mirror of
https://github.com/PHIDIAS0303/factorio-mod-PHI.git
synced 2026-06-27 05:46:22 +09:00
.
This commit is contained in:
@@ -4,6 +4,8 @@ Date: 2026-07-05
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Changes:
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- [GM] Generic code layout restructure.
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- [GM] Removed super combinator, and its function like research control.
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- [CT] Removed proxy chest on lab for reading its content.
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---------------------------------------------------------------------------------------------------
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Version: 3.0.149
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+4
-60
@@ -1,6 +1,4 @@
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local cargo_landing = require('control/cargo-landing')
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local combinator = require('control/combinator')
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local lab = require('control/lab')
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local pump = require('control/pump')
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local rail_support = require('control/rail-support')
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local trash = require('control/trash')
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@@ -10,45 +8,17 @@ local function gui_create(player)
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player.gui.relative.phi_cl_inserter_config.destroy()
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end
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combinator.gui_create(player)
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end
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local function gui_update(player, entity)
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lab.open(player)
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combinator.gui_update(player, entity)
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if player.gui.relative.phi_cl_combinator_config then
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player.gui.relative.phi_cl_combinator_config.destroy()
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end
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end
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local function entity_build(event)
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cargo_landing.build(event)
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lab.build(event)
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rail_support.build(event)
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trash.build(event)
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end
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script.on_init(function()
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if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
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for _, player in pairs(game.players) do
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gui_create(player)
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end
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end
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combinator.storage_init()
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end)
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script.on_configuration_changed(function()
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if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
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for _, player in pairs(game.players) do
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gui_create(player)
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if player.opened and player.opened.valid and player.opened.object_name == 'LuaEntity' then
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gui_update(player, player.opened.entity)
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end
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end
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end
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combinator.storage_init()
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end)
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if (settings.startup['PHI-MI'].value and settings.startup['PHI-MI-GENERIC'].value) or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
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script.on_event({defines.events.on_player_cheat_mode_enabled, defines.events.on_player_cheat_mode_disabled}, pump.recipe_hidden)
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end
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@@ -62,25 +32,8 @@ if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and set
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gui_create(game.players[event.player_index])
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end)
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script.on_event(defines.events.on_gui_opened, function(event)
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if not event.player_index or not event.entity or not game.players[event.player_index] or not game.players[event.player_index].opened or game.players[event.player_index].opened ~= event.entity then
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return
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end
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gui_update(game.players[event.player_index], event.entity)
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end)
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script.on_event(defines.events.on_gui_selection_state_changed, combinator.on_gui_selection_state_changed)
