This commit is contained in:
2024-06-17 02:08:40 +09:00
parent 4b858a4bfb
commit e05f5174da
46 changed files with 83 additions and 0 deletions

8
OLD/PHI-WE/.editorconfig Normal file
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root = true
[*]
indent_style = space
indent_size = 4
charset = utf-8
trim_trailing_whitespace = false
insert_final_newline = false

1597
OLD/PHI-WE/.luacheckrc Normal file

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6
OLD/PHI-WE/changelog.txt Normal file
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---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 2022-12-01
Added:
- Compound Turret

61
OLD/PHI-WE/config.lua Normal file
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local items = {
['setting'] = {
['PHI-WE-LASER-TIER'] = {
type = 'max',
effect = {'laser-turret'}
},
['PHI-WE-FLAME-TIER'] = {
type = 'max',
effect = {'flamethrower-turret'}
},
['PHI-WE-GUN-TIER'] = {
type = 'max',
effect = {'gun-turret'}
},
['PHI-WE-RADAR-TIER'] = {
type = 'max',
effect = {'radar'}
}
},
['laser-turret'] = {
enabled = true,
type = 'electric-turret',
name = 'laser-turret',
ref_name = 'laser-turret',
tech = 'laser-turret',
min = 2,
max = 3,
range = 24
},
['gun-turret'] = {
enabled = true,
type = 'ammo-turret',
name = 'gun-turret',
ref_name = 'gun-turret',
tech = 'gun-turret',
min = 2,
max = 3,
range = 18
},
['flamethrower-turret'] = {
enabled = true,
type = 'fluid-turret',
name = 'flamethrower-turret',
ref_name = 'flamethrower-turret',
tech = 'flamethrower',
min = 2,
max = 3,
range = 30
},
['radar'] = {
enabled = true,
type = 'radar',
name = 'radar',
ref_name = 'radar',
tech = 'automation',
min = 2,
max = 3
}
}
return items

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local items = require 'config'
for k, v in pairs(items['setting']) do
for k2=1, #v.effect do
if items[v.effect[k2]] ~= nil then
if settings.startup[k].value < items[v.effect[k2]].min then
items[v.effect[k2]].enabled = false
end
items[v.effect[k2]][v.type] = settings.startup[k].value
end
end
end
for k, v in pairs(items) do
if k ~= 'setting' then
if v.enabled then
data.raw[v.type][v.ref_name].fast_replaceable_group = v.type
if v.max > 2 then
data.raw[v.type][v.name .. '-' .. 2].fast_replaceable_group = data.raw[v.type][v.ref_name].fast_replaceable_group
end
if v.max > v.min then
for j=v.min + 1, v.max do
data.raw[v.type][v.name .. '-' .. j].fast_replaceable_group = data.raw[v.type][v.name .. '-' .. (j - 1)].fast_replaceable_group
end
end
end
end
end

