This commit is contained in:
2025-04-07 21:28:08 +09:00
parent d82a0b05b2
commit 867f3f6d61

View File

@@ -113,8 +113,13 @@ if settings.startup['PHI-CT'].value then
for _, player in pairs(game.players) do
gui_create(player)
if player.opened and player.opened.object_name == 'LuaEntity' and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) then
gui_update(player, player.opened)
if player.opened and player.opened.object_name == 'LuaEntity' then
if player.opened.type == 'inserter' then
gui_update(player, player.opened.prototype)
elseif player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter' then
gui_update(player, player.opened.ghost_prototype)
end
end
end
end)
@@ -124,8 +129,13 @@ if settings.startup['PHI-CT'].value then
end)
script.on_event(defines.events.on_gui_opened, function(e)
if e.entity and (e.entity.type == 'inserter' or (e.entity.type == 'entity-ghost' and e.entity.ghost_type == 'inserter')) then
gui_update(game.players[e.player_index], e.entity)
if e.entity then
if e.entity.type == 'inserter' then
gui_update(game.players[e.player_index], e.entity.prototype)
elseif e.entity.type == 'entity-ghost' and e.entity.ghost_type == 'inserter' then
gui_update(game.players[e.player_index], e.entity.ghost_prototype)
end
end
end)
@@ -135,10 +145,16 @@ if settings.startup['PHI-CT'].value then
end)
script.on_event(defines.events.on_player_rotated_entity, function(e)
if e.entity and (e.entity.type == 'inserter' or (e.entity.type == 'entity-ghost' and e.entity.ghost_type == 'inserter')) then
if e.entity then
for _, player in pairs(game.players) do
if player.opened == e.entity then
gui_update(player, player.opened)
if player.opened.type == 'inserter' then
gui_update(player, player.opened.prototype)
elseif player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter' then
gui_update(player, player.opened.ghost_prototype)
end
return
end
end
@@ -146,10 +162,16 @@ if settings.startup['PHI-CT'].value then
end)
script.on_event(defines.events.on_entity_settings_pasted, function(e)
if e.destination.type == 'inserter' or (e.destination.type == 'entity-ghost' and e.destination.ghost_type == 'inserter') then
if e.destination and e.destination.type == 'inserter' or (e.destination.type == 'entity-ghost' and e.destination.ghost_type == 'inserter') then
for _, player in pairs(game.players) do
if player.opened == e.destination then
gui_update(player, player.opened)
if player.opened.type == 'inserter' then
gui_update(player, player.opened.prototype)
elseif player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter' then
gui_update(player, player.opened.ghost_prototype)
end
return
end
end