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script.on_event({defines.events.on_player_rotated_entity, defines.events.on_player_flipped_entity}, function(event)
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if not event.player_index or not event.entity or not game.players[event.player_index] or not game.players[event.player_index].opened or game.players[event.player_index].opened ~= event.entity then
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return
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end
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gui_update(game.players[event.player_index], game.players[event.player_index].opened)
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end)
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script.on_event({defines.events.on_built_entity, defines.events.on_robot_built_entity, defines.events.on_space_platform_built_entity, defines.events.script_raised_built, defines.events.script_raised_revive}, entity_build)
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script.on_event({defines.events.on_entity_died, defines.events.on_player_mined_entity, defines.events.on_robot_pre_mined, defines.events.script_raised_destroy}, rail_support.destroy)
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script.on_event(defines.events.on_entity_cloned, function(event)
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if not event.destination then
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@@ -89,13 +42,4 @@ if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and set
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entity_build({entity=event.destination})
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end)
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script.on_event({defines.events.on_entity_died, defines.events.on_player_mined_entity, defines.events.on_robot_pre_mined, defines.events.script_raised_destroy}, function(event)
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lab.destroy(event)
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rail_support.destroy(event)
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end)
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end
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script.on_nth_tick(1800, combinator.on_nth_tick_1800)
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script.on_nth_tick(10, combinator.on_nth_tick_10)
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@@ -1,235 +0,0 @@
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local main = {}
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function main.storage_init()
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if not storage.phi_cl then
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storage.phi_cl = {}
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end
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if not storage.phi_cl.loop then
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storage.phi_cl.loop = {
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combinator = false
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}
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end
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if not storage.phi_cl.combinator then
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storage.phi_cl.combinator = {
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combinator_list = {},
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research_queue = {},
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research_queue_set = {},
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research_progress = 0,
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last_writer = nil
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}
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end
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storage.phi_cl.loop.combinator = ((settings.startup['PHI-MI'].value and settings.startup['PHI-MI-GENERIC'].value) or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= ''))
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end
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function main.gui_create(player)
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if player.gui.relative.phi_cl_combinator_config then
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player.gui.relative.phi_cl_combinator_config.destroy()
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end
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local frame = player.gui.relative.add({type = 'frame', name = 'phi_cl_combinator_config', anchor = {gui = defines.relative_gui_type.constant_combinator_gui, position = defines.relative_gui_position.right, name = 'super-combinator', ghost_mode = 'only_real'}})
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local table = frame.add({type = 'table', name = 'default', column_count = 1, style = 'table'})
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table.add({type = 'label', name = 'read_type', caption = {'gui-control-behavior-modes.read-contents'}, style = 'heading_2_label'})
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local table_research_queue = table.add({type = 'table', name = 'table_research_queue', column_count = 2, style = 'table'})
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table_research_queue.add({type = 'label', name = 'research_queue_label', caption = {'gui-technology-queue.title'}, style = 'heading_2_label'})
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table_research_queue.add({type = 'drop-down', name = 'research_queue_dropdown', items = {'[virtual-signal=signal-deny]', '[virtual-signal=signal-RA]', '[virtual-signal=signal-WA]', '[virtual-signal=signal-check]'}, selected_index = 1})
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end
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function main.gui_update(player, entity)
