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https://github.com/PHIDIAS0303/factorio-mod-PHI.git
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+15
-48
@@ -4,31 +4,6 @@ local lab = require('control/lab')
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local rail_support = require('control/rail-support')
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local trash = require('control/trash')
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local inserter_direction = {
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[1] = defines.direction.north,
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[2] = defines.direction.northnortheast,
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[3] = defines.direction.northeast,
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[4] = defines.direction.eastnortheast,
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[5] = defines.direction.east,
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[6] = defines.direction.eastsoutheast,
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[7] = defines.direction.southeast,
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[8] = defines.direction.southsoutheast,
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[9] = defines.direction.south,
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[10] = defines.direction.southsouthwest,
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[11] = defines.direction.southwest,
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[12] = defines.direction.westsouthwest,
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[13] = defines.direction.west,
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[14] = defines.direction.westnorthwest,
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[15] = defines.direction.northwest,
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[16] = defines.direction.northnorthwest,
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}
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local inserter_direction_reversed = {}
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for k, v in pairs(inserter_direction) do
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inserter_direction_reversed[v] = k
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end
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local function gui_create(player)
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if player.gui.relative.phi_cl_inserter_config then
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player.gui.relative.phi_cl_inserter_config.destroy()
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@@ -38,11 +13,6 @@ local function gui_create(player)
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player.gui.relative.phi_cl_combinator_config.destroy()
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end
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do
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local frame = player.gui.relative.add({type = 'frame', name = 'phi_cl_inserter_config', anchor = {gui = defines.relative_gui_type.inserter_gui, position = defines.relative_gui_position.right, type = 'inserter', ghost_mode = 'both'}})
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frame.add({type = 'drop-down', name = 'i_sub_direction', items = {'[virtual-signal=signal-0]', '[virtual-signal=signal-1]', '[virtual-signal=signal-2]', '[virtual-signal=signal-3]'}, selected_index = 1})
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end
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do
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local frame = player.gui.relative.add({type = 'frame', name = 'phi_cl_combinator_config', anchor = {gui = defines.relative_gui_type.constant_combinator_gui, position = defines.relative_gui_position.right, name = 'super-combinator', ghost_mode = 'only_real'}})
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local table = frame.add({type = 'table', name = 'default', column_count = 1, style = 'table'})
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@@ -56,10 +26,6 @@ end
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local function gui_update(player, entity)
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lab.open(player)
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if entity.valid and entity.type and (entity.type == 'inserter' or (entity.type == 'entity-ghost' and entity.ghost_type == 'inserter')) then
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player.gui.relative.phi_cl_inserter_config['i_sub_direction'].selected_index = ((inserter_direction_reversed[entity.direction] - 1) % 4) + 1
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end
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if entity.valid and entity.type and entity.type == 'constant-combinator' and entity.name == 'super-combinator' then
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local circuit_oc = player.opened.get_or_create_control_behavior()
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@@ -86,15 +52,6 @@ local function gui_update(player, entity)
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end
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end
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local function inserter_changed(event)
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local player = game.players[event.player_index]
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if event.entity and player.opened == event.entity then
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gui_update(player, player.opened)
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end
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end
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-- settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value == 'SAP'
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local function entity_build(event)
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cargo_landing_pad.build(event)
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cargo_landing_chest.build(event)
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@@ -175,10 +132,6 @@ if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and set
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return
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end
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if (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) and player.gui.relative.phi_cl_inserter_config then
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player.opened.direction = inserter_direction[(math.floor(inserter_direction_reversed[player.opened.direction] / 4) * 4 + (event.element.parent['i_sub_direction'].selected_index - 1)) % 16 + 1]
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end
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if player.opened.type == 'constant-combinator' and player.opened.name == 'super-combinator' and player.gui.relative.phi_cl_combinator_config then
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local circuit_oc = player.opened.get_or_create_control_behavior()
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@@ -192,7 +145,21 @@ if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and set
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end)
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script.on_event({defines.events.on_player_rotated_entity, defines.events.on_player_flipped_entity}, function(event)
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inserter_changed(event)
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if not event.player_index then
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return
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end
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local player = game.players[event.player_index]
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if not event.entity then
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return
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end
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if player.opened ~= event.entity then
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return
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end
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gui_update(player, player.opened)
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end)
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script.on_event({defines.events.on_built_entity, defines.events.on_robot_built_entity, defines.events.on_space_platform_built_entity, defines.events.script_raised_built, defines.events.script_raised_revive}, function(event)
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