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OLD/PHI-WE/data.lua Normal file
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local items = require 'config'
local research_modifier = {
--[[
['electric-turret'] = {
'energy-weapons-damage-1',
'energy-weapons-damage-2',
'energy-weapons-damage-3',
'energy-weapons-damage-4',
'energy-weapons-damage-5',
'energy-weapons-damage-6',
'energy-weapons-damage-7'
},
]]
['ammo-turret'] = {
'physical-projectile-damage-1',
'physical-projectile-damage-2',
'physical-projectile-damage-3',
'physical-projectile-damage-4',
'physical-projectile-damage-5',
'physical-projectile-damage-6',
'physical-projectile-damage-7'
},
['fluid-turret'] = {
'refined-flammables-1',
'refined-flammables-2',
'refined-flammables-3',
'refined-flammables-4',
'refined-flammables-5',
'refined-flammables-6',
'refined-flammables-7'
}
}
-- entity
local function EE(source, tier)
local item = table.deepcopy(data.raw[source.type][source.ref_name])
item.name = source.name .. '-' .. tier
item.minable.result = source.name .. '-' .. tier
item.max_health = item.max_health * tier
if source.type == 'electric-turret' or source.type == 'ammo-turret' or source.type == 'fluid-turret' then
item.attack_parameters.damage_modifier = (2 ^ (tier - 1))
item.attack_parameters.range = source.range + (2 * (tier - 1))
item.call_for_help_radius = 40 + (2 * (tier - 1))
end
if source.type == 'electric-turret' then
item.attack_parameters.damage_modifier = item.attack_parameters.damage_modifier * 2
item.glow_light_intensity = 1
item.attack_parameters.ammo_type.action.action_delivery.max_length = source.range + (2 * (tier - 1))
-- item.attack_parameters.ammo_type.energy_consumption = 800 * (2 ^ (tier - 1)) .. 'kJ'
item.energy_source.input_flow_limit = 9600 * (2 ^ (tier - 1)) .. 'kW'
item.energy_source.buffer_capacity = 12816 * (2 ^ (tier - 1)) .. 'kJ'
elseif source.type == 'fluid-turret' then
item.prepare_range = 35 + (2 * (tier - 1))
elseif source.type == 'radar' then
item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * tier)
item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * tier)
item.energy_usage = 300 * (1 + (0.5 * (tier - 1))) .. 'kW'
end
-- item.animation.layers[1].filename = graphics_location .. source .. '-e.png'
-- item.animation.layers[1].hr_version.filename = graphics_location .. source ..'-eh.png'
-- item.icon = graphics_location .. source .. '-i.png'
-- item.icon_size = 64
-- item.icon_mipmaps = 4
if (tier <= source.max - 1) then
item.next_upgrade = source.name .. '-' .. (tier + 1)
end
data:extend({item})
end
-- item
local function EI(source, tier)
local item = table.deepcopy(data.raw.item[source.ref_name])
item.name = source.name .. '-' .. tier
item.place_result = source.name .. '-' .. tier
-- item.icons = {{icon = graphics_location .. source .. '-i.png', icon_mipmaps = 4, icon_size = 64}}
item.order = item.order .. tier
data:extend({item})
end
-- recipe
local function ER(source, tier)
local na = source.name
if tier > 2 then
na = na .. '-' .. (tier - 1)
end
data:extend({{
type = 'recipe',
name = source.name .. '-' .. tier,
energy_required = 2,
enabled = false,
ingredients = {{na, 2}},
result = source.name .. '-' .. tier,
}})
end
-- tech
local function ET(source, tier)
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier})
if source.type == 'ammo-turret' or source.type == 'fluid-turret' then
for i=1, #research_modifier[source.type], 1 do
for j=1, #data.raw.technology[research_modifier[source.type][i]].effects, 1 do
if (data.raw.technology[research_modifier[source.type][i]].effects[j].type == 'turret-attack') then
if (data.raw.technology[research_modifier[source.type][i]].effects[j].turret_id == source.ref_name) then
table.insert(data.raw.technology[research_modifier[source.type][i]].effects, {type='turret-attack', turret_id=source.name .. '-' .. tier, modifier=data.raw.technology[research_modifier[source.type][i]].effects[j].modifier})
end
end
end
end
end
end
for k, v in pairs(items['setting']) do
for k2=1, #v.effect do
if items[v.effect[k2]] ~= nil then
if settings.startup[k].value < items[v.effect[k2]].min then
items[v.effect[k2]].enabled = false
end
items[v.effect[k2]][v.type] = settings.startup[k].value
end
end
end
for k, v in pairs(items) do
if k ~= 'setting' then
if v.enabled then
for j=v.min, v.max, 1 do
EE(v, j)
EI(v, j)
ER(v, j)
ET(v, j)
end
end
end
end

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OLD/PHI-WE/info.json Normal file
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{
"name": "PHI-WE",
"version": "1.1.0",
"factorio_version": "1.1",
"date": "2023-09-19",
"title": "Phidias Warfare",
"author": "PHIDIAS0303",
"contributers": "",
"homepage": "",
"description": "Warfare",
"dependencies": [
"base >= 1.1.0"
]
}

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[item-name]
laser-turret-2=Laser turret 2
laser-turret-3=Laser turret 3
gun-turret-2=Gun turret 2
gun-turret-3=Gun turret 3
flamethrower-turret-2=Flamethrower turret 2
flamethrower-turret-3=Flamethrower turret 3
radar-2=Radar 2
radar-3=Radar 3
[entity-name]
laser-turret-2=Laser turret 2
laser-turret-3=Laser turret 3
gun-turret-2=Gun turret 2
gun-turret-3=Gun turret 3
flamethrower-turret-2=Flamethrower turret 2
flamethrower-turret-3=Flamethrower turret 3
radar-2=Radar 2
radar-3=Radar 3
[entity-description]
laser-turret-2=Advanced defensive buildings that only require electricity.
laser-turret-3=Advanced defensive buildings that only require electricity.
gun-turret-2=Basic defensive buildings that must be refilled with magazines.
gun-turret-3=Basic defensive buildings that must be refilled with magazines.
flamethrower-turret-2=Fires a stream of burning liquid at enemies.
flamethrower-turret-3=Fires a stream of burning liquid at enemies.
radar-2=Scans the nearby sectors, and actively reveals an area around it.
radar-3=Scans the nearby sectors, and actively reveals an area around it.
[modifier-description]
gun-turret-2-attack-bonus=Gun turret damage: +__1__
gun-turret-3-attack-bonus=Gun turret damage: +__1__
flamethrower-turret-2-attack-bonus=Fire damage: +__1__
flamethrower-turret-3-attack-bonus=Fire damage: +__1__
[mod-setting-name]
PHI-WE-LASER-TIER=Laser turret
PHI-WE-FLAME-TIER=Flamethrower turret
PHI-WE-GUN-TIER=Gun turret
PHI-WE-RADAR-TIER=Radar
[mod-setting-description]
PHI-WE-LASER-TIER=Default 3 ; Disable 1
PHI-WE-FLAME-TIER=Default 3 ; Disable 1
PHI-WE-GUN-TIER=Default 3 ; Disable 1
PHI-WE-RADAR-TIER=Default 3 ; Disable 1

