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https://github.com/PHIDIAS0303/factorio-mod-PHI.git
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@@ -1,6 +1,21 @@
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local items = require 'config'
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local items = require 'config'
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local math2d = require('math2d')
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local math2d = require('math2d')
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local inserter_vectors = {
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['near'] = {
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[defines.direction.north] = {0.01, -0.2},
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[defines.direction.east] = {0.2, 0.01},
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[defines.direction.south] = {-0.01, 0.2},
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[defines.direction.west] = {-0.2, -0.01},
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},
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['far'] = {
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[defines.direction.north] = {0.0, 0.2},
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[defines.direction.east] = {-0.2, 0.0},
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[defines.direction.south] = {0.0, -0.2},
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[defines.direction.west] = {0.2, 0.0},
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}
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}
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if settings.startup['PHI-CT'].value then
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if settings.startup['PHI-CT'].value then
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local function trash_creation(event)
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local function trash_creation(event)
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local entity = event.created_entity or event.entity
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local entity = event.created_entity or event.entity
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@@ -70,9 +85,22 @@ if settings.startup['PHI-CT'].value then
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end
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end
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table['table_3_3'].sprite = 'item/bulk-inserter'
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table['table_3_3'].sprite = 'item/bulk-inserter'
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local table2 = frame.add({type = 'table', name = 'table2', column_count = 3})
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for x = 1, 3 do
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for y = 1, 3 do
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local sprite = table2.add({type = 'sprite-button', name = 'table2' .. tostring(x) .. '_' .. tostring(y), style = 'slot_sized_button'})
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sprite.style.size = {32, 32}
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end
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end
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end
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end
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function gui_update(player, inserter)
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function gui_update(player, inserter)
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if not inserter.allow_custom_vectors then
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return
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end
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local gui = player.gui.relative.inserter_config
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local gui = player.gui.relative.inserter_config
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local pos_p = inserter.inserter_pickup_position
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local pos_p = inserter.inserter_pickup_position
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local pos_d = inserter.inserter_drop_position
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local pos_d = inserter.inserter_drop_position
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