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@@ -113,8 +113,13 @@ if settings.startup['PHI-CT'].value then
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for _, player in pairs(game.players) do
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gui_create(player)
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if player.opened and player.opened.object_name == 'LuaEntity' and (player.opened.type == 'inserter' or (player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter')) then
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gui_update(player, player.opened)
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if player.opened and player.opened.object_name == 'LuaEntity' then
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if player.opened.type == 'inserter' then
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gui_update(player, player.opened.prototype)
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elseif player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter' then
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gui_update(player, player.opened.ghost_prototype)
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end
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end
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end
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end)
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@@ -124,8 +129,13 @@ if settings.startup['PHI-CT'].value then
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end)
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script.on_event(defines.events.on_gui_opened, function(e)
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if e.entity and (e.entity.type == 'inserter' or (e.entity.type == 'entity-ghost' and e.entity.ghost_type == 'inserter')) then
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gui_update(game.players[e.player_index], e.entity)
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if e.entity then
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if e.entity.type == 'inserter' then
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gui_update(game.players[e.player_index], e.entity.prototype)
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elseif e.entity.type == 'entity-ghost' and e.entity.ghost_type == 'inserter' then
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gui_update(game.players[e.player_index], e.entity.ghost_prototype)
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end
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end
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end)
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@@ -135,10 +145,16 @@ if settings.startup['PHI-CT'].value then
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end)
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script.on_event(defines.events.on_player_rotated_entity, function(e)
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if e.entity and (e.entity.type == 'inserter' or (e.entity.type == 'entity-ghost' and e.entity.ghost_type == 'inserter')) then
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if e.entity then
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for _, player in pairs(game.players) do
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if player.opened == e.entity then
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gui_update(player, player.opened)
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if player.opened.type == 'inserter' then
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gui_update(player, player.opened.prototype)
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elseif player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter' then
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gui_update(player, player.opened.ghost_prototype)
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end
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return
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end
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end
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@@ -146,10 +162,16 @@ if settings.startup['PHI-CT'].value then
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end)
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script.on_event(defines.events.on_entity_settings_pasted, function(e)
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if e.destination.type == 'inserter' or (e.destination.type == 'entity-ghost' and e.destination.ghost_type == 'inserter') then
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if e.destination and e.destination.type == 'inserter' or (e.destination.type == 'entity-ghost' and e.destination.ghost_type == 'inserter') then
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for _, player in pairs(game.players) do
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if player.opened == e.destination then
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gui_update(player, player.opened)
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if player.opened.type == 'inserter' then
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gui_update(player, player.opened.prototype)
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elseif player.opened.type == 'entity-ghost' and player.opened.ghost_type == 'inserter' then
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gui_update(player, player.opened.ghost_prototype)
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end
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return
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end
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end
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