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https://github.com/PHIDIAS0303/factorio-mod-PHI.git
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local main = {}
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function main.get_belt_penalty(belt_speed, stack_size)
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local penalty = 0
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stack_size = stack_size - 1
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local item_center_offset = belt_speed
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local acted = true
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while stack_size > 0 do
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if item_center_offset > 0 then
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stack_size = stack_size - 1
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item_center_offset = item_center_offset - 0.25
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acted = true
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end
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item_center_offset = item_center_offset + belt_speed
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if not acted and (item_center_offset > 0) then
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stack_size = stack_size - 1
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item_center_offset = item_center_offset - 0.25
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acted = true
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end
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penalty = penalty + 1
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acted = false
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end
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return penalty
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end
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function main.calc(entity)
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local prototype = entity.type == 'entity-ghost' and entity.ghost_prototype or entity.prototype
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local pickup_target = entity.pickup_target and entity.pickup_target or entity.surface.find_entities_filtered{position = entity.pickup_position, limit = 1}[1]
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local pickup_belt_speed = pickup_target and (pickup_target.type == 'entity-ghost' and pickup_target.ghost_prototype.belt_speed or pickup_target.prototype.belt_speed) or nil
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local drop_target = entity.drop_target and entity.drop_target or entity.surface.find_entities_filtered{position = entity.drop_position, limit = 1}[1]
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local drop_belt_speed = drop_target and (drop_target.type == 'entity-ghost' and drop_target.ghost_prototype.belt_speed or drop_target.prototype.belt_speed) or nil
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local pickup_length = math.sqrt((entity.pickup_position.x - entity.position.x) * (entity.pickup_position.x - entity.position.x) + (entity.pickup_position.y - entity.position.y) * (entity.pickup_position.y - entity.position.y))
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local drop_length = math.sqrt((entity.drop_position.x - entity.position.x) * (entity.drop_position.x - entity.position.x) + (entity.drop_position.y - entity.position.y) * (entity.drop_position.y - entity.position.y))
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local angle = 0
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local stack_size = entity.inserter_stack_size_override
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if stack_size == 0 then
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stack_size = 1 + prototype.inserter_stack_size_bonus + ((prototype.bulk and entity.force.bulk_inserter_capacity_bonus) or entity.force.inserter_stack_size_bonus)
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end
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if pickup_length > 0 and drop_length > 0 then
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local ratio = ((entity.pickup_position.x - entity.position.x) * (entity.drop_position.x - entity.position.x) + (entity.pickup_position.y - entity.position.y) * (entity.drop_position.y - entity.position.y)) / (pickup_length * drop_length)
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if ratio > 1 then
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ratio = 1
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elseif ratio < -1 then
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ratio = -1
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end
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angle = math.acos(ratio)
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end
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local ticks_per_cycle = 2 * math.ceil((angle / (math.pi * 2) - 0.001) / prototype.get_inserter_rotation_speed(entity.quality))
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local extension_time = 2 * math.ceil(math.abs(pickup_length - drop_length) / prototype.get_inserter_extension_speed(entity.quality))
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if ticks_per_cycle < extension_time then
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ticks_per_cycle = extension_time
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end
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if ticks_per_cycle < 2 then
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ticks_per_cycle = 2
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end
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if pickup_belt_speed and (stack_size > 1) then
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ticks_per_cycle = ticks_per_cycle + main.get_belt_penalty(pickup_belt_speed, stack_size)
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end
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if drop_belt_speed and (stack_size > 1) then
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ticks_per_cycle = ticks_per_cycle + main.get_belt_penalty(drop_belt_speed, stack_size)
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end
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if drop_belt_speed then
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local max = drop_belt_speed * ticks_per_cycle * 4
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stack_size = (stack_size > max and max) or stack_size
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end
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if pickup_belt_speed then
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local max = pickup_belt_speed * ticks_per_cycle * 8
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stack_size = (stack_size > max and max) or stack_size
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end
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return stack_size * 60 / ticks_per_cycle
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end
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return main
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