mirror of
https://github.com/PHIDIAS0303/factorio-mod-PHI.git
synced 2025-12-31 12:11:40 +09:00
.
This commit is contained in:
8
OLD/PHI-WE/.editorconfig
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8
OLD/PHI-WE/.editorconfig
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@@ -0,0 +1,8 @@
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root = true
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[*]
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indent_style = space
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indent_size = 4
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charset = utf-8
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trim_trailing_whitespace = false
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insert_final_newline = false
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1597
OLD/PHI-WE/.luacheckrc
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1597
OLD/PHI-WE/.luacheckrc
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File diff suppressed because it is too large
Load Diff
6
OLD/PHI-WE/changelog.txt
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6
OLD/PHI-WE/changelog.txt
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@@ -0,0 +1,6 @@
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---------------------------------------------------------------------------------------------------
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Version: 1.1.0
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Date: 2022-12-01
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Added:
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- Compound Turret
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61
OLD/PHI-WE/config.lua
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61
OLD/PHI-WE/config.lua
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local items = {
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['setting'] = {
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['PHI-WE-LASER-TIER'] = {
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type = 'max',
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effect = {'laser-turret'}
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},
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['PHI-WE-FLAME-TIER'] = {
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type = 'max',
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effect = {'flamethrower-turret'}
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},
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['PHI-WE-GUN-TIER'] = {
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type = 'max',
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effect = {'gun-turret'}
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},
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['PHI-WE-RADAR-TIER'] = {
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type = 'max',
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effect = {'radar'}
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}
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},
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['laser-turret'] = {
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enabled = true,
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type = 'electric-turret',
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name = 'laser-turret',
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ref_name = 'laser-turret',
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tech = 'laser-turret',
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min = 2,
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max = 3,
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range = 24
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},
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['gun-turret'] = {
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enabled = true,
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type = 'ammo-turret',
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name = 'gun-turret',
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ref_name = 'gun-turret',
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tech = 'gun-turret',
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min = 2,
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max = 3,
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range = 18
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},
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['flamethrower-turret'] = {
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enabled = true,
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type = 'fluid-turret',
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name = 'flamethrower-turret',
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ref_name = 'flamethrower-turret',
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tech = 'flamethrower',
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min = 2,
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max = 3,
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range = 30
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},
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['radar'] = {
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enabled = true,
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type = 'radar',
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name = 'radar',
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ref_name = 'radar',
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tech = 'automation',
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min = 2,
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max = 3
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}
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}
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return items
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31
OLD/PHI-WE/data-updates.lua
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31
OLD/PHI-WE/data-updates.lua
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local items = require 'config'
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for k, v in pairs(items['setting']) do
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for k2=1, #v.effect do
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if items[v.effect[k2]] ~= nil then
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if settings.startup[k].value < items[v.effect[k2]].min then
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items[v.effect[k2]].enabled = false
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end
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items[v.effect[k2]][v.type] = settings.startup[k].value
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end
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end
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end
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for k, v in pairs(items) do
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if k ~= 'setting' then
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if v.enabled then
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data.raw[v.type][v.ref_name].fast_replaceable_group = v.type
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if v.max > 2 then
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data.raw[v.type][v.name .. '-' .. 2].fast_replaceable_group = data.raw[v.type][v.ref_name].fast_replaceable_group
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end
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if v.max > v.min then
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for j=v.min + 1, v.max do
