This commit is contained in:
2026-06-19 20:12:36 +09:00
parent d748a1b151
commit 06dc4b5ff1
5 changed files with 79 additions and 411 deletions
+2
View File
@@ -4,6 +4,8 @@ Date: 2026-07-05
Changes:
- [GM] Generic code layout restructure.
- [GM] Removed super combinator, and its function like research control.
- [CT] Removed proxy chest on lab for reading its content.
---------------------------------------------------------------------------------------------------
Version: 3.0.149
+3 -59
View File
@@ -1,6 +1,4 @@
local cargo_landing = require('control/cargo-landing')
local combinator = require('control/combinator')
local lab = require('control/lab')
local pump = require('control/pump')
local rail_support = require('control/rail-support')
local trash = require('control/trash')
@@ -10,45 +8,17 @@ local function gui_create(player)
player.gui.relative.phi_cl_inserter_config.destroy()
end
combinator.gui_create(player)
if player.gui.relative.phi_cl_combinator_config then
player.gui.relative.phi_cl_combinator_config.destroy()
end
local function gui_update(player, entity)
lab.open(player)
combinator.gui_update(player, entity)
end
local function entity_build(event)
cargo_landing.build(event)
lab.build(event)
rail_support.build(event)
trash.build(event)
end
script.on_init(function()
if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
for _, player in pairs(game.players) do
gui_create(player)
end
end
combinator.storage_init()
end)
script.on_configuration_changed(function()
if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
for _, player in pairs(game.players) do
gui_create(player)
if player.opened and player.opened.valid and player.opened.object_name == 'LuaEntity' then
gui_update(player, player.opened.entity)
end
end
end
combinator.storage_init()
end)
if (settings.startup['PHI-MI'].value and settings.startup['PHI-MI-GENERIC'].value) or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= '') then
script.on_event({defines.events.on_player_cheat_mode_enabled, defines.events.on_player_cheat_mode_disabled}, pump.recipe_hidden)
end
@@ -62,25 +32,8 @@ if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and set
gui_create(game.players[event.player_index])
end)
script.on_event(defines.events.on_gui_opened, function(event)
if not event.player_index or not event.entity or not game.players[event.player_index] or not game.players[event.player_index].opened or game.players[event.player_index].opened ~= event.entity then
return
end
gui_update(game.players[event.player_index], event.entity)
end)
script.on_event(defines.events.on_gui_selection_state_changed, combinator.on_gui_selection_state_changed)
script.on_event({defines.events.on_player_rotated_entity, defines.events.on_player_flipped_entity}, function(event)
if not event.player_index or not event.entity or not game.players[event.player_index] or not game.players[event.player_index].opened or game.players[event.player_index].opened ~= event.entity then
return
end
gui_update(game.players[event.player_index], game.players[event.player_index].opened)
end)
script.on_event({defines.events.on_built_entity, defines.events.on_robot_built_entity, defines.events.on_space_platform_built_entity, defines.events.script_raised_built, defines.events.script_raised_revive}, entity_build)
script.on_event({defines.events.on_entity_died, defines.events.on_player_mined_entity, defines.events.on_robot_pre_mined, defines.events.script_raised_destroy}, rail_support.destroy)
script.on_event(defines.events.on_entity_cloned, function(event)
if not event.destination then
@@ -89,13 +42,4 @@ if settings.startup['PHI-MI'].value or (settings.startup['PHI-GM'].value and set
entity_build({entity=event.destination})
end)
script.on_event({defines.events.on_entity_died, defines.events.on_player_mined_entity, defines.events.on_robot_pre_mined, defines.events.script_raised_destroy}, function(event)
lab.destroy(event)
rail_support.destroy(event)
end)
end
script.on_nth_tick(1800, combinator.on_nth_tick_1800)
script.on_nth_tick(10, combinator.on_nth_tick_10)
-235
View File
@@ -1,235 +0,0 @@
local main = {}
function main.storage_init()
if not storage.phi_cl then
storage.phi_cl = {}
end
if not storage.phi_cl.loop then
storage.phi_cl.loop = {
combinator = false
}
end
if not storage.phi_cl.combinator then
storage.phi_cl.combinator = {
combinator_list = {},
research_queue = {},
research_queue_set = {},
research_progress = 0,
last_writer = nil
}
end
