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@@ -97,24 +97,6 @@ local function inserter_changed(event)
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end
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end
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local function hidden_recipe_enable(event)
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if not settings.startup['PHI-CT'].value then
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return
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end
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local enable = (event.name == defines.events.on_player_cheat_mode_enabled)
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for _, v in pairs(prototypes.fluid) do
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if game.players[event.player_index].force.recipes['super-pump-' .. v.name] then
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game.players[event.player_index].force.recipes['super-pump-' .. v.name].enabled = enable
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end
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end
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for _, v in pairs({'super-radar', 'passive-energy-void', 'active-energy-void', 'linked-chest', 'infinity-chest', 'infinity-cargo-wagon', 'infinity-pipe'}) do
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game.players[event.player_index].force.recipes[v].enabled = enable
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end
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end
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-- settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value == 'SAP'
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local function entity_build(event)
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if event.entity.type == 'rail-support' then
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@@ -308,12 +290,6 @@ if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and set
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end
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if settings.startup['PHI-CT'].value then
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script.on_event({defines.events.on_player_cheat_mode_enabled, defines.events.on_player_cheat_mode_disabled}, function(event)
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hidden_recipe_enable(event)
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end)
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end
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script.on_nth_tick(1800, function(_)
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if storage.phi_cl and storage.phi_cl.loop and storage.phi_cl.loop.combinator and game.forces['player'] then
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storage.phi_cl.combinator.research_progress = math.floor(game.forces['player'].research_progress * 1000)
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