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data.raw[v.type][v.name .. '-' .. j].fast_replaceable_group = data.raw[v.type][v.name .. '-' .. (j - 1)].fast_replaceable_group
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end
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end
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end
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end
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end
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146
OLD/PHI-WE/data.lua
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146
OLD/PHI-WE/data.lua
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local items = require 'config'
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local research_modifier = {
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--[[
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['electric-turret'] = {
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'energy-weapons-damage-1',
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'energy-weapons-damage-2',
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'energy-weapons-damage-3',
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'energy-weapons-damage-4',
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'energy-weapons-damage-5',
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'energy-weapons-damage-6',
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'energy-weapons-damage-7'
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},
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]]
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['ammo-turret'] = {
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'physical-projectile-damage-1',
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'physical-projectile-damage-2',
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'physical-projectile-damage-3',
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'physical-projectile-damage-4',
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'physical-projectile-damage-5',
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'physical-projectile-damage-6',
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'physical-projectile-damage-7'
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},
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['fluid-turret'] = {
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'refined-flammables-1',
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'refined-flammables-2',
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'refined-flammables-3',
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'refined-flammables-4',
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'refined-flammables-5',
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'refined-flammables-6',
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'refined-flammables-7'
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}
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}
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-- entity
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local function EE(source, tier)
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local item = table.deepcopy(data.raw[source.type][source.ref_name])
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item.name = source.name .. '-' .. tier
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item.minable.result = source.name .. '-' .. tier
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item.max_health = item.max_health * tier
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if source.type == 'electric-turret' or source.type == 'ammo-turret' or source.type == 'fluid-turret' then
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item.attack_parameters.damage_modifier = (2 ^ (tier - 1))
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item.attack_parameters.range = source.range + (2 * (tier - 1))
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item.call_for_help_radius = 40 + (2 * (tier - 1))
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end
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if source.type == 'electric-turret' then
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item.attack_parameters.damage_modifier = item.attack_parameters.damage_modifier * 2
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item.glow_light_intensity = 1
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item.attack_parameters.ammo_type.action.action_delivery.max_length = source.range + (2 * (tier - 1))
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-- item.attack_parameters.ammo_type.energy_consumption = 800 * (2 ^ (tier - 1)) .. 'kJ'
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item.energy_source.input_flow_limit = 9600 * (2 ^ (tier - 1)) .. 'kW'
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item.energy_source.buffer_capacity = 12816 * (2 ^ (tier - 1)) .. 'kJ'
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elseif source.type == 'fluid-turret' then
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item.prepare_range = 35 + (2 * (tier - 1))
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elseif source.type == 'radar' then
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item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * tier)
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item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * tier)
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item.energy_usage = 300 * (1 + (0.5 * (tier - 1))) .. 'kW'
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end
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-- item.animation.layers[1].filename = graphics_location .. source .. '-e.png'
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-- item.animation.layers[1].hr_version.filename = graphics_location .. source ..'-eh.png'
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-- item.icon = graphics_location .. source .. '-i.png'
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-- item.icon_size = 64
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-- item.icon_mipmaps = 4
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if (tier <= source.max - 1) then
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item.next_upgrade = source.name .. '-' .. (tier + 1)
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end
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data:extend({item})
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end
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-- item
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local function EI(source, tier)
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local item = table.deepcopy(data.raw.item[source.ref_name])
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item.name = source.name .. '-' .. tier
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item.place_result = source.name .. '-' .. tier
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-- item.icons = {{icon = graphics_location .. source .. '-i.png', icon_mipmaps = 4, icon_size = 64}}
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item.order = item.order .. tier
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data:extend({item})
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end
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-- recipe
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local function ER(source, tier)
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local na = source.name
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if tier > 2 then
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na = na .. '-' .. (tier - 1)
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end