storage.phi_cl.loop.combinator = ((settings.startup['PHI-MI'].value and settings.startup['PHI-MI-GENERIC'].value) or (settings.startup['PHI-GM'].value and settings.startup['PHI-GM'].value ~= ''))
end
function main.gui_create(player)
if player.gui.relative.phi_cl_combinator_config then
player.gui.relative.phi_cl_combinator_config.destroy()
end
local frame = player.gui.relative.add({type = 'frame', name = 'phi_cl_combinator_config', anchor = {gui = defines.relative_gui_type.constant_combinator_gui, position = defines.relative_gui_position.right, name = 'super-combinator', ghost_mode = 'only_real'}})
local table = frame.add({type = 'table', name = 'default', column_count = 1, style = 'table'})
table.add({type = 'label', name = 'read_type', caption = {'gui-control-behavior-modes.read-contents'}, style = 'heading_2_label'})
local table_research_queue = table.add({type = 'table', name = 'table_research_queue', column_count = 2, style = 'table'})
table_research_queue.add({type = 'label', name = 'research_queue_label', caption = {'gui-technology-queue.title'}, style = 'heading_2_label'})
table_research_queue.add({type = 'drop-down', name = 'research_queue_dropdown', items = {'[virtual-signal=signal-deny]', '[virtual-signal=signal-RA]', '[virtual-signal=signal-WA]', '[virtual-signal=signal-check]'}, selected_index = 1})
end
function main.gui_update(player, entity)
if not entity.valid or not entity.type or entity.type ~= 'constant-combinator' or entity.name ~= 'super-combinator' then
return
end
local circuit_oc = player.opened.get_or_create_control_behavior()
if circuit_oc and circuit_oc.sections_count and circuit_oc.sections_count == 0 then
circuit_oc.add_section()
end
circuit_oc = circuit_oc.sections[1]
local cs1 = circuit_oc.get_slot(1)
if not cs1 or not cs1.value or not cs1.value.name or cs1.value.name ~= 'signal-SA' then
return
end
local val = cs1.min or 0
if not player.gui.relative.phi_cl_combinator_config or not player.gui.relative.phi_cl_combinator_config['default'] or not player.gui.relative.phi_cl_combinator_config['default']['table_research_queue'] then
return
end
local dropdown = player.gui.relative.phi_cl_combinator_config['default']['table_research_queue']['research_queue_dropdown']
if not dropdown then
return
end
dropdown.selected_index = ((val < 0 or val > 3) and 1) or (val + 1)
end
function main.on_gui_selection_state_changed(event)
local player = game.players[event.player_index]
if not player.opened or not player.opened.object_name or not player.opened.valid or player.opened.object_name ~= 'LuaEntity' or not player.opened.type or player.opened.type ~= 'constant-combinator' or not player.opened.name or player.opened.name ~= 'super-combinator' or not player.gui.relative.phi_cl_combinator_config then
return
end
local circuit_oc = player.opened.get_or_create_control_behavior()
if circuit_oc and circuit_oc.sections_count and circuit_oc.sections_count == 0 then
circuit_oc.add_section()
end
circuit_oc = circuit_oc.sections[1]
circuit_oc.set_slot(1, {value = {type = 'virtual', name = 'signal-SA', quality = 'normal'}, min = event.element.parent.parent['table_research_queue']['research_queue_dropdown'].selected_index - 1})
end
function main.handle_research_queue(entity, combinator)
local combinator_slot = combinator.get_slot(1)
if not combinator_slot or not combinator_slot.value or not combinator_slot.value.name or combinator_slot.value.name ~= 'signal-SA' then
combinator.set_slot(1, {value = {type = 'virtual', name = 'signal-SA', quality = 'normal'}, min = 0})
return
end
local combinator_slot_value = combinator_slot.min or 0
if combinator_slot_value < 0 or combinator_slot_value > 3 then
combinator.set_slot(1, {value = {type = 'virtual', name = 'signal-SA', quality = 'normal'}, min = 0})
return
end
if combinator_slot_value == 1 or combinator_slot_value == 3 then
-- research_queue_read
local n = 21
for rn, rv in pairs(storage.phi_cl.combinator.research_queue) do
combinator.set_slot(n, {value = {type = 'virtual', name = 'signal-' .. rn, quality = 'normal'}, min = rv})
n = n + 1
end
for i = n, 27 do
combinator.clear_slot(i)
end
combinator.set_slot(28, {value = {type = 'virtual', name = 'signal-PA', quality = 'normal'}, min = storage.phi_cl.combinator.research_progress})
end
if combinator_slot_value == 2 or combinator_slot_value == 3 then
-- research_queue_write
if storage.phi_cl.combinator.last_writer and storage.phi_cl.combinator.last_writer ~= entity.unit_number then
