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https://github.com/PHIDIAS0303/factorio-mod-PHI.git
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@@ -1,8 +1,8 @@
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{
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{
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"name": "PHI-CL",
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"name": "PHI-CL",
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"version": "3.0.3",
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"version": "3.0.4",
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"factorio_version": "2.0",
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"factorio_version": "2.0",
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"date": "2024-10-30",
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"date": "2024-10-31",
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"title": "Phidias Collection",
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"title": "Phidias Collection",
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"author": "PHIDIAS0303",
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"author": "PHIDIAS0303",
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"contributers": "",
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"contributers": "",
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@@ -157,8 +157,8 @@ function main.EEE(source, tier)
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end
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end
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elseif source.type == 'radar' then
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elseif source.type == 'radar' then
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item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * tier)
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item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * (tier - source.min + 1))
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item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * tier)
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item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * (tier - source.min + 1))
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elseif source.type == 'thruster' then
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elseif source.type == 'thruster' then
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for _, v in pairs({'min_performance', 'max_performance'}) do
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for _, v in pairs({'min_performance', 'max_performance'}) do
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@@ -171,8 +171,7 @@ function main.EEE(source, tier)
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item.consumption = tostring(tonumber(string.match(item.consumption, '[%d%.]+')) * tier) .. string.match(item.consumption, '%a+')
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item.consumption = tostring(tonumber(string.match(item.consumption, '[%d%.]+')) * tier) .. string.match(item.consumption, '%a+')
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elseif source.type == 'agricultural-tower' then
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elseif source.type == 'agricultural-tower' then
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item.max_distance_of_sector_revealed = item.max_distance_of_sector_revealed + (2 * tier)
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item.radius = item.radius + (1 * (tier - source.min + 1))
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item.max_distance_of_nearby_sector_revealed = item.max_distance_of_nearby_sector_revealed + (2 * tier)
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end
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end
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tint_handle(item, tier, {'picture', 'pictures', 'frames', 'working_visualisations', 'animation', 'horizontal_animation', 'vertical_animation', 'structure', 'integration_patch', 'graphics_set'})
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tint_handle(item, tier, {'picture', 'pictures', 'frames', 'working_visualisations', 'animation', 'horizontal_animation', 'vertical_animation', 'structure', 'integration_patch', 'graphics_set'})
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