This commit is contained in:
2023-09-18 04:26:30 +09:00
parent 1ccf0f3aec
commit 61cf817e40
29 changed files with 227 additions and 1755 deletions

View File

@@ -9,7 +9,7 @@ local function EE(source, tier)
item['categories'] = {'armor'}
local w = 1
local h = 1
if (source.type == 'solar-panel') then
item['type'] = 'solar-panel-equipment'
item['power'] = (source.base * (2 ^ (tier - 1))) .. 'kW'
@@ -124,63 +124,77 @@ local function ET(source, tier)
table.insert(data.raw.technology[source.tech].effects, {type='unlock-recipe', recipe=source.name .. '-mk' .. tier .. '-equipment'})
end
data:extend({
{
type = 'equipment-grid',
name = 'equipment-grid-14x14',
width = 14,
height = 14,
equipment_categories = {'armor'}
},
{
type = 'armor',
if settings.startup['PHI-EQ-ARMOR'].value then
data:extend({
{
type = 'equipment-grid',
name = 'equipment-grid-14x14',
width = 14,
height = 14,
equipment_categories = {'armor'}
},
{
type = 'armor',
name = 'power-armor-mk3',
icon = '__base__/graphics/icons/power-armor-mk2.png',
icon_size = 64, icon_mipmaps = 4,
resistances = {{type = 'physical', decrease = 20, percent = 50}, {type = 'acid', decrease = 20, percent = 80},
{type = 'explosion', decrease = 70, percent = 60}, {type = 'fire', decrease = 20, percent = 80},
{type = 'laser', decrease = 20, percent = 50}, {type = 'electric', decrease = 20, percent = 50},
{type = 'impact', decrease = 20, percent = 50}, {type = 'poison', decrease = 20, percent = 50}},
subgroup = 'armor',
order = 'eb[power-armor-mk3]',
stack_size = 1,
infinite = true,
equipment_grid = 'equipment-grid-14x14',
inventory_size_bonus = 40,
open_sound = {filename = '__base__/sound/armor-open.ogg', volume = 1},
close_sound = {filename = '__base__/sound/armor-close.ogg', volume = 1}
}
})
data:extend({{
type = 'recipe',
name = 'power-armor-mk3',
icon = '__base__/graphics/icons/power-armor-mk2.png',
icon_size = 64, icon_mipmaps = 4,
resistances = {{type = 'physical', decrease = 20, percent = 50}, {type = 'acid', decrease = 20, percent = 80},
{type = 'explosion', decrease = 70, percent = 60}, {type = 'fire', decrease = 20, percent = 80},
{type = 'laser', decrease = 20, percent = 50}, {type = 'electric', decrease = 20, percent = 50},
{type = 'impact', decrease = 20, percent = 50}, {type = 'poison', decrease = 20, percent = 50}},
subgroup = 'armor',
order = 'eb[power-armor-mk3]',
stack_size = 1,
infinite = true,
equipment_grid = 'equipment-grid-14x14',
inventory_size_bonus = 40,
open_sound = {filename = '__base__/sound/armor-open.ogg', volume = 1},
close_sound = {filename = '__base__/sound/armor-close.ogg', volume = 1}
}
})
energy_required = 5,
enabled = 'false',
ingredients = {{'power-armor-mk2', 2}},
result = 'power-armor-mk3'
}})
data:extend({{
type = 'recipe',
name = 'power-armor-mk3',
energy_required = 5,
enabled = 'false',
ingredients = {{'power-armor-mk2', 2}},
result = 'power-armor-mk3'
}})
for _, animation in ipairs(data.raw['character']['character']['animations']) do
if animation.armors then
for _, armor in ipairs(animation.armors) do
if armor == 'power-armor-mk2' then
animation.armors[#animation.armors + 1] = 'power-armor-mk3'
break
end
end
end
end
for _, animation in ipairs(data.raw['character']['character']['animations']) do
if animation.armors then
for _, armor in ipairs(animation.armors) do
if armor == 'power-armor-mk2' then
animation.armors[#animation.armors + 1] = 'power-armor-mk3'
break
table.insert(data.raw.technology['power-armor-mk2'].effects, {type='unlock-recipe', recipe='power-armor-mk3'})
end
for k, v in pairs(items['setting']) do
for k2=1, #v.effect do
if settings.startup[k].value < items[v.effect[k2]].min then
items[v.effect[k2]].enabled = false
end
items[v.effect[k2]][v.type] = settings.startup[k].value
end
end
for k, v in pairs(items) do
if k ~= 'setting' then
if v.enabled then
for j=v.min, v.max, 1 do
EE(v, j)
EI(v, j)
ER(v, j)
ET(v, j)
end
end
end
end
table.insert(data.raw.technology['power-armor-mk2'].effects, {type='unlock-recipe', recipe='power-armor-mk3'})
for _, v in pairs(items) do
if v.enabled then
for j=v.min, v.max, 1 do
EE(v, j)
EI(v, j)
ER(v, j)
ET(v, j)
end
end
end