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https://github.com/PHIDIAS0303/factorio-mod-PHI.git
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This commit is contained in:
+2
-4
@@ -1,5 +1,4 @@
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local cargo_landing_pad = require('control/cargo-landing-pad')
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local cargo_landing = require('control/cargo-landing')
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local cargo_landing_chest = require('control/cargo-landing-chest')
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local lab = require('control/lab')
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local lab = require('control/lab')
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local rail_support = require('control/rail-support')
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local rail_support = require('control/rail-support')
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local trash = require('control/trash')
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local trash = require('control/trash')
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@@ -53,8 +52,7 @@ local function gui_update(player, entity)
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end
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end
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local function entity_build(event)
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local function entity_build(event)
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cargo_landing_pad.build(event)
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cargo_landing.build(event)
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cargo_landing_chest.build(event)
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lab.build(event)
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lab.build(event)
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rail_support.build(event)
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rail_support.build(event)
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trash.build(event)
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trash.build(event)
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@@ -1,29 +0,0 @@
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local main = {}
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function main.build(event)
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if event.entity.type ~= 'cargo-landing-pad' then
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return
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end
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if event.entity.name ~= 'cargo-landing-pad' then
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return
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end
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if not prototypes.entity['proxy-cargo-landing-chest'] then
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return
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end
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local ec = game.surfaces[event.entity.surface].find_entities_filtered{type='cargo-landing-pad'}
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if #ec > 1 then
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return
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end
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local ep = game.surfaces[event.entity.surface].find_entities_filtered{type='proxy-container', name='proxy-cargo-landing-chest'}
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for _, v in pairs(ep) do
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v.proxy_target_entity = ec[1]
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v.proxy_target_inventory = defines.inventory.cargo_landing_pad_main
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end
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end
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return main
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@@ -1,26 +0,0 @@
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local main = {}
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function main.build(event)
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if event.entity.type ~= 'proxy-container' then
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return
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end
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if event.entity.name ~= 'proxy-cargo-landing-chest' then
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return
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end
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if not prototypes.entity['cargo-landing-pad'] then
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return
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end
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local ec = game.surfaces[event.entity.surface].find_entities_filtered{type='cargo-landing-pad'}
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if not ec then
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return
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end
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event.entity.proxy_target_entity = ec[1]
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event.entity.proxy_target_inventory = defines.inventory.cargo_landing_pad_main
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end
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return main
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@@ -0,0 +1,45 @@
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local main = {}
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function main.build(event)
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if event.entity.type == 'proxy-container' then
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if event.entity.name ~= 'proxy-cargo-landing-chest' then
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return
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end
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if not prototypes.entity['cargo-landing-pad'] then
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return
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end
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local ec = game.surfaces[event.entity.surface].find_entities_filtered{type='cargo-landing-pad'}
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if not ec then
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return
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end
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event.entity.proxy_target_entity = ec[1]
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event.entity.proxy_target_inventory = defines.inventory.cargo_landing_pad_main
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elseif event.entity.type == 'cargo-landing-pad' then
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if event.entity.name ~= 'cargo-landing-pad' then
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return
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end
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if not prototypes.entity['proxy-cargo-landing-chest'] then
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return
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end
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local ec = game.surfaces[event.entity.surface].find_entities_filtered{type='cargo-landing-pad'}
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if #ec > 1 then
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return
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end
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local ep = game.surfaces[event.entity.surface].find_entities_filtered{type='proxy-container', name='proxy-cargo-landing-chest'}
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for _, v in pairs(ep) do
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v.proxy_target_entity = ec[1]
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v.proxy_target_inventory = defines.inventory.cargo_landing_pad_main
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end
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end
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end
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return main
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@@ -208,7 +208,7 @@ end
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for _, v in pairs(data.raw['inserter']) do
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for _, v in pairs(data.raw['inserter']) do
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if v.energy_source and v.energy_source.type and (v.energy_source.type == 'electric' or v.energy_source.type == 'void' or v.energy_source.type == 'burner') then
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if v.energy_source and v.energy_source.type and (v.energy_source.type == 'electric' or v.energy_source.type == 'void' or v.energy_source.type == 'burner') then
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v.allow_custom_vectors = true
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v.allow_custom_vectors = true
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v.flags = {'placeable-neutral', 'placeable-player', 'player-creation', ((v.hand_size and v.hand_size < 1) and 'building-direction-8-way') or 'building-direction-16-way'}
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v.flags = {'placeable-neutral', 'placeable-player', 'player-creation', ((v.hand_size and v.hand_size > 0.8) and 'building-direction-16-way') or 'building-direction-8-way'}
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if v.energy_source.type == 'burner' then
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if v.energy_source.type == 'burner' then
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v.allow_burner_leech = true
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v.allow_burner_leech = true
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