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data:extend({{
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type = 'recipe',
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name = source.name .. '-' .. tier,
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energy_required = 2,
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enabled = false,
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ingredients = {{na, 2}},
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result = source.name .. '-' .. tier,
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}})
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end
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-- tech
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local function ET(source, tier)
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table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-' .. tier})
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if source.type == 'ammo-turret' or source.type == 'fluid-turret' then
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for i=1, #research_modifier[source.type], 1 do
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for j=1, #data.raw.technology[research_modifier[source.type][i]].effects, 1 do
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if (data.raw.technology[research_modifier[source.type][i]].effects[j].type == 'turret-attack') then
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if (data.raw.technology[research_modifier[source.type][i]].effects[j].turret_id == source.ref_name) then
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table.insert(data.raw.technology[research_modifier[source.type][i]].effects, {type='turret-attack', turret_id=source.name .. '-' .. tier, modifier=data.raw.technology[research_modifier[source.type][i]].effects[j].modifier})
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end
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||||
end
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||||
end
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||||
end
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||||
end
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||||
end
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||||
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for k, v in pairs(items['setting']) do
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for k2=1, #v.effect do
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if items[v.effect[k2]] ~= nil then
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if settings.startup[k].value < items[v.effect[k2]].min then
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items[v.effect[k2]].enabled = false
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end
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items[v.effect[k2]][v.type] = settings.startup[k].value
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end
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||||
end
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end
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for k, v in pairs(items) do
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if k ~= 'setting' then
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if v.enabled then
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for j=v.min, v.max, 1 do
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EE(v, j)
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EI(v, j)
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ER(v, j)
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ET(v, j)
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end
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end
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||||
end
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end
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14
OLD/PHI-WE/info.json
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14
OLD/PHI-WE/info.json
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@@ -0,0 +1,14 @@
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{
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"name": "PHI-WE",
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"version": "1.1.0",
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"factorio_version": "1.1",
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"date": "2023-09-19",
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"title": "Phidias Warfare",
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"author": "PHIDIAS0303",
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"contributers": "",
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"homepage": "",
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"description": "Warfare",
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"dependencies": [
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"base >= 1.1.0"
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]
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}
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47
OLD/PHI-WE/locale/en/locale.cfg
Normal file
47
OLD/PHI-WE/locale/en/locale.cfg
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[item-name]
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laser-turret-2=Laser turret 2
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laser-turret-3=Laser turret 3
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gun-turret-2=Gun turret 2
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gun-turret-3=Gun turret 3
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flamethrower-turret-2=Flamethrower turret 2
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flamethrower-turret-3=Flamethrower turret 3
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radar-2=Radar 2
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radar-3=Radar 3
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[entity-name]
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||||
laser-turret-2=Laser turret 2
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laser-turret-3=Laser turret 3
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gun-turret-2=Gun turret 2
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gun-turret-3=Gun turret 3
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flamethrower-turret-2=Flamethrower turret 2
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flamethrower-turret-3=Flamethrower turret 3
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||||
radar-2=Radar 2
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radar-3=Radar 3
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||||
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[entity-description]
|
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laser-turret-2=Advanced defensive buildings that only require electricity.
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laser-turret-3=Advanced defensive buildings that only require electricity.
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gun-turret-2=Basic defensive buildings that must be refilled with magazines.
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gun-turret-3=Basic defensive buildings that must be refilled with magazines.
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flamethrower-turret-2=Fires a stream of burning liquid at enemies.
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||||
flamethrower-turret-3=Fires a stream of burning liquid at enemies.
|
||||
radar-2=Scans the nearby sectors, and actively reveals an area around it.
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||||
radar-3=Scans the nearby sectors, and actively reveals an area around it.
