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https://github.com/PHIDIAS0303/factorio-mod-PHI.git
synced 2025-12-27 11:05:22 +09:00
217 lines
9.2 KiB
Lua
217 lines
9.2 KiB
Lua
local items = require 'config'
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local inserter_direction = {
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[1] = defines.direction.north,
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[2] = defines.direction.northnortheast,
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[3] = defines.direction.northeast,
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[4] = defines.direction.eastnortheast,
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[5] = defines.direction.east,
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[6] = defines.direction.eastsoutheast,
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[7] = defines.direction.southeast,
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[8] = defines.direction.southsoutheast,
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[9] = defines.direction.south,
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[10] = defines.direction.southsouthwest,
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[11] = defines.direction.southwest,
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[12] = defines.direction.westsouthwest,
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[13] = defines.direction.west,
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[14] = defines.direction.westnorthwest,
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[15] = defines.direction.northwest,
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[16] = defines.direction.northnorthwest,
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}
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local inserter_direction_reversed = {}
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for k, v in pairs(inserter_direction) do
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inserter_direction_reversed[v] = k
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end
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local rail_support_pole = {
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'rail-support-pole-electric',
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'rail-support-pole-lightning'
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}
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if settings.startup['PHI-CT'].value then
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local function trash_creation(event)
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local entity = event.created_entity or event.entity
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if not (entity and entity.valid) then
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return
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end
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if entity.name == 'trash-chest' then
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entity.infinity_container_filters = {}
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entity.remove_unfiltered_items = true
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elseif entity.name == 'trash-pipe' then
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entity.set_infinity_pipe_filter(nil)
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end
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end
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script.on_event(defines.events.on_built_entity, trash_creation, {{filter='name', name='trash-chest', mode='or'}, {filter='name', name='trash-pipe', mode='or'}})
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script.on_event(defines.events.on_robot_built_entity, trash_creation, {{filter='name', name='trash-chest', mode='or'}, {filter='name', name='trash-pipe', mode='or'}})
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script.on_event(defines.events.script_raised_built, trash_creation)
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script.on_event(defines.events.script_raised_revive, trash_creation)
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local function hidden_recipe_enable(e)
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local enable = (e.name == defines.events.on_player_cheat_mode_enabled)
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local force = game.players[e.player_index].force
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for _, v in pairs(prototypes.fluid) do
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if force.recipes['pump-' .. v.name] then
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force.recipes['pump-' .. v.name].enabled = enable
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end
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end
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force.recipes['super-radar'].enabled = enable
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force.recipes['passive-energy-void'].enabled = enable
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force.recipes['linked-chest'].enabled = enable
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force.recipes['infinity-chest'].enabled = enable
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force.recipes['infinity-cargo-wagon'].enabled = enable
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force.recipes['infinity-pipe'].enabled = enable
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end
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script.on_event(defines.events.on_player_cheat_mode_enabled, hidden_recipe_enable)
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script.on_event(defines.events.on_player_cheat_mode_disabled, hidden_recipe_enable)
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script.on_init(function(_)
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for _, surface in pairs(game.surfaces) do
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for _, e in pairs(surface.find_entities_filtered{name='trash-chest'}) do
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e.infinity_container_filters = {}
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e.remove_unfiltered_items = true
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end
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for _, e in pairs(surface.find_entities_filtered{name='trash-pipe'}) do
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e.set_infinity_pipe_filter(nil)
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end
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end
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end)
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end
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if settings.startup['PHI-CT'].value or settings.startup['PHI-MI'].value or (settings.startup['PHI-SA'].value and settings.startup['PHI-SA-RESTRICTION'].value) or (settings.startup['PHI-VP'].value and settings.startup['PHI-VP-MAIN'].value) then
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function gui_create(player)
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if player.gui.relative.inserter_config then
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player.gui.relative.inserter_config.destroy()
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end
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local frame = player.gui.relative.add({type = 'frame', name = 'inserter_config', anchor = {gui = defines.relative_gui_type.inserter_gui, position = defines.relative_gui_position.right}})
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frame.add({type = 'drop-down', name = 'i_sub_direction', items = {'[virtual-signal=signal-0]', '[virtual-signal=signal-1]', '[virtual-signal=signal-2]', '[virtual-signal=signal-3]'}, selected_index = 1})
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end
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function gui_update(player, inserter)
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if not (inserter.supports_direction or ((inserter.prototype and inserter.prototype.allow_custom_vectors) or (inserter.ghost_prototype and inserter.ghost_prototype.allow_custom_vectors))) then
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return
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end
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local gui = player.gui.relative.inserter_config
