This commit is contained in:
2025-06-05 20:37:23 +09:00
parent 90dcbfc87f
commit f62bf9ee4e

View File

@@ -48,10 +48,10 @@ local function inserter_gui_update(player, inserter)
gui['i_sub_direction'].selected_index = ((inserter_direction_reversed[inserter.direction] - 1) % 4) + 1 gui['i_sub_direction'].selected_index = ((inserter_direction_reversed[inserter.direction] - 1) % 4) + 1
end end
local function inserter_changed(e) local function inserter_changed(event)
local player = game.players[e.player_index] local player = game.players[event.player_index]
if e.entity and player.opened == e.entity and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) then if event.entity and player.opened == event.entity and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) then
inserter_gui_update(player, player.opened) inserter_gui_update(player, player.opened)
end end
end end
@@ -203,16 +203,18 @@ if settings.startup['PHI-CT'].value or settings.startup['PHI-MI'].value or (sett
event_reg('on_gui_selection_state_changed', function(event) event_reg('on_gui_selection_state_changed', function(event)
local player = game.players[event.player_index] local player = game.players[event.player_index]
local gui = player.gui.relative.inserter_config local gui = player.gui.reve.inserter_config
if player.opened and player.opened.object_name == 'LuaEntity' and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) and gui[event.element.name] then if player.opened and player.opened.object_name == 'LuaEntity' and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) and gui[event.element.name] then
player.opened.direction = inserter_direction[(math.floor(inserter_direction_reversed[player.opened.direction] / 4) * 4 + (event.element.parent['i_sub_direction'].selected_index - 1)) % 16 + 1] player.opened.direction = inserter_direction[(math.floor(inserter_direction_reversed[player.opened.direction] / 4) * 4 + (event.element.parent['i_sub_direction'].selected_index - 1)) % 16 + 1]
end end
end, nil) end, nil)
for _, event_name in pairs({'on_player_rotated_entity', 'on_player_flipped_entity'}) do
event_reg(event_name, function(event)
script.on_event({defines.events.on_player_rotated_entity, defines.events.on_player_flipped_entity}, inserter_changed) inserter_changed(event)
end, nil)
end
--[[ --[[
script.on_event(defines.events.on_entity_settings_pasted, function(e) script.on_event(defines.events.on_entity_settings_pasted, function(e)