|
||||
|
||||
[modifier-description]
|
||||
gun-turret-2-attack-bonus=Gun turret damage: +__1__
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||||
gun-turret-3-attack-bonus=Gun turret damage: +__1__
|
||||
flamethrower-turret-2-attack-bonus=Fire damage: +__1__
|
||||
flamethrower-turret-3-attack-bonus=Fire damage: +__1__
|
||||
|
||||
[mod-setting-name]
|
||||
PHI-WE-LASER-TIER=Laser turret
|
||||
PHI-WE-FLAME-TIER=Flamethrower turret
|
||||
PHI-WE-GUN-TIER=Gun turret
|
||||
PHI-WE-RADAR-TIER=Radar
|
||||
|
||||
[mod-setting-description]
|
||||
PHI-WE-LASER-TIER=Default 3 ; Disable 1
|
||||
PHI-WE-FLAME-TIER=Default 3 ; Disable 1
|
||||
PHI-WE-GUN-TIER=Default 3 ; Disable 1
|
||||
PHI-WE-RADAR-TIER=Default 3 ; Disable 1
|
||||
47
OLD/PHI-WE/locale/ja/locale.cfg
Normal file
47
OLD/PHI-WE/locale/ja/locale.cfg
Normal file
@@ -0,0 +1,47 @@
|
||||
[item-name]
|
||||
laser-turret-2=レーザータレット 2
|
||||
laser-turret-3=レーザータレット 3
|
||||
gun-turret-2=ガンタレット 2
|
||||
gun-turret-3=ガンタレット 3
|
||||
flamethrower-turret-2=火炎放射タレット 2
|
||||
flamethrower-turret-3=火炎放射タレット 3
|
||||
radar-2=レーダー 2
|
||||
radar-3=レーダー 3
|
||||
|
||||
[entity-name]
|
||||
laser-turret-2=レーザータレット 2
|
||||
laser-turret-3=レーザータレット 3
|
||||
gun-turret-2=ガンタレット 2
|
||||
gun-turret-3=ガンタレット 3
|
||||
flamethrower-turret-2=火炎放射タレット 2
|
||||
flamethrower-turret-3=火炎放射タレット 3
|
||||
radar-2=レーダー 2
|
||||
radar-3=レーダー 3
|
||||
|
||||
[entity-description]
|
||||
laser-turret-2=電気のみで稼動する高度な防衛施設。
|
||||
laser-turret-3=電気のみで稼動する高度な防衛施設。
|
||||
gun-turret-2=弾薬を補充する必要がある基本的な防衛施設。
|
||||
gun-turret-3=弾薬を補充する必要がある基本的な防衛施設。
|
||||
flamethrower-turret-2=敵に火のついた液体を投射します。
|
||||
flamethrower-turret-3=敵に火のついた液体を投射します。
|
||||
radar-2=近隣の領域をスキャンし、その周囲のエリアを探索します。
|
||||
radar-3=近隣の領域をスキャンし、その周囲のエリアを探索します。
|
||||
|
||||
[modifier-description]
|
||||
gun-turret-2-attack-bonus=ガンタレットダメージ: +__1__
|
||||
gun-turret-3-attack-bonus=ガンタレットダメージ: +__1__
|
||||
flamethrower-turret-2-attack-bonus=火炎放射タレット ダメージ: +__1__
|
||||
flamethrower-turret-3-attack-bonus=火炎放射タレット ダメージ: +__1__
|
||||
|
||||
[mod-setting-name]
|
||||
PHI-WE-LASER-TIER=レーザータレット
|
||||
PHI-WE-FLAME-TIER=火炎放射タレット
|
||||
PHI-WE-GUN-TIER=ガンタレット
|
||||
PHI-WE-RADAR-TIER=レーダー
|
||||
|
||||
[mod-setting-description]
|
||||
PHI-WE-LASER-TIER=デフォルト 3 ; 止める 1
|
||||
PHI-WE-FLAME-TIER=デフォルト 3 ; 止める 1
|
||||
PHI-WE-GUN-TIER=デフォルト 3 ; 止める 1
|
||||
PHI-WE-RADAR-TIER=デフォルト 3 ; 止める 1
|
||||
