This commit is contained in:
2026-03-19 18:26:34 +09:00
parent e4a7086c94
commit 9d5fca52b5
3 changed files with 98 additions and 90 deletions

View File

@@ -16,95 +16,6 @@ if settings.startup['PHI-MB'].value then
end end
end end
if settings.startup['PHI-MB-EQUIPMENT'].value and settings.startup['PHI-MB-EQUIPMENT-ARMOR'].value then
local grid = table.deepcopy(data.raw['equipment-grid']['large-equipment-grid'])
grid.name = 'equipment-grid-14x14'
grid.width = 14
grid.height = 14
data:extend({grid})
grid = table.deepcopy(data.raw['equipment-grid']['large-equipment-grid'])
grid.name = 'equipment-grid-15x16'
grid.width = 15
grid.height = 16
data:extend({grid})
local armor = table.deepcopy(data.raw['armor']['power-armor-mk2'])
armor.name = 'power-armor-mk3'
armor.icons = {{icon = armor.icon, tint = items['tint'][2], icon_size = armor.icon_size}}
armor.icon = nil
armor.icon_size = nil
for _, v in pairs(armor.resistances) do
v.decrease = v.decrease + 10
v.percent = ((v.percent < 90) and v.percent + 10) or v.percent
end
armor.order = armor.order .. '-2'
armor.equipment_grid = 'equipment-grid-14x14'
armor.inventory_size_bonus = armor.inventory_size_bonus + 10
armor.localised_name = {'phi-cl.combine-gen', {'item-name.power-armor-mk2'}, '3'}
data:extend({armor})
data:extend({{
type = 'recipe',
name = armor.name,
energy_required = 2,
enabled = false,
ingredients = {{type = 'item', name = 'power-armor-mk2', amount = 2}},
results = {{type = 'item', name = armor.name, amount = 1}},
main_product = armor.name,
localised_name = {'phi-cl.combine-gen', {'item-name.power-armor-mk2'}, '3'}
}})
table.insert(data.raw.technology['power-armor-mk2'].effects, {type = 'unlock-recipe', recipe = armor.name})
if mods['space-age'] then
armor = table.deepcopy(data.raw['armor']['mech-armor'])
armor.name = 'mech-armor-mk2'
armor.icons = {{icon = armor.icon, tint = items['tint'][2], icon_size = armor.icon_size}}
armor.icon = nil
armor.icon_size = nil
for _, v in pairs(armor.resistances) do
v.decrease = v.decrease + 10
v.percent = ((v.percent < 90) and v.percent + 10) or v.percent
end
armor.order = armor.order .. '-2'
armor.equipment_grid = 'equipment-grid-15x16'
armor.inventory_size_bonus = armor.inventory_size_bonus + 10
armor.localised_name = {'phi-cl.combine-gen', {'item-name.mech-armor'}, '2'}
data:extend({armor})
data:extend({{
type = 'recipe',
name = armor.name,
energy_required = 2,
enabled = false,
ingredients = {{type = 'item', name = 'mech-armor', amount = 2}},
results = {{type = 'item', name = armor.name, amount = 1}},
main_product = armor.name,
localised_name = {'phi-cl.combine-gen', {'item-name.mech-armor'}, '2'}
}})
table.insert(data.raw.technology['mech-armor'].effects, {type = 'unlock-recipe', recipe = armor.name})
end
for _, an in ipairs(data.raw['character']['character']['animations']) do
if an.armors then
for _, ar in ipairs(an.armors) do
if ar == 'power-armor-mk2' then
table.insert(an.armors, 'power-armor-mk3')
elseif ar == 'mech-armor' then
table.insert(an.armors, 'mech-armor-mk2')
end
end
end
end
end
if (settings.startup['PHI-MI'].value and settings.startup['PHI-MI-GENERIC'].value) or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then if (settings.startup['PHI-MI'].value and settings.startup['PHI-MI-GENERIC'].value) or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
data.raw.recipe['landfill'].ingredients[1].amount = math.min(20, data.raw.recipe['landfill'].ingredients[1].amount) data.raw.recipe['landfill'].ingredients[1].amount = math.min(20, data.raw.recipe['landfill'].ingredients[1].amount)
data.raw['inserter']['burner-inserter'].allow_burner_leech = true data.raw['inserter']['burner-inserter'].allow_burner_leech = true