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[item-name]
laser-turret-2=レーザータレット 2
laser-turret-3=レーザータレット 3
gun-turret-2=ガンタレット 2
gun-turret-3=ガンタレット 3
flamethrower-turret-2=火炎放射タレット 2
flamethrower-turret-3=火炎放射タレット 3
radar-2=レーダー 2
radar-3=レーダー 3
[entity-name]
laser-turret-2=レーザータレット 2
laser-turret-3=レーザータレット 3
gun-turret-2=ガンタレット 2
gun-turret-3=ガンタレット 3
flamethrower-turret-2=火炎放射タレット 2
flamethrower-turret-3=火炎放射タレット 3
radar-2=レーダー 2
radar-3=レーダー 3
[entity-description]
laser-turret-2=電気のみで稼動する高度な防衛施設。
laser-turret-3=電気のみで稼動する高度な防衛施設。
gun-turret-2=弾薬を補充する必要がある基本的な防衛施設。
gun-turret-3=弾薬を補充する必要がある基本的な防衛施設。
flamethrower-turret-2=敵に火のついた液体を投射します。
flamethrower-turret-3=敵に火のついた液体を投射します。
radar-2=近隣の領域をスキャンし、その周囲のエリアを探索します。
radar-3=近隣の領域をスキャンし、その周囲のエリアを探索します。
[modifier-description]
gun-turret-2-attack-bonus=ガンタレットダメージ: +__1__
gun-turret-3-attack-bonus=ガンタレットダメージ: +__1__
flamethrower-turret-2-attack-bonus=火炎放射タレット ダメージ: +__1__
flamethrower-turret-3-attack-bonus=火炎放射タレット ダメージ: +__1__
[mod-setting-name]
PHI-WE-LASER-TIER=レーザータレット
PHI-WE-FLAME-TIER=火炎放射タレット
PHI-WE-GUN-TIER=ガンタレット
PHI-WE-RADAR-TIER=レーダー
[mod-setting-description]
PHI-WE-LASER-TIER=デフォルト 3 ; 止める 1
PHI-WE-FLAME-TIER=デフォルト 3 ; 止める 1
PHI-WE-GUN-TIER=デフォルト 3 ; 止める 1
PHI-WE-RADAR-TIER=デフォルト 3 ; 止める 1

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[item-name]
laser-turret-2=雷射炮塔 2
laser-turret-3=雷射炮塔 3
gun-turret-2=機槍炮塔 2
gun-turret-3=機槍炮塔 3
flamethrower-turret-2=火焰噴射器 2
flamethrower-turret-3=火焰噴射器 3
radar-2=雷達 2
radar-3=雷達 3
[entity-name]
laser-turret-2=雷射炮塔 2
laser-turret-3=雷射炮塔 3
gun-turret-2=機槍炮塔 2
gun-turret-3=機槍炮塔 3
flamethrower-turret-2=火焰噴射器 2
flamethrower-turret-3=火焰噴射器 3
radar-2=雷達 2
radar-3=雷達 3
[entity-description]
laser-turret-2=僅需電力即可運轉的先進防禦工事。
laser-turret-3=僅需電力即可運轉的先進防禦工事。
gun-turret-2=基礎防禦設施,須裝填彈匣。
gun-turret-3=基礎防禦設施,須裝填彈匣。
flamethrower-turret-2=噴射燃燒的油料燒灼敵人。
flamethrower-turret-3=噴射燃燒的油料燒灼敵人。
radar-2=掃描並顯示附近的未知區域。
radar-3=掃描並顯示附近的未知區域。
[modifier-description]
gun-turret-2-attack-bonus=機槍炮塔傷害:+__1__
gun-turret-3-attack-bonus=機槍炮塔傷害:+__1__
flamethrower-turret-2-attack-bonus=火焰噴射炮塔傷害:+__1__
flamethrower-turret-3-attack-bonus=火焰噴射炮塔傷害:+__1__
[mod-setting-name]
PHI-WE-LASER-TIER=雷射炮塔
PHI-WE-FLAME-TIER=火焰噴射器
PHI-WE-GUN-TIER=機槍炮塔
PHI-WE-RADAR-TIER=雷達
[mod-setting-description]
PHI-WE-LASER-TIER=預設 3 ; 停用 1
PHI-WE-FLAME-TIER=預設 3 ; 停用 1
PHI-WE-GUN-TIER=預設 3 ; 停用 1
PHI-WE-RADAR-TIER=預設 3 ; 停用 1

