Files
factorio-mod-PHI-CL/PHI-CL/main.lua
2024-09-28 23:54:47 +09:00

600 lines
24 KiB
Lua

local alpha_order = {'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm'}
local items = require 'config'
local main = {}
local function tint_handle(item, tier, tl)
for _, ve in pairs(tl) do
if item[ve] then
for _, tc in pairs({'layers', 'sheets'}) do
if item[ve][tc] and item[ve][tc][1] then
item[ve][tc][1].tint = items['tint'][tier]
if item[ve][tc][1].hr_version then
item[ve][tc][1].hr_version.tint = items['tint'][tier]
end
end
for _, v in pairs(item[ve]) do
if type(v) == 'table' then
if v[tc] then
if v[tc][1] then
v[tc][1].tint = items['tint'][tier]
if v[tc][1].hr_version then
v[tc][1].hr_version.tint = items['tint'][tier]
end
end
end
for i=1, #v, 1 do
if v[i] and type(v[i]) == 'table' then
if v[i][tc] and v[i][tc][1] then
v[i][tc][1].tint = items['tint'][tier]
if v[i][tc][1].hr_version then
v[i][tc][1].hr_version.tint = items['tint'][tier]
end
end
end
end
end
end
end
end
end
end
-- entity
function main.EEE(source, tier)
local item = table.deepcopy(data.raw[source.type][source.ref_name])
if not (item or item.name) then
assert('ERROR - trying to load ' .. source.type .. ' / ' .. source.ref_name)
end
item.name = source.name .. '-' .. tier
item.minable.result = item.name
item.max_health = item.max_health * (tier - source.min + 2)
if (tier < source.max) then
item.next_upgrade = source.name .. '-' .. (tier + 1)
end
if item.energy_usage then
local eu = tonumber(string.match(item.energy_usage, '[%d%.]+'))
local euu = string.match(item.energy_usage, '%a+')
item.energy_usage = eu * (2 ^ (tier - source.min + 1)) .. euu
end
if (source.type == 'electric-turret') or (source.type == 'ammo-turret') or (source.type == 'fluid-turret') then
item.attack_parameters.damage_modifier = (2 ^ (tier - source.min + 1))
item.attack_parameters.range = item.attack_parameters.range + (2 * (tier - source.min))
item.call_for_help_radius = item.call_for_help_radius + (2 * (tier - source.min))
if source.type == 'electric-turret' then
item.attack_parameters.damage_modifier = item.attack_parameters.damage_modifier * 2
item.glow_light_intensity = 1
item.attack_parameters.ammo_type.action.action_delivery.max_length = item.attack_parameters.ammo_type.action.action_delivery.max_length + (2 * (tier - source.min))
item.attack_parameters.ammo_type.energy_consumption = tonumber(string.match(item.attack_parameters.ammo_type.energy_consumption, '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. string.match(item.attack_parameters.ammo_type.energy_consumption, '%a+')
item.energy_source.input_flow_limit = tonumber(string.match(item.energy_source.input_flow_limit, '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. string.match(item.energy_source.input_flow_limit, '%a+')
item.energy_source.buffer_capacity = tonumber(string.match(item.energy_source.buffer_capacity, '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. string.match(item.energy_source.buffer_capacity, '%a+')
elseif source.type == 'fluid-turret' then
item.prepare_range = item.prepare_range + (2 * (tier - source.min))
end
end
if settings.startup['PHI-MI-PIPE'].value then
if item.fluid_boxes then
for k, _ in pairs(item.fluid_boxes) do
if (item.fluid_boxes[k] and (not item.fluid_boxes[k])) then
if item.fluid_boxes[k].production_type then
item.fluid_boxes[k].height = settings.startup['PHI-MI-PIPE'].value
if item.fluid_boxes[k].base_level then
item.fluid_boxes[k].base_level = item.fluid_boxes[k].base_level + settings.startup['PHI-MI-PIPE'].value
end
end
end
end
end
end
if source.tech == 'compound-energy' then
if (source.type == 'accumulator') then
item.energy_source.buffer_capacity = (source.base * 4 ^ (tier - source.min + 1)) .. 'MJ'
item.energy_source.input_flow_limit = (source.base * 60 * (4 ^ (tier - source.min + 1))) .. 'kW'