View File

@@ -1,5 +1,4 @@
local items = require 'config' local items = require 'config'
local main = require 'main'
-- MBE C 1 FLUID -- MBE C 1 FLUID
data.raw['fluid']['steam'].max_temperature = ((settings.startup['PHI-MB-ENERGY-POWER-TIER'].value > 1) and 5000) or data.raw['fluid']['steam'].max_temperature data.raw['fluid']['steam'].max_temperature = ((settings.startup['PHI-MB-ENERGY-POWER-TIER'].value > 1) and 5000) or data.raw['fluid']['steam'].max_temperature

View File

@@ -0,0 +1,98 @@
local items = require 'config'
if settings.startup['PHI-MB-EQUIPMENT-ARMOR'].value then
-- MBQ A 1 ARMOR_GRID
local grid = table.deepcopy(data.raw['equipment-grid']['large-equipment-grid'])
grid.name = 'equipment-grid-14x14'
grid.width = 14
grid.height = 14
data:extend({grid})
-- MBQ A 1 ARMOR
local armor = table.deepcopy(data.raw['armor']['power-armor-mk2'])
armor.name = 'power-armor-mk3'
armor.icons = {{icon = armor.icon, tint = items['tint'][2], icon_size = armor.icon_size}}
armor.icon = nil
armor.icon_size = nil
for _, v in pairs(armor.resistances) do
v.decrease = v.decrease + 10
v.percent = ((v.percent < 90) and v.percent + 10) or v.percent
end
armor.order = armor.order .. '-2'
armor.equipment_grid = 'equipment-grid-14x14'
armor.inventory_size_bonus = armor.inventory_size_bonus + 10
armor.localised_name = {'phi-cl.combine-gen', {'item-name.power-armor-mk2'}, '3'}
data:extend({armor})
-- MBQ A 1 RECIPE
data:extend({{
type = 'recipe',
name = armor.name,
energy_required = 2,
enabled = false,
ingredients = {{type = 'item', name = 'power-armor-mk2', amount = 2}},
results = {{type = 'item', name = armor.name, amount = 1}},
main_product = armor.name,
localised_name = {'phi-cl.combine-gen', {'item-name.power-armor-mk2'}, '3'}
}})
-- MBQ A 1 RESEARCH_EFFECT
table.insert(data.raw.technology['power-armor-mk2'].effects, {type = 'unlock-recipe', recipe = armor.name})
if mods['space-age'] then
-- MBQ A 1 ARMOR_GRID
grid = table.deepcopy(data.raw['equipment-grid']['large-equipment-grid'])
grid.name = 'equipment-grid-15x16'
grid.width = 15
grid.height = 16
data:extend({grid})
-- MBQ A 1 ARMOR
armor = table.deepcopy(data.raw['armor']['mech-armor'])
armor.name = 'mech-armor-mk2'
armor.icons = {{icon = armor.icon, tint = items['tint'][2], icon_size = armor.icon_size}}
armor.icon = nil
armor.icon_size = nil
for _, v in pairs(armor.resistances) do
v.decrease = v.decrease + 10
v.percent = ((v.percent < 90) and v.percent + 10) or v.percent
end
armor.order = armor.order .. '-2'
armor.equipment_grid = 'equipment-grid-15x16'
armor.inventory_size_bonus = armor.inventory_size_bonus + 10
armor.localised_name = {'phi-cl.combine-gen', {'item-name.mech-armor'}, '2'}
data:extend({armor})
-- MBQ A 1 RECIPE
data:extend({{
type = 'recipe',
name = armor.name,
energy_required = 2,
enabled = false,
ingredients = {{type = 'item', name = 'mech-armor', amount = 2}},
results = {{type = 'item', name = armor.name, amount = 1}},
main_product = armor.name,
localised_name = {'phi-cl.combine-gen', {'item-name.mech-armor'}, '2'}
}})
-- MBQ A 1 RESEARCH_EFFECT
table.insert(data.raw.technology['mech-armor'].effects, {type = 'unlock-recipe', recipe = armor.name})
end
for _, an in ipairs(data.raw['character']['character']['animations']) do
if an.armors then
for _, ar in ipairs(an.armors) do
if ar == 'power-armor-mk2' then
table.insert(an.armors, 'power-armor-mk3')
elseif ar == 'mech-armor' then
table.insert(an.armors, 'mech-armor-mk2')
end
end
end
end
end