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[item-name]
laser-turret-2=雷射炮塔 2
laser-turret-3=雷射炮塔 3
gun-turret-2=機槍炮塔 2
gun-turret-3=機槍炮塔 3
flamethrower-turret-2=火焰噴射器 2
flamethrower-turret-3=火焰噴射器 3
radar-2=雷達 2
radar-3=雷達 3
[entity-name]
laser-turret-2=雷射炮塔 2
laser-turret-3=雷射炮塔 3
gun-turret-2=機槍炮塔 2
gun-turret-3=機槍炮塔 3
flamethrower-turret-2=火焰噴射器 2
flamethrower-turret-3=火焰噴射器 3
radar-2=雷達 2
radar-3=雷達 3
[entity-description]
laser-turret-2=僅需電力即可運轉的先進防禦工事。
laser-turret-3=僅需電力即可運轉的先進防禦工事。
gun-turret-2=基礎防禦設施,須裝填彈匣。
gun-turret-3=基礎防禦設施,須裝填彈匣。
flamethrower-turret-2=噴射燃燒的油料燒灼敵人。
flamethrower-turret-3=噴射燃燒的油料燒灼敵人。
radar-2=掃描並顯示附近的未知區域。
radar-3=掃描並顯示附近的未知區域。
[modifier-description]
gun-turret-2-attack-bonus=機槍炮塔傷害:+__1__
gun-turret-3-attack-bonus=機槍炮塔傷害:+__1__
flamethrower-turret-2-attack-bonus=火焰噴射炮塔傷害:+__1__
flamethrower-turret-3-attack-bonus=火焰噴射炮塔傷害:+__1__
[mod-setting-name]
PHI-WE-LASER-TIER=雷射炮塔
PHI-WE-FLAME-TIER=火焰噴射器
PHI-WE-GUN-TIER=機槍炮塔
PHI-WE-RADAR-TIER=雷達
[mod-setting-description]
PHI-WE-LASER-TIER=預設 3 ; 停用 1
PHI-WE-FLAME-TIER=預設 3 ; 停用 1
PHI-WE-GUN-TIER=預設 3 ; 停用 1
PHI-WE-RADAR-TIER=預設 3 ; 停用 1

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local items = require '__PHI-WE__/config'
for _, force in pairs(game.forces) do
local technologies = force.technologies
local recipes = force.recipes
for k, v in pairs(items) do
if k ~= 'setting' then
if v.enabled then
if technologies[v.tech] ~= nil then
if technologies[v.tech].researched then
for j=v.min, v.max, 1 do
if recipes[v.name .. '-' .. j] ~= nil then
recipes[v.name .. '-' .. j].enabled = true
recipes[v.name .. '-' .. j].reload()
end
end
end
end
end
end
end
end

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OLD/PHI-WE/settings.lua Normal file
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data:extend({{
type = 'int-setting',
name = 'PHI-WE-LASER-TIER',
setting_type = 'startup',
default_value = 3,
allowed_values = {1, 2, 3},
order = 'A1'
}, {
type = 'int-setting',
name = 'PHI-WE-FLAME-TIER',
setting_type = 'startup',
default_value = 3,
allowed_values = {1, 2, 3},
order = 'A2'
}, {
type = 'int-setting',
name = 'PHI-WE-GUN-TIER',
setting_type = 'startup',
default_value = 3,
allowed_values = {1, 2, 3},
order = 'A3'
}, {
type = 'int-setting',
name = 'PHI-WE-RADAR-TIER',
setting_type = 'startup',
default_value = 3,
allowed_values = {1, 2, 3},
order = 'A4'
}})

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