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https://github.com/PHIDIAS0303/factorio-mod-PHI.git
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@@ -72,62 +72,26 @@ if settings.startup['PHI-CT'].value then
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end
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end
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end)
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end)
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--[[
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function gui_create(player)
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function gui_create(player)
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if player.gui.relative.inserter_config then
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if player.gui.relative.inserter_config then
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player.gui.relative.inserter_config.destroy()
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player.gui.relative.inserter_config.destroy()
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end
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end
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local frame = player.gui.relative.add({type = 'frame', name = 'inserter_config', anchor = {gui = defines.relative_gui_type.inserter_gui, position = defines.relative_gui_position.right}})
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local frame = player.gui.relative.add({type = 'frame', name = 'inserter_config', anchor = {gui = defines.relative_gui_type.inserter_gui, position = defines.relative_gui_position.right}})
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-- frame.add({type = 'label', name = 'test', caption = '1', style = 'heading_2_label'})
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-- frame.add({type = 'label', name = 'test', caption = '1', style = 'heading_2_label'})
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frame.add({type = 'drop-down', name = 'direction', items = {'virtual-signal/down-arrow', 'virtual-signal/left-arrow', 'virtual-signal/up-arrow', 'virtual-signal/right-arrow'}, selected_index = 1})
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local table = frame.add({type = 'table', name = 'table', column_count = 5})
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frame.add({type = 'drop-down', name = 'sub-direction', items = {'virtual-signal/signal-0', 'virtual-signal/signal-1', 'virtual-signal/signal-2', 'virtual-signal/signal-3'}, selected_index = 1})
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table.style.horizontal_spacing = 1
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table.style.vertical_spacing = 1
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for x = 1, 5 do
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for y = 1, 5 do
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local sprite = table.add({type = 'sprite-button', name = 'table_' .. tostring(x) .. '_' .. tostring(y), style = 'slot_sized_button'})
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sprite.style.size = {32, 32}
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end
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end
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table['table_3_3'].sprite = 'item/bulk-inserter'
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local table2 = frame.add({type = 'table', name = 'table2', column_count = 3})
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for x = 1, 3 do
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for y = 1, 3 do
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local sprite = table2.add({type = 'sprite-button', name = 'table2' .. tostring(x) .. '_' .. tostring(y), style = 'slot_sized_button'})
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sprite.style.size = {32, 32}
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end
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end
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end
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end
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function gui_update(player, inserter)
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function gui_update(player, inserter)
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if not inserter.allow_custom_vectors then
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if not (inserter.allow_custom_vectors or inserter.supports_direction) then
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return
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return
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end
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end
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local gui = player.gui.relative.inserter_config
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local gui = player.gui.relative.inserter_config
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local pos_p = inserter.inserter_pickup_position
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local d, ds = math.fmod(inserter.direction, 4)
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local pos_d = inserter.inserter_drop_position
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gui['direction'].selected_index = d
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pos_p.x, pos_p.y, pos_d.x, pos_d.y = pos_p.x or 0, pos_p.y or -1, pos_d.x or 0, pos_d.y or 1
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gui['sub-direction'].selected_index = ds
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local range = math.max(math.abs(math.floor(pos_p.x)), math.abs(math.floor(pos_p.y)), math.abs(math.floor(pos_d.x)), math.abs(math.floor(pos_d.y)))
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gui.table['table_' .. (3 + math.floor(pos_p.x)) .. '_' .. (3 + math.floor(pos_p.y))].sprite = 'virtual-signal/up-arrow'
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gui.table['table_' .. (3 + math.floor(pos_d.x)) .. '_' .. (3 + math.floor(pos_d.y))].sprite = 'virtual-signal/down-arrow'
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for x = 1, 5 do
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for y = 1, 5 do
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if range == 1 and ((x == 1 or x == 5) or (y == 1 or y == 5)) then
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gui.table['table_' .. x .. '_' .. y].enabled = false
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else
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gui.table['table_' .. x .. '_' .. y].enabled = true
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end
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end
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end
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end
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end
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script.on_init(function(_)
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script.on_init(function(_)
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@@ -147,6 +111,7 @@ if settings.startup['PHI-CT'].value then
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end
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end
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end)
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end)
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--[[
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script.on_configuration_changed(function(_)
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script.on_configuration_changed(function(_)
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for _, player in pairs(game.players) do
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for _, player in pairs(game.players) do
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gui_create(player)
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gui_create(player)
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