47
OLD/PHI-WE/locale/zh-CN/locale.cfg
Normal file
47
OLD/PHI-WE/locale/zh-CN/locale.cfg
Normal file
@@ -0,0 +1,47 @@
|
||||
[item-name]
|
||||
laser-turret-2=雷射炮塔 2
|
||||
laser-turret-3=雷射炮塔 3
|
||||
gun-turret-2=機槍炮塔 2
|
||||
gun-turret-3=機槍炮塔 3
|
||||
flamethrower-turret-2=火焰噴射器 2
|
||||
flamethrower-turret-3=火焰噴射器 3
|
||||
radar-2=雷達 2
|
||||
radar-3=雷達 3
|
||||
|
||||
[entity-name]
|
||||
laser-turret-2=雷射炮塔 2
|
||||
laser-turret-3=雷射炮塔 3
|
||||
gun-turret-2=機槍炮塔 2
|
||||
gun-turret-3=機槍炮塔 3
|
||||
flamethrower-turret-2=火焰噴射器 2
|
||||
flamethrower-turret-3=火焰噴射器 3
|
||||
radar-2=雷達 2
|
||||
radar-3=雷達 3
|
||||
|
||||
[entity-description]
|
||||
laser-turret-2=僅需電力即可運轉的先進防禦工事。
|
||||
laser-turret-3=僅需電力即可運轉的先進防禦工事。
|
||||
gun-turret-2=基礎防禦設施,須裝填彈匣。
|
||||
gun-turret-3=基礎防禦設施,須裝填彈匣。
|
||||
flamethrower-turret-2=噴射燃燒的油料燒灼敵人。
|
||||
flamethrower-turret-3=噴射燃燒的油料燒灼敵人。
|
||||
radar-2=掃描並顯示附近的未知區域。
|
||||
radar-3=掃描並顯示附近的未知區域。
|
||||
|
||||
[modifier-description]
|
||||
gun-turret-2-attack-bonus=機槍炮塔傷害:+__1__
|
||||
gun-turret-3-attack-bonus=機槍炮塔傷害:+__1__
|
||||
flamethrower-turret-2-attack-bonus=火焰噴射炮塔傷害:+__1__
|
||||
flamethrower-turret-3-attack-bonus=火焰噴射炮塔傷害:+__1__
|
||||
|
||||
[mod-setting-name]
|
||||
PHI-WE-LASER-TIER=雷射炮塔
|
||||
PHI-WE-FLAME-TIER=火焰噴射器
|
||||
PHI-WE-GUN-TIER=機槍炮塔
|
||||
PHI-WE-RADAR-TIER=雷達
|
||||
|
||||
[mod-setting-description]
|
||||
PHI-WE-LASER-TIER=預設 3 ; 停用 1
|
||||
PHI-WE-FLAME-TIER=預設 3 ; 停用 1
|
||||
PHI-WE-GUN-TIER=預設 3 ; 停用 1
|
||||
PHI-WE-RADAR-TIER=預設 3 ; 停用 1
|
||||
47
OLD/PHI-WE/locale/zh-TW/locale.cfg
Normal file
47
OLD/PHI-WE/locale/zh-TW/locale.cfg
Normal file
@@ -0,0 +1,47 @@
|
||||
[item-name]
|
||||
laser-turret-2=雷射炮塔 2
|
||||
laser-turret-3=雷射炮塔 3
|
||||
gun-turret-2=機槍炮塔 2
|
||||
gun-turret-3=機槍炮塔 3
|
||||
flamethrower-turret-2=火焰噴射器 2
|
||||
flamethrower-turret-3=火焰噴射器 3
|
||||
radar-2=雷達 2
|
||||
radar-3=雷達 3
|
||||
|
||||
[entity-name]
|
||||
laser-turret-2=雷射炮塔 2
|
||||
laser-turret-3=雷射炮塔 3
|
||||
gun-turret-2=機槍炮塔 2
|
||||
gun-turret-3=機槍炮塔 3
|
||||
flamethrower-turret-2=火焰噴射器 2
|
||||
flamethrower-turret-3=火焰噴射器 3
|
||||
radar-2=雷達 2
|
||||
radar-3=雷達 3
|
||||
|
||||
[entity-description]
|
||||
laser-turret-2=僅需電力即可運轉的先進防禦工事。
|
||||
laser-turret-3=僅需電力即可運轉的先進防禦工事。
|
||||
gun-turret-2=基礎防禦設施,須裝填彈匣。
|
||||
gun-turret-3=基礎防禦設施,須裝填彈匣。
|
||||
flamethrower-turret-2=噴射燃燒的油料燒灼敵人。
|
||||
flamethrower-turret-3=噴射燃燒的油料燒灼敵人。
|
