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@@ -286,8 +286,7 @@ if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and set
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end
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circuit_oc = circuit_oc.sections[1]
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circuit_oc.set_slot(1, {value = {type = 'virtual', name = 'signal-RA', quality = 'normal'}, min = ((event.element.parent.parent['read_type_table']['read_type_technology_dropdown'].selected_index == 2) and 1 or 0)})
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-- circuit_oc.set_slot(1, {value = {type = 'virtual', name = 'signal-RA', quality = 'normal'}, min = ((event.element.parent.parent['read_type_table']['read_type_technology_dropdown'].selected_index == 2) and 1 or 0) + ((event.element.parent.parent['set_type_table']['set_type_technology_dropdown'].selected_index == 2) and 2 or 0)})
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circuit_oc.set_slot(1, {value = {type = 'virtual', name = 'signal-SA', quality = 'normal'}, min = ((event.element.parent.parent['read_type_table']['read_type_technology_dropdown'].selected_index == 2) and 1 or 0) + ((event.element.parent.parent['set_type_table']['set_type_technology_dropdown'].selected_index == 2) and 2 or 0)})
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end
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end)
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@@ -348,7 +347,10 @@ script.on_nth_tick(1800, function(_)
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for _, s in pairs(game.surfaces) do
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local c = s.find_entities_filtered{type='constant-combinator', name='super-combinator'}
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if c and #c > 0 then
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if not (c or #c == 0) then
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return
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end
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for _, sc in pairs(c) do
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local circuit_oc = sc.get_or_create_control_behavior()
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@@ -357,9 +359,15 @@ script.on_nth_tick(1800, function(_)
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end
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circuit_oc = circuit_oc.sections[1]
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local cs1 = circuit_oc.get_slot(1)
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if not (cs1 or (cs1.value and cs1.value.name and cs1.value.name == 'signal-SA')) then
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return
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end
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local val = circuit_oc.get_slot(1).min or 0
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if (val % 2) >= 1 then
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if val == 1 or val == 3 then
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-- read_type_technology_dropdown
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local n = 11
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@@ -377,7 +385,7 @@ script.on_nth_tick(1800, function(_)
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end
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--[[
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if (val % 4) >= 2 then
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if val == 2 or val == 3 then
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-- incomplete
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-- set_type_technology_dropdown
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@@ -408,5 +416,4 @@ script.on_nth_tick(1800, function(_)
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-- game.forces['player'].research_queue = storage.phi_cl.combinator.research_queue_set
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end
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end
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end
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end)
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