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if not entity.valid or not entity.type or entity.type ~= 'constant-combinator' or entity.name ~= 'super-combinator' then
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return
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end
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local circuit_oc = player.opened.get_or_create_control_behavior()
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if circuit_oc and circuit_oc.sections_count and circuit_oc.sections_count == 0 then
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circuit_oc.add_section()
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end
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circuit_oc = circuit_oc.sections[1]
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local cs1 = circuit_oc.get_slot(1)
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if not cs1 or not cs1.value or not cs1.value.name or cs1.value.name ~= 'signal-SA' then
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return
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end
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local val = cs1.min or 0
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if not player.gui.relative.phi_cl_combinator_config or not player.gui.relative.phi_cl_combinator_config['default'] or not player.gui.relative.phi_cl_combinator_config['default']['table_research_queue'] then
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return
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end
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local dropdown = player.gui.relative.phi_cl_combinator_config['default']['table_research_queue']['research_queue_dropdown']
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if not dropdown then
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return
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end
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dropdown.selected_index = ((val < 0 or val > 3) and 1) or (val + 1)
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end
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function main.on_gui_selection_state_changed(event)
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local player = game.players[event.player_index]
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if not player.opened or not player.opened.object_name or not player.opened.valid or player.opened.object_name ~= 'LuaEntity' or not player.opened.type or player.opened.type ~= 'constant-combinator' or not player.opened.name or player.opened.name ~= 'super-combinator' or not player.gui.relative.phi_cl_combinator_config then
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return
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end
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local circuit_oc = player.opened.get_or_create_control_behavior()
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if circuit_oc and circuit_oc.sections_count and circuit_oc.sections_count == 0 then
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circuit_oc.add_section()
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end
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circuit_oc = circuit_oc.sections[1]
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circuit_oc.set_slot(1, {value = {type = 'virtual', name = 'signal-SA', quality = 'normal'}, min = event.element.parent.parent['table_research_queue']['research_queue_dropdown'].selected_index - 1})
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end
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function main.handle_research_queue(entity, combinator)
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local combinator_slot = combinator.get_slot(1)
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if not combinator_slot or not combinator_slot.value or not combinator_slot.value.name or combinator_slot.value.name ~= 'signal-SA' then
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combinator.set_slot(1, {value = {type = 'virtual', name = 'signal-SA', quality = 'normal'}, min = 0})
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return
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end
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local combinator_slot_value = combinator_slot.min or 0
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if combinator_slot_value < 0 or combinator_slot_value > 3 then
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combinator.set_slot(1, {value = {type = 'virtual', name = 'signal-SA', quality = 'normal'}, min = 0})
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return
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end
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if combinator_slot_value == 1 or combinator_slot_value == 3 then
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-- research_queue_read
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local n = 21
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for rn, rv in pairs(storage.phi_cl.combinator.research_queue) do
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combinator.set_slot(n, {value = {type = 'virtual', name = 'signal-' .. rn, quality = 'normal'}, min = rv})
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n = n + 1
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end
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for i = n, 27 do
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combinator.clear_slot(i)
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end
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combinator.set_slot(28, {value = {type = 'virtual', name = 'signal-PA', quality = 'normal'}, min = storage.phi_cl.combinator.research_progress})
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end
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if combinator_slot_value == 2 or combinator_slot_value == 3 then