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gui['i_sub_direction'].selected_index = ((inserter_direction_reversed[inserter.direction] % 4 or 0) + ((inserter.mirroring and 2) or 0)) % 4 + 1
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end
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function space_white_science()
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local surface = game.surfaces['space-platform']
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local hub_init = surface.can_place_entity{name='space-platform-hub', position={0, 0}, force='neutral'}
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if hub_init then
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surface.create_entity{name='space-platform-hub', position={0, 0}, force='neutral'}
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end
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end
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script.on_init(function(_)
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for _, player in pairs(game.players) do
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gui_create(player)
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end
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space_white_science()
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end)
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script.on_configuration_changed(function(_)
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for _, player in pairs(game.players) do
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gui_create(player)
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if player.opened and player.opened.object_name == 'LuaEntity' and (player.opened.entity.type == 'inserter' or (player.opened.entity.type == 'entity-ghost' and player.opened.entity.ghost_type == 'inserter')) then
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gui_update(player, player.opened.entity)
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end
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end
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space_white_science()
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end)
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script.on_event(defines.events.on_player_created, function(e)
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gui_create(game.players[e.player_index])
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space_white_science()
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end)
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script.on_event(defines.events.on_gui_opened, function(e)
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if e.entity and (e.entity.type == 'inserter' or (e.entity.type == 'entity-ghost' and e.entity.ghost_type == 'inserter')) then
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gui_update(game.players[e.player_index], e.entity)
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end
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end)
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script.on_event(defines.events.on_gui_selection_state_changed, function(e)
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local player = game.players[e.player_index]
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local gui = player.gui.relative.inserter_config
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if player.opened and player.opened.object_name == 'LuaEntity' and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) and gui[e.element.name] then
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player.opened.direction = inserter_direction[(math.floor(inserter_direction_reversed[player.opened.direction] / 4) * 4 + (e.element.parent['i_sub_direction'].selected_index - 1)) % 16 + 1]
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end
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end)
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script.on_event(defines.events.on_player_rotated_entity, function(e)
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local player = game.players[e.player_index]
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if e.entity and player.opened == e.entity and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) then
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gui_update(player, player.opened)
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end
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end)
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script.on_event(defines.events.on_player_flipped_entity, function(e)
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local player = game.players[e.player_index]
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if e.entity and player.opened == e.entity and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) then
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gui_update(player, player.opened)
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end
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end)
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script.on_event(defines.events.on_entity_settings_pasted, function(e)
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local player = game.players[e.player_index]
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if e.destination and (e.destination.type == 'inserter' or (e.destination.type == 'entity-ghost' and e.destination.ghost_type == 'inserter')) and player.opened == e.destination and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) then
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gui_update(player, player.opened)
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end
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end)
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local function build_electric_pole(event)
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if event.entity.name == 'rail-support' then
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for _, v in pairs(rail_support_pole) do
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if prototypes.entity[v] then
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local p = event.entity.surface.create_entity{name = v, position = {event.entity.position.x, event.entity.position.y}, force = 'neutral', quality = event.entity.quality.name}
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p.destructible = false
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end
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end
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end
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end
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local function destroy_electric_pole(event)
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if event.entity.name == 'rail-support' then
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for _, v in pairs(rail_support_pole) do
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if prototypes.entity[v] then
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local e = event.entity.surface.find_entity({name = v, force = 'neutral', quality = event.entity.quality.name}, {event.entity.position.x, event.entity.position.y})
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if e then
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e.destroy()
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end
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end
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end
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end
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end
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script.on_event(defines.events.on_built_entity, build_electric_pole)
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script.on_event(defines.events.on_robot_built_entity, build_electric_pole)
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script.on_event(defines.events.on_entity_died, destroy_electric_pole)
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script.on_event(defines.events.on_player_mined_entity, destroy_electric_pole)
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script.on_event(defines.events.on_robot_pre_mined, destroy_electric_pole)
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script.on_event(defines.events.script_raised_destroy, destroy_electric_pole)
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end
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