mirror of
https://github.com/PHIDIAS0303/factorio-mod-PHI.git
synced 2025-12-27 11:05:22 +09:00
Update data.lua
This commit is contained in:
169
PHI-EQ/data.lua
169
PHI-EQ/data.lua
@@ -1,60 +1,97 @@
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local alpha_order = {'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm'}
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local graphics_location = '__PHI-EQ__/graphics/'
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local items = {'solar-panel', 'fusion-reactor', 'personal-laser-defense', 'battery', 'energy-shield', 'personal-roboport', 'night-vision', 'exoskeleton'}
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local item_min = {
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['solar-panel'] = 2,
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['fusion-reactor'] = 2,
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['personal-laser-defense'] = 2,
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['battery'] = 3,
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['energy-shield'] = 3,
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['personal-roboport'] = 3,
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['night-vision'] = 2,
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['exoskeleton'] = 2
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}
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local item_max = {
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['solar-panel'] = 8,
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['fusion-reactor'] = 8,
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['personal-laser-defense'] = 8,
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['battery'] = 8,
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['energy-shield'] = 8,
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['personal-roboport'] = 8,
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['night-vision'] = 2,
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['exoskeleton'] = 2
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}
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local item_parameter = {
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['solar-panel'] = 30,
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['fusion-reactor'] = 750,
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['personal-laser-defense'] = 3,
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['battery'] = 100,
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['energy-shield'] = 150,
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['personal-roboport'] = 0.5,
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['night-vision'] = 1,
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['exoskeleton'] = 0.6
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}
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local item_technology = {
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['solar-panel'] = 'solar-panel-equipment',
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['fusion-reactor'] = 'fusion-reactor-equipment',
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['personal-laser-defense'] = 'personal-laser-defense-equipment',
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['battery'] = 'battery-mk2-equipment',
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['energy-shield'] = 'energy-shield-mk2-equipment',
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['personal-roboport'] = 'personal-roboport-mk2-equipment',
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['night-vision'] = 'night-vision-equipment',
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['exoskeleton'] = 'exoskeleton-equipment'
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local items = {
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['solar-panel'] = {
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enabled = true,
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name = 'solar-panel',
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tech = 'solar-panel-equipment',
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min = 2,
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max = 8,
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base = 30
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},
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['fusion-reactor'] = {
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enabled = true,
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name = 'fusion-reactor',
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tech = 'fusion-reactor-equipment',
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min = 2,
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max = 8,
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base = 750
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},
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['personal-laser-defense'] = {
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enabled = true,
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name = 'personal-laser-defense',
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tech = 'personal-laser-defense-equipment',
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min = 2,
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max = 8,
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base = 3
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},
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['battery'] = {
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enabled = true,
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name = 'battery',
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tech = 'battery-mk2-equipment',
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min = 3,
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max = 8,
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base = 100
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},
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['personal-laser-defense'] = {
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enabled = true,
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name = 'personal-laser-defense',
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tech = 'personal-laser-defense-equipment',
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min = 2,
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max = 8,
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base = 3
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},
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['energy-shield'] = {
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enabled = true,
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name = 'energy-shield',
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tech = 'energy-shield-mk2-equipment',
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min = 3,
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max = 8,
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base = 150
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},
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['personal-roboport'] = {
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enabled = true,
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name = 'personal-roboport',
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tech = 'personal-roboport-mk2-equipment',
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min = 3,
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max = 8,
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base = 0.5
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},
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['night-vision'] = {
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enabled = true,
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name = 'night-vision',
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tech = 'night-vision-equipment',
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min = 2,
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max = 2,
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base = 1
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},
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['exoskeleton'] = {
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enabled = true,
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name = 'exoskeleton',
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tech = 'exoskeleton-equipment',
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min = 2,
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max = 2,
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base = 0.6
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}
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}
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if game.active_mods['space-exploration'] then
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items = {'solar-panel', 'fusion-reactor', 'personal-laser-defense', 'battery', 'energy-shield', 'personal-roboport'}
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items['solar-panel'].min = 2
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items['solar-panel'].base = 40
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item_min['solar-panel'] = 3
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item_min['fusion-reactor'] = 3
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item_min['personal-laser-defense'] = 5
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item_min['battery'] = 4
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item_min['energy-shield'] = 7
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item_min['personal-roboport'] = 3
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items['fusion-reactor'].name = 'se-rtg-equipment'
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items['fusion-reactor'].tech = 'se-rtg-equipment'
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items['fusion-reactor'].min = 2
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items['fusion-reactor'].base = 800
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items['night-vision'].enabled = false
