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@@ -0,0 +1,45 @@
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local main = {}
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function main.build(event)
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if event.entity.type == 'proxy-container' then
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if event.entity.name ~= 'proxy-cargo-landing-chest' then
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return
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end
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if not prototypes.entity['cargo-landing-pad'] then
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return
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end
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local ec = game.surfaces[event.entity.surface].find_entities_filtered{type='cargo-landing-pad'}
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if not ec then
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return
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end
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event.entity.proxy_target_entity = ec[1]
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event.entity.proxy_target_inventory = defines.inventory.cargo_landing_pad_main
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elseif event.entity.type == 'cargo-landing-pad' then
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if event.entity.name ~= 'cargo-landing-pad' then
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return
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end
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if not prototypes.entity['proxy-cargo-landing-chest'] then
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return
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end
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local ec = game.surfaces[event.entity.surface].find_entities_filtered{type='cargo-landing-pad'}
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if #ec > 1 then
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return
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end
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local ep = game.surfaces[event.entity.surface].find_entities_filtered{type='proxy-container', name='proxy-cargo-landing-chest'}
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for _, v in pairs(ep) do
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v.proxy_target_entity = ec[1]
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v.proxy_target_inventory = defines.inventory.cargo_landing_pad_main
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end
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end
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end
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return main
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