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https://github.com/PHIDIAS0303/factorio-mod-PHI.git
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+26
-28
@@ -33,21 +33,29 @@ function main_entity_number_position(entity)
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return positions
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return positions
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end
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end
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function main_entity_apply(entity, graphic)
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function main_entity_apply(entity_graphic, positions)
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if not entity[graphic] then
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return
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end
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-- MI C 11 BASE ENTITY
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-- MI C 1 RECYCLER ENTITY
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-- MI C 7 SPACE_AGE ENTITY
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if settings.startup['PHI-MI-STATUS'].value and items['status'] and items['status_ignore'] then
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for _, c in pairs({'assembling-machine', 'furnace', 'mining-drill'}) do
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for _, v in pairs(data.raw[c]) do
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if not v.bottleneck_ignore and not items['status_ignore'][v.name] then
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local pos = main_entity_number_position(v)
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for _, a in pairs({'graphics_set', 'wet_mining_graphics_set', 'graphics_set_flipped'}) do
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if v[a] then
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v[a].status_colors = items['status']
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if not v[a].working_visualisations then
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v[a].working_visualisations = {}
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end
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end
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entity[graphic].status_colors = items['status']
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if pos then
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v[a].working_visualisations[#v[a].working_visualisations + 1] = {
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if not entity[graphic].working_visualisations then
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entity[graphic].working_visualisations = {}
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end
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local positions = main_entity_number_position(entity)
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if positions then
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entity[graphic].working_visualisations[#entity[graphic].working_visualisations + 1] = {
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always_draw = true,
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always_draw = true,
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apply_tint = 'status',
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apply_tint = 'status',
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render_layer = 'light-effect',
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render_layer = 'light-effect',
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@@ -61,23 +69,13 @@ function main_entity_apply(entity, graphic)
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animation_speed = 1,
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animation_speed = 1,
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draw_as_glow = true
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draw_as_glow = true
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},
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},
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north_position = positions[1],
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north_position = pos[1],
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east_position = positions[2],
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east_position = pos[2],
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south_position = positions[1],
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south_position = pos[1],
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west_position = positions[2],
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west_position = pos[2],
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}
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}
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end
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end
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end
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end
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-- MI C 11 BASE ENTITY
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-- MI C 1 RECYCLER ENTITY
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-- MI C 7 SPACE_AGE ENTITY
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if settings.startup['PHI-MI-STATUS'].value and items['status'] and items['status_ignore'] then
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for _, c in pairs({'assembling-machine', 'furnace', 'mining-drill'}) do
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for _, v in pairs(data.raw[c]) do
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if not v.bottleneck_ignore and not items['status_ignore'][v.name] then
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for _, a in pairs({'graphics_set', 'wet_mining_graphics_set', 'graphics_set_flipped'}) do
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main_entity_apply(v, a)
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end
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end
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end
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end
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end
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end
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