Files
factorio-mod-PHI-CL/PHI-CL/control.lua
T
2026-05-09 22:13:27 +09:00

89 lines
3.1 KiB
Lua

local cargo_landing = require('control/cargo-landing')
local combinator = require('control/combinator')
local lab = require('control/lab')
local rail_support = require('control/rail-support')
local trash = require('control/trash')
local function gui_create(player)
if player.gui.relative.phi_cl_inserter_config then
player.gui.relative.phi_cl_inserter_config.destroy()
end
combinator.gui_create(player)
end
local function gui_update(player, entity)
lab.open(player)
combinator.gui_update(player, entity)
end
local function entity_build(event)
cargo_landing.build(event)
lab.build(event)
rail_support.build(event)
trash.build(event)
end
script.on_init(function()
if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
for _, player in pairs(game.players) do
gui_create(player)
end
end
combinator.storage_init()
end)
script.on_configuration_changed(function()
if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
for _, player in pairs(game.players) do
gui_create(player)
if player.opened and player.opened.valid and player.opened.object_name == 'LuaEntity' then
gui_update(player, player.opened.entity)
end
end
end
combinator.storage_init()
end)
if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
script.on_event(defines.events.on_player_created, function(event)
gui_create(game.players[event.player_index])
end)
script.on_event(defines.events.on_gui_opened, function(event)
local player = game.players[event.player_index]
if event.entity and player.opened and player.opened == event.entity then
gui_update(player, event.entity)
end
end)
script.on_event(defines.events.on_gui_selection_state_changed, combinator.on_gui_selection_state_changed)
script.on_event({defines.events.on_player_rotated_entity, defines.events.on_player_flipped_entity}, function(event)
if not event.player_index or not event.entity or game.players[event.player_index].opened ~= event.entity then
return
end
gui_update(game.players[event.player_index], game.players[event.player_index].opened)
end)
script.on_event({defines.events.on_built_entity, defines.events.on_robot_built_entity, defines.events.on_space_platform_built_entity, defines.events.script_raised_built, defines.events.script_raised_revive}, entity_build)
script.on_event(defines.events.on_entity_cloned, function(event)
entity_build({entity=event.destination})
end)
script.on_event({defines.events.on_entity_died, defines.events.on_player_mined_entity, defines.events.on_robot_pre_mined, defines.events.script_raised_destroy}, function(event)
lab.destroy(event)
rail_support.destroy(event)
end)
end
script.on_nth_tick(1800, combinator.on_nth_tick_1800)
script.on_nth_tick(10, combinator.on_nth_tick_10)