item.energy_source.output_flow_limit = (source.base * 60 * (4 ^ (tier - source.min + 1))) .. 'kW'
for _, v in pairs({'charge_animation', 'discharge_animation'}) do
if item[v] and item[v].layers then
if item[v].layers[1] and item[v].layers[1].layers and item[v].layers[1].layers[1] then
item[v].layers[1].layers[1].tint = items['tint'][tier]
if item[v].layers[1].layers[1].hr_version then
item[v].layers[1].layers[1].hr_version.tint = items['tint'][tier]
end
end
if item[v].layers[2] then
item[v].layers[2].tint = items['tint'][tier]
if item[v].layers[2].hr_version then
item[v].layers[2].hr_version.tint = items['tint'][tier]
end
end
end
end
elseif (source.type == 'solar-panel') then
if (source.ref_name == 'solar-panel') then
item.production = (source.base * (4 ^ (tier - source.min + 1))) .. 'kW'
elseif (source.ref_name == 'se-space-solar-panel') then
item.production = (source.base * (4 ^ (tier - source.min + 2))) .. 'kW'
end
elseif (source.type == 'boiler') then
if settings.startup['PHI-MI-PIPE'].value then
item.fluid_box.height = settings.startup['PHI-MI-PIPE'].value
item.output_fluid_box.height = settings.startup['PHI-MI-PIPE'].value
item.output_fluid_box.base_level = item.output_fluid_box.base_level + settings.startup['PHI-MI-PIPE'].value
end
item.energy_consumption = source.base * tier .. 'kW'
item.target_temperature = 15 + (source.temp * tier)
item.fluid_usage_per_tick = source.fluid
if (source.name == 'heat-exchanger') then
item.energy_source.min_working_temperature = 15 + (source.temp * tier)
item.energy_source.max_temperature = source.temp * (tier + 1)
item.energy_source.max_transfer = 2000 + (2000 * tier) .. 'MW'
end
elseif (source.type == 'generator') then
if settings.startup['PHI-MI-PIPE'].value then
item.fluid_box.height = settings.startup['PHI-MI-PIPE'].value
end
if source.name == 'kr-gas-power-station' then
item.fluid_usage_per_tick = source.base * tier
item.max_power_output = (tonumber(string.match(item.max_power_output, '[%d%.]+')) * (tier - source.min + 2)) .. 'kW'
else
item.maximum_temperature = 15 + (source.base * tier)
item.fluid_usage_per_tick = source.fluid
end
elseif (source.type == 'reactor') then
item.consumption = source.base * tier .. 'MW'
item.neighbour_bonus = source.bonus
item.heat_buffer.max_temperature = source.temp * (tier + 1)
item.heat_buffer.max_transfer = source.temp * (tier + 1) * 0.02 .. 'GW'
tint_handle(item, tier, {'connection_patches_connected', 'connection_patches_disconnected', 'heat_connection_patches_connected', 'heat_connection_patches_disconnected', 'lower_layer_picture'})
elseif (source.type == 'heat-pipe') then
item.heat_buffer.max_temperature = source.temp * (tier + 1)
item.heat_buffer.max_transfer = source.temp * (tier + 1) * 0.01 .. 'GW'
tint_handle(item, tier, {'connection_sprites', 'heat_glow_sprites'})
end
end
if (source.type == 'lab') then
item.researching_speed = item.researching_speed * (2 ^ (tier - source.min + 1))
for _, v in pairs({{['a'] = 'on_animation', ['n'] = 3}, {['a'] = 'off_animation', ['n'] = 2}}) do
if item[v['a']] and item[v['a']].layers then
for i=1, v['n'], 1 do
if item[v['a']].layers[i] then
item[v['a']].layers[i].tint = items['tint'][tier]
if item[v['a']].layers[i].hr_version then
item[v['a']].layers[i].hr_version.tint = items['tint'][tier]
end
end
end
end
end
elseif (source.type == 'mining-drill') then
item.mining_speed = item.mining_speed * (2 ^ (tier - source.min + 1))
for _, e in pairs({'graphics_set', 'wet_mining_graphics_set'}) do
if item[e] and item[e].animation then
for _, d in pairs(item[e].animation) do
if d.layers then
d.layers[1].tint = items['tint'][tier]
d.layers[2].tint = items['tint'][tier]
if d.layers[1].hr_version then
d.layers[1].hr_version.tint = items['tint'][tier]
end
if d.layers[2].hr_version then
d.layers[2].hr_version.tint = items['tint'][tier]
end
end
end
end
end
elseif source.type == 'radar' then