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-- research_queue_write
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if storage.phi_cl.combinator.last_writer and storage.phi_cl.combinator.last_writer ~= entity.unit_number then
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-- Another combinator wrote recently
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combinator.set_slot(1, {value = {type = 'virtual', name = 'signal-SA', quality = 'normal'}, min = ((combinator_slot_value == 3) and 1) or 0})
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return
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end
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storage.phi_cl.combinator.last_writer = entity.unit_number
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storage.phi_cl.combinator.research_queue_set = {}
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local s = entity.get_signals(defines.wire_connector_id.circuit_red, defines.wire_connector_id.circuit_green)
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if not s then
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return
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end
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for _, ss in pairs(s) do
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if ss.signal and ss.signal.type and ss.signal.type == 'virtual' and ss.count > 0 and (not ss.signal.quality or ss.signal.quality == 'normal') then
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local tn = ss.signal.name:sub(8)
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if prototypes.technology[tn] and prototypes.technology[tn].enabled and prototypes.technology[tn].max_level then
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for i=1, 7 do
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if math.floor(ss.count / (2 ^ (7 + i))) % 2 == 1 then
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storage.phi_cl.combinator.research_queue_set[i] = tn
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end
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end
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end
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end
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end
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local research_queue = {}
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for i=1,7 do
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if storage.phi_cl.combinator.research_queue_set[i] then
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table.insert(research_queue, storage.phi_cl.combinator.research_queue_set[i])
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end
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end
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game.forces['player'].research_queue = research_queue
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storage.phi_cl.combinator.last_writer = nil
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end
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end
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function main.on_nth_tick_1800()
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if not storage.phi_cl or not storage.phi_cl.loop or not storage.phi_cl.loop.combinator or not game.forces['player'] then
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return
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end
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storage.phi_cl.combinator.research_progress = math.floor(game.forces['player'].research_progress * 1000)
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storage.phi_cl.combinator.combinator_list = {}
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storage.phi_cl.combinator.research_queue = {}
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storage.phi_cl.combinator.research_queue_set = {}
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local n = 1
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for _, r in pairs(game.forces['player'].research_queue) do
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if r.name and r.level and r.research_unit_count_formula then
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storage.phi_cl.combinator.research_queue[r.name] = (storage.phi_cl.combinator.research_queue[r.name] or 0) + math.pow(2, n - 1)
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end
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n = n + 1
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end
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if not prototypes.entity['super-combinator'] then
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return
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end
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for _, s in pairs(game.surfaces) do
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local c = s.find_entities_filtered{type='constant-combinator', name='super-combinator'}
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if #c > 0 then
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for _, entity in pairs(c) do
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table.insert(storage.phi_cl.combinator.combinator_list, entity)
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end
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end
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end
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end
|
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function main.on_nth_tick_10()
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if not storage.phi_cl or not storage.phi_cl.combinator or not storage.phi_cl.combinator.combinator_list then
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return
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end