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items['exoskeleton'].enabled = false
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items['personal-laser-defense'].min = 5
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items['battery'].min = 4
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items['energy-shield'].min = 7
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items['personal-roboport'].min = 3
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else
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data:extend({
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{
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@@ -117,17 +154,17 @@ local function EE(source, tier)
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if (source == 'solar-panel') then
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item['type'] = 'solar-panel-equipment'
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item['power'] = (item_parameter[source] * (2 ^ (tier - 1))) .. 'kW'
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item['power'] = (items[source].base * (2 ^ (tier - 1))) .. 'kW'
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item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
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elseif (source == 'battery') then
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h = 2
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item['type'] = 'battery-equipment'
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item['energy_source'] = {type = 'electric', usage_priority = 'tertiary', buffer_capacity= (item_parameter[source] * (2 ^ (tier - 2))) .. 'MJ'}
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item['energy_source'] = {type = 'electric', usage_priority = 'tertiary', buffer_capacity= (items[source].base * (2 ^ (tier - 2))) .. 'MJ'}
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elseif (source == 'fusion-reactor') then
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w = 4
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h = 4
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item['type'] = 'generator-equipment'
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item['power'] = (item_parameter[source] * (2 ^ (tier - 1))) .. 'kW'
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item['power'] = (items[source].base * (2 ^ (tier - 1))) .. 'kW'
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item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
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elseif (source == 'personal-laser-defense') then
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w = 2
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@@ -136,20 +173,20 @@ local function EE(source, tier)
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item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (250 * (2 ^ (tier - 1))) .. 'kJ'}
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-- item['source_direction_count'] = 64
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-- item['source_offset'] = {0, -3.423489 / 4}
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item['attack_parameters'] = {type = 'beam', cooldown = 60, range = (18 + tier), damage_modifier = (item_parameter[source] * (2 ^ (tier - 1))), ammo_type = {category = 'laser', energy_consumption = (50 * (2 ^ (tier - 1))) .. 'kJ', action = {type = 'direct', action_delivery = {type = 'beam', beam = 'laser-beam', max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}}
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item['attack_parameters'] = {type = 'beam', cooldown = 60, range = (18 + tier), damage_modifier = (items[source].base * (2 ^ (tier - 1))), ammo_type = {category = 'laser', energy_consumption = (50 * (2 ^ (tier - 1))) .. 'kJ', action = {type = 'direct', action_delivery = {type = 'beam', beam = 'laser-beam', max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}}
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item['automatic'] = true
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elseif (source == 'energy-shield') then
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w = 2
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h = 2
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item['type'] = 'energy-shield-equipment'
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item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', input_flow_limit = (1000 * (2 ^ (tier - 1))) .. 'kW', buffer_capacity = (480 * (2 ^ (tier - 1))) .. 'kJ'}
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item['max_shield_value'] = (item_parameter[source] * (2 ^ (tier - 2)))
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item['max_shield_value'] = (items[source].base * (2 ^ (tier - 2)))
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item['energy_per_shield'] = '80kJ'
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elseif (source == 'personal-roboport') then
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w = 2
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h = 2
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item['type'] = 'roboport-equipment'
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item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (item_parameter[source] * 32 * (2 ^ (tier - 1))) .. 'MJ'}
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item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (items[source].base * 32 * (2 ^ (tier - 1))) .. 'MJ'}
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item['robot_limit'] = 50
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item['construction_radius'] = 32
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item['spawn_and_station_height'] = 0.4
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@@ -161,7 +198,7 @@ local function EE(source, tier)
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item['stationing_offset'] = {0, -0.6}
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item['charging_station_shift'] = {0, 0.5}
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item['charging_station_count'] = 16
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item['charging_energy'] = (item_parameter[source] * (2 ^ (tier - 2))) .. 'MW'
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item['charging_energy'] = (items[source].base * (2 ^ (tier - 2))) .. 'MW'
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item['charging_distance'] = 1.6
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item['charging_threshold_distance'] = 5
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elseif (source == 'night-vision') then
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@@ -172,7 +209,7 @@ local function EE(source, tier)
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item['energy_input'] = '20kW'
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item['activate_sound'] = {filename = '__base__/sound/nightvision-on.ogg', volume = 0.5}
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item['deactivate_sound'] = {filename = '__base__/sound/nightvision-off.ogg', volume = 0.5}
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item['darkness_to_turn_on'] = item_parameter[source]
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item['darkness_to_turn_on'] = items[source].base
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item['color_lookup'] = {{0, '__core__/graphics/color_luts/lut-sunset.png'}}
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elseif (source == 'exoskeleton') then
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w = 2
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@@ -180,7 +217,7 @@ local function EE(source, tier)
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item['type'] = 'movement-bonus-equipment'
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item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = '10MJ'}
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item['energy_consumption'] = '400kW'
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item['movement_bonus'] = item_parameter[source]
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item['movement_bonus'] = items[source].base
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end
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item['shape'] = {width = w, height = h, type = 'full'}
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@@ -241,14 +278,16 @@ end
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-- tech
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local function ET(source, tier)
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table.insert(data.raw.technology[item_technology[source]].effects, {type='unlock-recipe', recipe=source .. '-mk' .. tier .. '-equipment'})
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table.insert(data.raw.technology[items[source].tech].effects, {type='unlock-recipe', recipe=source .. '-mk' .. tier .. '-equipment'})
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end
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for i=1, #items, 1 do
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for j=item_min[items[i]], item_max[items[i]], 1 do
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EE(items[i], j)
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EI(items[i], j)
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ER(items[i], j)
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ET(items[i], j)
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for j=items[i].min, items[i].max, 1 do
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if items[i].enabled then
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EE(items[i].name, j)
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EI(items[i].name, j)
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ER(items[i].name, j)
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ET(items[i].name, j)
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end
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end
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end
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