item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * tier)
item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * tier)
elseif (source.type == 'rocket-silo') then
local eu = tonumber(string.match(item.active_energy_usage, '[%d%.]+'))
local euu = string.match(item.active_energy_usage, '%a+')
item.active_energy_usage = eu * (2 ^ (tier - source.min + 1)) .. euu
item.rocket_parts_required = 200 * (tier - source.min + 1)
item.rocket_result_inventory_size = math.ceil(data.raw['item']['satellite'].rocket_launch_product[2] * 3 * (tier - source.min + 1) / data.raw['tool']['space-science-pack'].stack_size)
tint_handle(item, tier, {'arm_01_back_animation', 'arm_02_right_animation', 'arm_03_front_animation', 'base_day_sprite', 'base_front_sprite', 'door_back_sprite', 'door_front_sprite', 'hole_sprite', 'rocket_glow_overlay_sprite', 'rocket_shadow_overlay_sprite', 'satellite_animation'})
end
if item.crafting_speed then
item.crafting_speed = item.crafting_speed * (2 ^ (tier - source.min + 1))
end
if item.energy_source then
if item.energy_source.emissions_per_minute then
if source.tech == 'compound-energy' then
if (source.type == 'boiler') then
item.energy_source.emissions_per_minute = item.energy_source.emissions_per_minute * (tier - source.min + 2)
else
item.energy_source.emissions_per_minute = item.energy_source.emissions_per_minute * (2 ^ (tier - source.min + 1))
end
else
item.energy_source.emissions_per_minute = item.energy_source.emissions_per_minute * (2 ^ (tier - source.min + 1))
end
end
end
if source.name == 'electric-filter-furnace' then
item.type = 'assembling-machine'
end
tint_handle(item, tier, {'picture', 'pictures', 'animation', 'horizontal_animation', 'vertical_animation', 'structure', 'integration_patch'})
if item.idle_animation and item.idle_animation.layers then
local i = 1
while i < #item.idle_animation.layers do
if item.idle_animation.layers[i] then
item.idle_animation.layers[i].tint = items['tint'][tier]
if item.idle_animation.layers[i].hr_version then
item.idle_animation.layers[i].hr_version.tint = items['tint'][tier]
end
end
i = i + 2
if not item.idle_animation.layers[i] then
break
end
end
end
if item.base_picture and item.base_picture.sheets then
item.base_picture.sheets[1].tint = items['tint'][tier]
if item.base_picture.sheets[1].hr_version then
item.base_picture.sheets[1].hr_version.tint = items['tint'][tier]
end
end
if tier > 1 then
item.localised_name = {'phi-cl.combine', {'name.' .. source.ref_name}, tier}
else
item.localised_name = {'name.' .. source.ref_name}
end
item.localised_description = {'description.' .. source.ref_name}
data:extend({item})
end
-- equipment
function main.EEQ(source, tier)
local item = {}
item['name'] = source.name .. '-mk' .. tier .. '-equipment'
item['type'] = source.type
item['categories'] = {'armor'}
local w = 1
local h = 1
if (source.name == 'solar-panel') then
item['power'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'kW'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
elseif (source.name == 'battery') then
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'tertiary', buffer_capacity= (source.base * (2 ^ (tier - source.min + 1))) .. 'MJ'}
elseif (source.name == 'fusion-reactor') then
w = 4
h = 4
item['power'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'kW'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
elseif (source.name == 'personal-laser-defense') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (250 * (2 ^ (tier - source.min + 1))) .. 'kJ'}
-- item['source_direction_count'] = 64
-- item['source_offset'] = {0, -3.423489 / 4}
item['attack_parameters'] = {type = 'beam', cooldown = 40, range = (18 + tier), damage_modifier = (source.base * (2 ^ (tier - source.min + 1))), ammo_type = {category = 'laser', energy_consumption = (50 * (2 ^ (tier - 1))) .. 'kJ', action = {type = 'direct', action_delivery = {type = 'beam', beam = 'laser-beam', max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}}
