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@@ -62,25 +62,21 @@ if settings.startup['PHI-CT'].value then
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local pos = math2d.position.ensure_xy(inserter.position)
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local x_int, x_frac = math.modf(pos.x)
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local y_int, y_frac = math.modf(pos.y)
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local base_tile, base_offset = {x = x_frac < 0 and (x_int - 1) or x_int, y = y_frac < 0 and (y_int - 1) or y_int}, {x = x_frac < 0 and (x_frac + 1) or x_frac, y = y_frac < 0 and (y_frac + 1) or y_frac}
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pos = math2d.position.ensure_xy(inserter.drop_position)
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x_int, x_frac = math.modf(pos.x)
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y_int, y_frac = math.modf(pos.y)
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local drop_tile, drop_offset = {x = x_frac < 0 and (x_int - 1) or x_int, y = y_frac < 0 and (y_int - 1) or y_int}, {x = x_frac < 0 and (x_frac + 1) or x_frac, y = y_frac < 0 and (y_frac + 1) or y_frac}
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pos = math2d.position.ensure_xy(inserter.pickup_position)
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x_int, x_frac = math.modf(pos.x)
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y_int, y_frac = math.modf(pos.y)
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local pickup_tile = {x = x_frac < 0 and (x_int - 1) or x_int, y = y_frac < 0 and (y_int - 1) or y_int}
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local base_tile = {x = x_frac < 0 and (x_int - 1) or x_int, y = y_frac < 0 and (y_int - 1) or y_int}
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local pos2 = math2d.position.ensure_xy(inserter.drop_position)
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local x_int2, x_frac2 = math.modf(pos2.x)
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local y_int2, y_frac2 = math.modf(pos2.y)
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local drop_offset = {x = x_frac2 < 0 and (x_frac2 + 1) or x_frac2, y = y_frac2 < 0 and (y_frac2 + 1) or y_frac2}
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local pos3 = math2d.position.ensure_xy(inserter.pickup_position)
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local x_int3, x_frac3 = math.modf(pos3.x)
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local y_int3, y_frac3 = math.modf(pos3.y)
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return {
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base = base_tile,
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base_offset = base_offset,
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drop = math2d.position.subtract(drop_tile, base_tile),
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drop_offset = {
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x = ((drop_offset.x > 0.5 and 1) or (drop_offset.x < 0.5 and -1)) or 0,
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y = ((drop_offset.y > 0.5 and 1) or (drop_offset.y < 0.5 and -1)) or 0
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},
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pickup = math2d.position.subtract(pickup_tile, base_tile)
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base_offset = {x = x_frac < 0 and (x_frac + 1) or x_frac, y = y_frac < 0 and (y_frac + 1) or y_frac},
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drop = math2d.position.subtract({x = x_frac2 < 0 and (x_int2 - 1) or x_int2, y = y_frac2 < 0 and (y_int2 - 1) or y_int2}, base_tile),
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drop_offset = {x = ((drop_offset.x > 0.5 and 1) or (drop_offset.x < 0.5 and -1)) or 0, y = ((drop_offset.y > 0.5 and 1) or (drop_offset.y < 0.5 and -1)) or 0},
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pickup = math2d.position.subtract({x = x_frac3 < 0 and (x_int3 - 1) or x_int3, y = y_frac3 < 0 and (y_int3 - 1) or y_int3}, base_tile)
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}
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end
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