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local head = #storage.phi_cl.combinator.combinator_list
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if head == 0 then
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return
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end
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local max_remove = math.floor(head / 100) + 1
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local remove_count = math.random(math.min(5, max_remove), max_remove)
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while remove_count > 0 and head > 0 do
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local remove_index = math.random(1, head)
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local entity = storage.phi_cl.combinator.combinator_list[remove_index]
|
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storage.phi_cl.combinator.combinator_list[remove_index] = storage.phi_cl.combinator.combinator_list[head]
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head = head - 1
|
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|
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if entity and entity.valid then
|
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remove_count = remove_count - 1
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local combinator = entity.get_or_create_control_behavior()
|
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|
||||
if combinator and combinator.sections_count then
|
||||
if combinator.sections_count == 0 then
|
||||
combinator.add_section()
|
||||
end
|
||||
|
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main.handle_research_queue(entity, combinator.sections[1])
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||||
end
|
||||
end
|
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end
|
||||
end
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return main
|
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@@ -1,64 +0,0 @@
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local main = {}
|
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|
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function main.open(player)
|
||||
if not player then
|
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return
|
||||
end
|
||||
|
||||
if not player.opened then
|
||||
return
|
||||
end
|
||||
|
||||
if not player.opened.valid then
|
||||
return
|
||||
end
|
||||
|
||||
if player.opened.type ~= 'proxy-container' then
|
||||
return
|
||||
end
|
||||
|
||||
if not player.opened.proxy_target_inventory then
|
||||
return
|
||||
end
|
||||
|
||||
if player.opened.proxy_target_inventory ~= defines.inventory.lab_input then
|
||||
return
|
||||
end
|
||||
|
||||
player.opened = nil
|
||||
end
|
||||
|
||||
function main.build(event)
|
||||
if event.entity.type ~= 'lab' then
|
||||
return
|
||||
end
|
||||
|
||||
if not prototypes.entity['proxy-container'] then
|
||||
return
|
||||
end
|
||||
|
||||
local p = event.entity.surface.create_entity{name = 'proxy-container', position = {event.entity.position.x, event.entity.position.y}, force = 'neutral', quality = event.entity.quality.name}
|
||||
p.destructible = false
|
||||
p.proxy_target_entity = event.entity
|
||||
p.proxy_target_inventory = defines.inventory.lab_input
|
||||
end
|
||||
|
||||
function main.destroy(event)
|
||||
if event.entity.type ~= 'lab' then
|
||||
return
|
||||
end
|
||||
|
||||
if not prototypes.entity['proxy-container'] then
|
||||
return
|
||||
end
|
||||
|
||||
local p = event.entity.surface.find_entity({name = 'proxy-container', force = 'neutral', quality = event.entity.quality.name}, {event.entity.position.x, event.entity.position.y})
|
||||
|
||||
if not p then
|
||||
return
|
||||
end
|
||||
|
||||
p.destroy()
|
||||
end
|
||||
|
||||
return main
|
||||
+73
-52
@@ -54,15 +54,33 @@ local function tint_handle(item, tier, tl)
|
||||
end
|
||||
end
|
||||
|
||||
function tint_layer(p, t)
|
||||
if p and p.layers then
|
||||
for _, v in pairs(p.layers) do
|
||||
if not v.draw_as_shadow then
|
||||
v.tint = mod_tint[t]
|
||||
function tint_layer(al, t)
|
||||
for _, l in pairs(al) do
|
||||
if not l.draw_as_shadow then
|
||||
l.tint = mod_tint[t]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function tint(i, p, t)
|
||||
if not i then
|
||||
return
|
||||
end
|
||||
|
||||
if p then
|
||||
for _, c in pairs(p) do
|
||||
if i[c] and i[c].layers then
|
||||
tint_layer(i[c].layers, t)
|
||||
end
|
||||
|
||||
if c == 'picture' then
|
||||
table.insert(i[c].layers, {icon = '__base__/graphics/icons/signal/signal_' .. t .. '.png', icon_size = 64, scale = 0.25, shift = {12, 12}})
|
||||
end
|
||||
end
|
||||
|
||||
table.insert(p.layers, {icon = '__base__/graphics/icons/signal/signal_' .. t .. '.png', icon_size = 64, scale = 0.25, shift = {12, 12}})
|
||||
else
|
||||
tint_layer(i.layers, t)
|
||||
table.insert(i.layers, {icon = '__base__/graphics/icons/signal/signal_' .. t .. '.png', icon_size = 64, scale = 0.25, shift = {12, 12}})
|
||||
end
|
||||
end
|
||||
|
||||
@@ -72,9 +90,8 @@ function main_entity(source, tier)
|
||||
item.minable.result = item.name
|
||||
item.max_health = item.max_health * (tier - source.min + 2)
|
||||
item.next_upgrade = ((tier < source.max) and source.name .. '-' .. (tier + 1)) or nil
|
||||
item.production = item.production and (((source.tech == 'compound-energy' and source.type == 'solar-panel') and (tonumber(string.match(item.production, '[%d%.]+')) * (settings.startup['PHI-MB-ENERGY-SOLAR-RATIO'].value ^ (tier - source.min + 1)) .. (string.match(item.production, '%a+') or ''))) or (tonumber(string.match(item.production, '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. (string.match(item.production, '%a+') or ''))) or nil
|
||||
|
||||
for _, v in pairs({'energy_usage', 'heating_energy', 'crane_energy_usage', 'energy_per_shot'}) do
|
||||
for _, v in pairs({'energy_usage', 'heating_energy'}) do
|
||||