item['automatic'] = true
elseif (source.name == 'energy-shield') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', input_flow_limit = (source.base * 4 * (2 ^ (tier - source.min + 1))) .. 'kW', buffer_capacity = (source.base * 2 * (2 ^ (tier - 1))) .. 'kJ'}
item['max_shield_value'] = (source.base * (2 ^ (tier - 2)))
item['energy_per_shield'] = '80kJ'
elseif (source.name == 'personal-roboport') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (source.base * 32 * (2 ^ (tier - source.min + 1))) .. 'MJ'}
item['robot_limit'] = 50
item['construction_radius'] = 32
item['spawn_and_station_height'] = 0.4
item['spawn_and_station_shadow_height_offset'] = 0.5
item['charge_approach_distance'] = 2.6
item['robots_shrink_when_entering_and_exiting'] = true
item['recharging_animation'] = {filename = '__base__/graphics/entity/roboport/roboport-recharging.png', draw_as_glow = true, priority = 'high', width = 37, height = 35, frame_count = 16, scale = 1.5, animation_speed = 0.5}
item['recharging_light'] = {intensity = 0.2, size = 3, color = {r = 0.5, g = 0.5, b = 1.0}}
item['stationing_offset'] = {0, -0.6}
item['charging_station_shift'] = {0, 0.5}
item['charging_station_count'] = 16
item['charging_energy'] = (source.base * (2 ^ (tier - source.min + 1))) .. 'MW'
item['charging_distance'] = 1.6
item['charging_threshold_distance'] = 5
elseif (source.name == 'night-vision') then
w = 2
h = 2
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', buffer_capacity = '240kJ'}
item['energy_input'] = '20kW'
item['activate_sound'] = {filename = '__base__/sound/nightvision-on.ogg', volume = 0.5}
item['deactivate_sound'] = {filename = '__base__/sound/nightvision-off.ogg', volume = 0.5}
item['darkness_to_turn_on'] = 0
item['color_lookup'] = {{0, '__core__/graphics/color_luts/lut-sunset.png'}}
elseif (source.name == 'exoskeleton') then
w = 2
h = 4
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = '10MJ'}
item['energy_consumption'] = '400kW'
item['movement_bonus'] = source.base
end
item['shape'] = {width = w, height = h, type = 'full'}
item['sprite'] = {
filename = '__base__/graphics/equipment/' .. source.graphics_name .. '.png',
width = w * 32,
height = h * 32,
priority = 'medium',
tint = items['tint'][tier],
hr_version = {
filename = '__base__/graphics/equipment/hr-' .. source.graphics_name .. '.png',
width = w * 64,
height = h * 64,
priority = 'medium',
scale = 0.5,
tint = items['tint'][tier]
}
}
item.localised_name = {'phi-cl.combine-gen', {'name.' .. source.ref_name}, tier}
item.localised_description = {'description.' .. source.ref_name}
data:extend({item})
end
-- item
function main.EI(source, tier)
local item = table.deepcopy(data.raw.item[source.ref_name])
if source.category == 'equipment' then
item['name'] = source.name .. '-mk' .. tier .. '-equipment'
item.placed_as_equipment_result = source.name .. '-mk' .. tier .. '-equipment'
else
if tier > 1 then
item.name = source.name .. '-' .. tier
item.place_result = source.name .. '-' .. tier
else
item.name = source.name
item.place_result = source.name
end
end
if item.icons and item.icons[1] then
item.icons[1].tint = items['tint'][tier]
elseif item.icon then
item.icons = {
{
icon = item.icon,
tint = items['tint'][tier]
}
}
item.icon = nil
if item.icon_size then
item.icons[1].icon_size = item.icon_size
item.icon_size = nil
end
if item.icon_mipmaps then
item.icons[1].icon_mipmaps = item.icon_mipmaps
item.icon_mipmaps = nil
end
end
item.order = item.order .. tier
if tier > 1 then
item.localised_name = {'phi-cl.combine', {'name.' .. source.ref_name}, tier}
else
item.localised_name = {'name.' .. source.ref_name}
end
item.localised_description = {'description.' .. source.ref_name}
data:extend({item})
end
-- recipe
function main.ER(source, tier)