||||
radar-2=掃描並顯示附近的未知區域。
|
||||
radar-3=掃描並顯示附近的未知區域。
|
||||
|
||||
[modifier-description]
|
||||
gun-turret-2-attack-bonus=機槍炮塔傷害:+__1__
|
||||
gun-turret-3-attack-bonus=機槍炮塔傷害:+__1__
|
||||
flamethrower-turret-2-attack-bonus=火焰噴射炮塔傷害:+__1__
|
||||
flamethrower-turret-3-attack-bonus=火焰噴射炮塔傷害:+__1__
|
||||
|
||||
[mod-setting-name]
|
||||
PHI-WE-LASER-TIER=雷射炮塔
|
||||
PHI-WE-FLAME-TIER=火焰噴射器
|
||||
PHI-WE-GUN-TIER=機槍炮塔
|
||||
PHI-WE-RADAR-TIER=雷達
|
||||
|
||||
[mod-setting-description]
|
||||
PHI-WE-LASER-TIER=預設 3 ; 停用 1
|
||||
PHI-WE-FLAME-TIER=預設 3 ; 停用 1
|
||||
PHI-WE-GUN-TIER=預設 3 ; 停用 1
|
||||
PHI-WE-RADAR-TIER=預設 3 ; 停用 1
|
||||
23
OLD/PHI-WE/migrations/migrations.lua
Normal file
23
OLD/PHI-WE/migrations/migrations.lua
Normal file
@@ -0,0 +1,23 @@
|
||||
local items = require '__PHI-WE__/config'
|
||||
|
||||
for _, force in pairs(game.forces) do
|
||||
local technologies = force.technologies
|
||||
local recipes = force.recipes
|
||||
|
||||
for k, v in pairs(items) do
|
||||
if k ~= 'setting' then
|
||||
if v.enabled then
|
||||
if technologies[v.tech] ~= nil then
|
||||
if technologies[v.tech].researched then
|
||||
for j=v.min, v.max, 1 do
|
||||
if recipes[v.name .. '-' .. j] ~= nil then
|
||||
recipes[v.name .. '-' .. j].enabled = true
|
||||
recipes[v.name .. '-' .. j].reload()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
29
OLD/PHI-WE/settings.lua
Normal file
29
OLD/PHI-WE/settings.lua
Normal file
@@ -0,0 +1,29 @@
|
||||
data:extend({{
|
||||
type = 'int-setting',
|
||||
name = 'PHI-WE-LASER-TIER',
|
||||
setting_type = 'startup',
|
||||
default_value = 3,
|
||||
allowed_values = {1, 2, 3},
|
||||
order = 'A1'
|
||||
}, {
|
||||
type = 'int-setting',
|
||||
name = 'PHI-WE-FLAME-TIER',
|
||||
setting_type = 'startup',
|
||||
default_value = 3,
|
||||
allowed_values = {1, 2, 3},
|
||||
order = 'A2'
|
||||
}, {
|
||||
type = 'int-setting',
|
||||
name = 'PHI-WE-GUN-TIER',
|
||||
setting_type = 'startup',
|
||||
default_value = 3,
|
||||
allowed_values = {1, 2, 3},
|
||||
order = 'A3'
|
||||
}, {
|
||||
type = 'int-setting',
|
||||
name = 'PHI-WE-RADAR-TIER',
|
||||
setting_type = 'startup',
|
||||
default_value = 3,
|
||||
allowed_values = {1, 2, 3},
|
||||
order = 'A4'
|
||||
}})
|
||||
BIN
OLD/PHI-WE/thumbnail.png
Normal file
BIN
OLD/PHI-WE/thumbnail.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 86 KiB |
Reference in New Issue
Block a user