if not (source.tech == 'compound-energy' and (source.type == 'solar-panel' or source.type == 'accumulator')) and item[v] then
|
||||
item[v] = (tonumber(string.match(item[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. (string.match(item[v], '%a+') or '')
|
||||
end
|
||||
@@ -102,12 +119,31 @@ function main_entity(source, tier)
|
||||
table.insert(item.surface_conditions, {property = 'gravity', min = 0.01})
|
||||
end
|
||||
|
||||
if (source.type == 'accumulator') then
|
||||
if (source.type == 'solar-panel') then
|
||||
item.production = tonumber(string.match(item.production, '[%d%.]+')) * (settings.startup['PHI-MB-ENERGY-SOLAR-RATIO'].value ^ (tier - source.min + 1)) .. (string.match(item.production, '%a+') or '')
|
||||
|
||||
if item['picture'] and item['picture'].layers then
|
||||
for _, l in pairs(item['picture'].layers) do
|
||||
if not l.draw_as_shadow then
|
||||
l.tint = mod_tint[tier]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
elseif (source.type == 'accumulator') then
|
||||
if item['chargable_graphics'] then
|
||||
tint(item['chargable_graphics'], {'picture', 'charge_animation', 'discharge_animation'}, tier)
|
||||
end
|
||||
|
||||
for _, v in pairs({'buffer_capacity', 'input_flow_limit', 'output_flow_limit'}) do
|
||||
item.energy_source[v] = (item.energy_source[v] and (tonumber(string.match(item.energy_source[v], '[%d%.]+')) * (settings.startup['PHI-MB-ENERGY-SOLAR-RATIO'].value ^ (tier - source.min + 1)) .. string.match(item.energy_source[v], '%a+'))) or nil
|
||||
end
|
||||
|
||||
elseif (source.type == 'boiler') then
|
||||
if item['picture'] then
|
||||
tint(item['picture'], {'north', 'east', 'south', 'west'}, tier)
|
||||
end
|
||||
|
||||
item.energy_consumption = tostring(tonumber(string.match(item.energy_consumption, '[%d%.]+')) * (2 * (tier - source.min + 1))) .. string.match(item.energy_consumption, '%a+')
|
||||
item.target_temperature = 15 + ((item.target_temperature - 15) * (2 * (tier - source.min + 1)))
|
||||
|
||||
@@ -118,6 +154,12 @@ function main_entity(source, tier)
|
||||
end
|
||||
|
||||
elseif (source.type == 'generator') then
|
||||
for _, c in pairs({'horizontal_animation', 'vertical_animation'}) do
|
||||
if item[c] then
|
||||
tint(item[c], nil, tier)
|
||||
end
|
||||
end
|
||||
|
||||
item.max_power_output = (item.max_power_output and (tonumber(string.match(item.max_power_output, '[%d%.]+')) * (2 * (tier - source.min + 1))) .. string.match(item.max_power_output, '%a+')) or nil
|
||||
item.maximum_temperature = (item.maximum_temperature and 15 + ((item.maximum_temperature - 15) * (2 * (tier - source.min + 1)))) or nil
|
||||
|
||||
@@ -136,58 +178,37 @@ function main_entity(source, tier)
|
||||
item.max_fluid_usage = item.max_fluid_usage * (2 * (tier - source.min + 1))
|
||||
|
||||
elseif (source.type == 'heat-pipe') then
|
||||
for _, c in pairs({'connection_sprites', 'heat_glow_sprites'}) do
|
||||
if item[c] then
|
||||
tint(item[c], {'single', 'straight_vertical', 'straight_horizontal', 'corner_right_up', 'corner_left_up', 'corner_right_down', 'corner_left_down', 't_up', 't_down', 't_right', 't_left', 'cross', 'ending_up', 'ending_down', 'ending_right', 'ending_left'}, tier)
|
||||
end
|
||||
end
|
||||
|
||||
item.heat_buffer.max_temperature = item.heat_buffer.max_temperature * (2 * (tier - source.min + 1))
|
||||
item.heat_buffer.max_transfer = tostring(tonumber(string.match(item.heat_buffer.max_transfer, '[%d%.]+')) * (2 * (tier - source.min + 1))) .. string.match(item.heat_buffer.max_transfer, '%a+')
|
||||
tint_handle(item, tier, {'connection_sprites', 'heat_glow_sprites'})
|
||||
end
|
||||
|
||||
-- picture: solar-panel
|
||||
for _, v in pairs({'picture'}) do
|
||||
if item[v] then
|
||||
tint_layer(item[v], tier)
|
||||
end
|
||||
--[[
|
||||
nuclear-reactor
|
||||
fusion-reactor
|
||||
fusion-generator
|
||||
heating-tower
|
||||
|
||||
reactor
|
||||
|
||||
tint(item, {'picture'}, tier)
|
||||
|
||||
if item['heat_buffer'] then
|
||||
tint(item['heat_buffer'], {'heat_picture'}, tier)
|
||||
end
|
||||
|
||||
-- chargable_graphics: accumulator
|
||||
if item['chargable_graphics'] then
|
||||
for _, v in pairs({'picture', 'charge_animation', 'discharge_animation'}) do
|
||||
if item['chargable_graphics'][v] then
|
||||
tint_layer(item['chargable_graphics'][v], tier)
|
||||
end
|
||||
for _, c in pairs({'horizontal_animation', 'vertical_animation'}) do
|
||||
if item[c] then
|
||||
tint(item[c], nil, tier)
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
tint_handle(item, tier, {'picture', 'pictures', 'animation', 'structure', 'integration_patch', 'horizontal_animation', 'vertical_animation'})
|
||||
|
||||
for _, v in pairs({'graphics_set', 'graphics_set_flipped'}) do
|
||||
if item[v] then
|
||||
tint_handle(item[v], tier, {'animation', 'idle_animation', 'frozen_patch'})
|
||||
|
||||
if item[v].working_visualisations then
|
||||
tint_handle(item[v].working_visualisations, tier, {'north_animation', 'east_animation', 'south_animation', 'west_animation', 'animation'})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if item.idle_animation and item.idle_animation.layers then
|
||||
local i = 1
|
||||
|
||||
while i < #item.idle_animation.layers do
|
||||
if item.idle_animation.layers[i] then
|
||||
item.idle_animation.layers[i].tint = mod_tint[tier]
|
||||
end
|
||||
|
||||
i = i + 2
|
||||
|
||||
if not item.idle_animation.layers[i] then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if item.base_picture and item.base_picture.sheets then
|
||||
item.base_picture.sheets[1].tint = mod_tint[tier]
|
||||
end
|
||||
|
||||
item.localised_name = (tier > 1 and {'phi-cl.combine', {'?', {'entity-name.' .. source.ref_name}, {'name.' .. source.ref_name}}, tostring(tier)}) or {'?', {'entity-name.' .. source.ref_name}, {'name.' .. source.ref_name}}
|
||||
item.localised_description = {'?', {'entity-description.' .. source.ref_name}, {'description.' .. source.ref_name}}
|
||||
|
||||
Reference in New Issue
Block a user