local new_name = source.name
local ingredient_name = source.name
local result_name = source.name
local localised_name
local localised_description = {'description.' .. source.ref_name}
if source.category == 'equipment' then
if (tier == 2) then
ingredient_name = ingredient_name .. '-equipment'
else
ingredient_name = ingredient_name .. '-mk' .. (tier - 1) .. '-equipment'
end
new_name = new_name .. '-mk' .. tier .. '-equipment'
result_name = result_name .. '-mk' .. tier .. '-equipment'
localised_name = {'phi-cl.combine-gen', {'name.' .. source.ref_name}, tier}
else
if tier > 2 then
ingredient_name = ingredient_name .. '-' .. (tier - 1)
end
new_name = new_name .. '-' .. tier
result_name = result_name .. '-' .. tier
if tier > 1 then
localised_name = {'phi-cl.combine', {'name.' .. source.ref_name}, tier}
else
localised_name = {'name.' .. source.ref_name}
end
end
if (source.tech == 'compound-energy') then
if (source.type == 'solar-panel') or (source.type == 'accumulator') then
data:extend({{
type = 'recipe',
name = new_name ,
energy_required = 2,
enabled = false,
ingredients = {{name=ingredient_name, amount=4}},
result = result_name,
localised_name = localised_name,
localised_description = localised_description
}})
else
if tier > 2 then
data:extend({{
type = 'recipe',
name = new_name ,
energy_required = 2,
enabled = false,
ingredients = {{name=ingredient_name, amount=1}, {name=source.name, amount=1}},
result = result_name,
localised_name = localised_name,
localised_description = localised_description
}})
else
data:extend({{
type = 'recipe',
name = new_name ,
energy_required = 2,
enabled = false,
ingredients = {{name=ingredient_name, amount=2}},
result = result_name,
localised_name = localised_name,
localised_description = localised_description
}})
end
end
else
data:extend({{
type = 'recipe',
name = new_name,
energy_required = 2,
enabled = false,
ingredients = {{name=ingredient_name, amount=2}},
result = result_name,
localised_name = localised_name,
localised_description = localised_description
}})
end
end
-- technology
function main.ET(source, tier)
if (source.tech == 'compound-energy') then
table.insert(data.raw.technology['compound-energy-' .. (tier - 1)].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier})
elseif data.raw.technology[source.tech] then
local recipe_name = source.name
if source.category == 'equipment' then
recipe_name = recipe_name .. '-mk' .. tier .. '-equipment'
else
recipe_name = recipe_name .. '-' .. tier
end
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=recipe_name})
if source.type == 'ammo-turret' or source.type == 'fluid-turret' then
for i=1, #items['research_modifier'][source.type], 1 do
for j=1, #data.raw.technology[items['research_modifier'][source.type][i]].effects, 1 do
if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].type == 'turret-attack') then
if (data.raw.technology[items['research_modifier'][source.type][i]].effects[j].turret_id == source.ref_name) then
table.insert(data.raw.technology[items['research_modifier'][source.type][i]].effects, {type='turret-attack', turret_id=source.name .. '-' .. tier, modifier=data.raw.technology[items['research_modifier'][source.type][i]].effects[j].modifier})
end
end
end
end
end
end
end
-- fast replace group
function main.EL(source)
if not data.raw[source.type][source.ref_name].fast_replaceable_group then
data.raw[source.type][source.ref_name].fast_replaceable_group = source.ref_name
end
if source.max > 2 then
data.raw[source.type][source.name .. '-' .. 2].fast_replaceable_group = data.raw[source.type][source.ref_name].fast_replaceable_group
end
if source.max > source.min then
for j=source.min + 1, source.max do
data.raw[source.type][source.name .. '-' .. j].fast_replaceable_group = data.raw[source.type][source.name .. '-' .. (j - 1)].fast_replaceable_group
end
end
end
return main