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@@ -440,7 +440,7 @@ local function handle_valve_value(entity, combinator)
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-- every item in front of it?
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-- every item in front of it?
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local v = entity.surface.find_entities_filtered{type='valve', position=entity.position, radius=1}
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local v = entity.surface.find_entities_filtered{type='valve', position=entity.position, radius=1}
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if not (v or #v == 0) then
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if #v == 0 then
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return
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return
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end
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end
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@@ -460,7 +460,7 @@ end
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local function handle_spoil_value(entity, combinator)
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local function handle_spoil_value(entity, combinator)
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local c = entity.surface.find_entities_filtered{type='chest', position=entity.position, radius=1, limit=1}
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local c = entity.surface.find_entities_filtered{type='chest', position=entity.position, radius=1, limit=1}
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if (not c) or (#c == 0) then
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if #c == 0 then
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return
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return
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end
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end
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