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@@ -38,28 +38,42 @@ function main.gui_create(player)
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end
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function main.gui_update(player, entity)
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if entity.valid and entity.type and entity.type == 'constant-combinator' and entity.name == 'super-combinator' then
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local circuit_oc = player.opened.get_or_create_control_behavior()
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if not entity.valid then
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return
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end
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if circuit_oc and circuit_oc.sections_count and circuit_oc.sections_count == 0 then
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circuit_oc.add_section()
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end
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if not entity.type then
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return
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end
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circuit_oc = circuit_oc.sections[1]
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local cs1 = circuit_oc.get_slot(1)
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if entity.type ~= 'constant-combinator' then
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return
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end
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if not cs1 or not cs1.value or not cs1.value.name or cs1.value.name ~= 'signal-SA' then
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return
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end
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if entity.name ~= 'super-combinator' then
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return
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end
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local val = cs1.min or 0
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local circuit_oc = player.opened.get_or_create_control_behavior()
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if player.gui.relative.phi_cl_combinator_config and player.gui.relative.phi_cl_combinator_config['default'] and player.gui.relative.phi_cl_combinator_config['default']['table_research_queue'] then
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local dropdown = player.gui.relative.phi_cl_combinator_config['default']['table_research_queue']['research_queue_dropdown']
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if circuit_oc and circuit_oc.sections_count and circuit_oc.sections_count == 0 then
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circuit_oc.add_section()
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end
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if dropdown then
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dropdown.selected_index = ((val < 0 or val > 3) and 1) or (val + 1)
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end
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circuit_oc = circuit_oc.sections[1]
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local cs1 = circuit_oc.get_slot(1)
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if not cs1 or not cs1.value or not cs1.value.name or cs1.value.name ~= 'signal-SA' then
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return
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end
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local val = cs1.min or 0
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if player.gui.relative.phi_cl_combinator_config and player.gui.relative.phi_cl_combinator_config['default'] and player.gui.relative.phi_cl_combinator_config['default']['table_research_queue'] then
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local dropdown = player.gui.relative.phi_cl_combinator_config['default']['table_research_queue']['research_queue_dropdown']
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if dropdown then
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dropdown.selected_index = ((val < 0 or val > 3) and 1) or (val + 1)
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end
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end
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end
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