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@@ -178,6 +178,7 @@ script.on_init(function()
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storage.phi_cl = {
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storage.phi_cl = {
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combinator = {
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combinator = {
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research_queue = {},
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research_progress = 0
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research_progress = 0
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}
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}
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}
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}
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@@ -304,6 +305,15 @@ if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and set
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script.on_nth_tick(1800, function(_)
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script.on_nth_tick(1800, function(_)
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storage.phi_cl.combinator.research_progress = math.floor(game.forces['player'].research_progress * 100)
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storage.phi_cl.combinator.research_progress = math.floor(game.forces['player'].research_progress * 100)
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local n = 1
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for _, r in pairs(game.forces['player'].research_queue) do
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if r.name and r.level and r.research_unit_count_formula then
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storage.phi_cl.combinator.research_queue_n[n] = ((storage.phi_cl.combinator.research_queue_n[n] and storage.phi_cl.combinator.research_queue_n[n]) or 0) + math.pow(2, n - 1)
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end
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n = n + 1
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end
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for _, s in pairs(game.surfaces) do
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for _, s in pairs(game.surfaces) do
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local c = s.find_entities_filtered{type = 'constant-combinator', name = 'super-combinator'}
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local c = s.find_entities_filtered{type = 'constant-combinator', name = 'super-combinator'}
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