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+17
-23
@@ -1,9 +1,23 @@
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local main = {}
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function main.get_belt_penalty(belt_speed, inserter_stack_size)
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function main.calc(entity)
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local prototype = entity.type == 'entity-ghost' and entity.ghost_prototype or entity.prototype
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local pickup_target = entity.pickup_target and entity.pickup_target or entity.surface.find_entities_filtered{position = entity.pickup_position, limit = 1}[1]
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local drop_target = entity.drop_target and entity.drop_target or entity.surface.find_entities_filtered{position = entity.drop_position, limit = 1}[1]
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local pickup_length = math.sqrt((entity.pickup_position.x - entity.position.x) * (entity.pickup_position.x - entity.position.x) + (entity.pickup_position.y - entity.position.y) * (entity.pickup_position.y - entity.position.y))
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local drop_length = math.sqrt((entity.drop_position.x - entity.position.x) * (entity.drop_position.x - entity.position.x) + (entity.drop_position.y - entity.position.y) * (entity.drop_position.y - entity.position.y))
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local stack_size = entity.inserter_stack_size_override == 0 and (1 + prototype.inserter_stack_size_bonus + ((prototype.bulk and entity.force.bulk_inserter_capacity_bonus) or entity.force.inserter_stack_size_bonus)) or entity.inserter_stack_size_override
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local ticks_per_cycle = 2 * math.ceil((((pickup_length > 0 and drop_length > 0) and math.acos(math.max(-1, math.min(1, (((entity.pickup_position.x - entity.position.x) * (entity.drop_position.x - entity.position.x) + (entity.pickup_position.y - entity.position.y) * (entity.drop_position.y - entity.position.y)) / (pickup_length * drop_length))))) or 0) / (math.pi * 2) - 0.001) / prototype.get_inserter_rotation_speed(entity.quality))
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local extension_time = 2 * math.ceil(math.abs(pickup_length - drop_length) / prototype.get_inserter_extension_speed(entity.quality))
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ticks_per_cycle = math.max(ticks_per_cycle, extension_time, 2)
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local pickup_belt_speed = pickup_target and (pickup_target.type == 'entity-ghost' and pickup_target.ghost_prototype.belt_speed or pickup_target.prototype.belt_speed) or nil
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local drop_belt_speed = drop_target and (drop_target.type == 'entity-ghost' and drop_target.ghost_prototype.belt_speed or drop_target.prototype.belt_speed) or nil
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for _, belt_speed in ipairs({pickup_belt_speed, drop_belt_speed}) do
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if belt_speed and stack_size > 1 then
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local penalty = 0
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local items_left = inserter_stack_size - 1
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local items_left = stack_size - 1
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local offset = belt_speed
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local picked = true
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@@ -26,30 +40,10 @@ function main.get_belt_penalty(belt_speed, inserter_stack_size)
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picked = false
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end
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return penalty
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end
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function main.calc(entity)
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local prototype = entity.type == 'entity-ghost' and entity.ghost_prototype or entity.prototype
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local pickup_target = entity.pickup_target and entity.pickup_target or entity.surface.find_entities_filtered{position = entity.pickup_position, limit = 1}[1]
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local drop_target = entity.drop_target and entity.drop_target or entity.surface.find_entities_filtered{position = entity.drop_position, limit = 1}[1]
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local pickup_length = math.sqrt((entity.pickup_position.x - entity.position.x) * (entity.pickup_position.x - entity.position.x) + (entity.pickup_position.y - entity.position.y) * (entity.pickup_position.y - entity.position.y))
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local drop_length = math.sqrt((entity.drop_position.x - entity.position.x) * (entity.drop_position.x - entity.position.x) + (entity.drop_position.y - entity.position.y) * (entity.drop_position.y - entity.position.y))
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local stack_size = entity.inserter_stack_size_override == 0 and (1 + prototype.inserter_stack_size_bonus + ((prototype.bulk and entity.force.bulk_inserter_capacity_bonus) or entity.force.inserter_stack_size_bonus)) or entity.inserter_stack_size_override
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local ticks_per_cycle = 2 * math.ceil((((pickup_length > 0 and drop_length > 0) and math.acos(math.max(-1, math.min(1, (((entity.pickup_position.x - entity.position.x) * (entity.drop_position.x - entity.position.x) + (entity.pickup_position.y - entity.position.y) * (entity.drop_position.y - entity.position.y)) / (pickup_length * drop_length))))) or 0) / (math.pi * 2) - 0.001) / prototype.get_inserter_rotation_speed(entity.quality))
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local extension_time = 2 * math.ceil(math.abs(pickup_length - drop_length) / prototype.get_inserter_extension_speed(entity.quality))
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ticks_per_cycle = math.max(ticks_per_cycle, extension_time, 2)
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local pickup_belt_speed = pickup_target and (pickup_target.type == 'entity-ghost' and pickup_target.ghost_prototype.belt_speed or pickup_target.prototype.belt_speed) or nil
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local drop_belt_speed = drop_target and (drop_target.type == 'entity-ghost' and drop_target.ghost_prototype.belt_speed or drop_target.prototype.belt_speed) or nil
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for _, belt_speed in ipairs({pickup_belt_speed, drop_belt_speed}) do
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if belt_speed and stack_size > 1 then
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ticks_per_cycle = ticks_per_cycle + main.get_belt_penalty(belt_speed, stack_size)
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ticks_per_cycle = ticks_per_cycle + penalty
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end
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end
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ticks_per_cycle = (pickup_belt_speed and (stack_size > 1)) and (ticks_per_cycle + main.get_belt_penalty(pickup_belt_speed, stack_size)) or ticks_per_cycle
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ticks_per_cycle = (drop_belt_speed and (stack_size > 1)) and (ticks_per_cycle + main.get_belt_penalty(drop_belt_speed, stack_size)) or ticks_per_cycle
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stack_size = math.min(stack_size, drop_belt_speed and drop_belt_speed * ticks_per_cycle * 4 or math.huge, pickup_belt_speed and pickup_belt_speed * ticks_per_cycle * 8 or math.huge)
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return stack_size * 60 / ticks_per_cycle
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end
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