-- Another combinator wrote recently
combinator.set_slot(1, {value = {type = 'virtual', name = 'signal-SA', quality = 'normal'}, min = ((combinator_slot_value == 3) and 1) or 0})
return
end
storage.phi_cl.combinator.last_writer = entity.unit_number
storage.phi_cl.combinator.research_queue_set = {}
local s = entity.get_signals(defines.wire_connector_id.circuit_red, defines.wire_connector_id.circuit_green)
if not s then
return
end
for _, ss in pairs(s) do
if ss.signal and ss.signal.type and ss.signal.type == 'virtual' and ss.count > 0 and (not ss.signal.quality or ss.signal.quality == 'normal') then
local tn = ss.signal.name:sub(8)
if prototypes.technology[tn] and prototypes.technology[tn].enabled and prototypes.technology[tn].max_level then
for i=1, 7 do
if math.floor(ss.count / (2 ^ (7 + i))) % 2 == 1 then
storage.phi_cl.combinator.research_queue_set[i] = tn
end
end
end
end
end
local research_queue = {}
for i=1,7 do
if storage.phi_cl.combinator.research_queue_set[i] then
table.insert(research_queue, storage.phi_cl.combinator.research_queue_set[i])
end
end
game.forces['player'].research_queue = research_queue
storage.phi_cl.combinator.last_writer = nil
end
end
function main.on_nth_tick_1800()
if not storage.phi_cl or not storage.phi_cl.loop or not storage.phi_cl.loop.combinator or not game.forces['player'] then
return
end
storage.phi_cl.combinator.research_progress = math.floor(game.forces['player'].research_progress * 1000)
storage.phi_cl.combinator.combinator_list = {}
storage.phi_cl.combinator.research_queue = {}
storage.phi_cl.combinator.research_queue_set = {}
local n = 1
for _, r in pairs(game.forces['player'].research_queue) do
if r.name and r.level and r.research_unit_count_formula then
storage.phi_cl.combinator.research_queue[r.name] = (storage.phi_cl.combinator.research_queue[r.name] or 0) + math.pow(2, n - 1)
end
n = n + 1
end
if not prototypes.entity['super-combinator'] then
return
end
for _, s in pairs(game.surfaces) do
local c = s.find_entities_filtered{type='constant-combinator', name='super-combinator'}
if #c > 0 then
for _, entity in pairs(c) do
table.insert(storage.phi_cl.combinator.combinator_list, entity)
end
end
end
end
function main.on_nth_tick_10()
if not storage.phi_cl or not storage.phi_cl.combinator or not storage.phi_cl.combinator.combinator_list then
return
end
local head = #storage.phi_cl.combinator.combinator_list
if head == 0 then
return
end
local max_remove = math.floor(head / 100) + 1
local remove_count = math.random(math.min(5, max_remove), max_remove)
while remove_count > 0 and head > 0 do
local remove_index = math.random(1, head)
local entity = storage.phi_cl.combinator.combinator_list[remove_index]
storage.phi_cl.combinator.combinator_list[remove_index] = storage.phi_cl.combinator.combinator_list[head]
head = head - 1
if entity and entity.valid then
remove_count = remove_count - 1
local combinator = entity.get_or_create_control_behavior()
if combinator and combinator.sections_count then
if combinator.sections_count == 0 then
combinator.add_section()
end
main.handle_research_queue(entity, combinator.sections[1])
end
end
end
end
return main
-64
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@@ -1,64 +0,0 @@
local main = {}
function main.open(player)
if not player then
return
end
if not player.opened then
return
end
if not player.opened.valid then
return
end
if player.opened.type ~= 'proxy-container' then
return
end
if not player.opened.proxy_target_inventory then
return
end
if player.opened.proxy_target_inventory ~= defines.inventory.lab_input then
return
end
player.opened = nil
end
function main.build(event)
if event.entity.type ~= 'lab' then
return
end
if not prototypes.entity['proxy-container'] then
return
end
local p = event.entity.surface.create_entity{name = 'proxy-container', position = {event.entity.position.x, event.entity.position.y}, force = 'neutral', quality = event.entity.quality.name}
p.destructible = false
p.proxy_target_entity = event.entity
p.proxy_target_inventory = defines.inventory.lab_input
end
function main.destroy(event)
if event.entity.type ~= 'lab' then
return
end
if not prototypes.entity['proxy-container'] then
return
end
local p = event.entity.surface.find_entity({name = 'proxy-container', force = 'neutral', quality = event.entity.quality.name}, {event.entity.position.x, event.entity.position.y})
if not p then
return
end
p.destroy()
end
return main
+73 -52
View File
@@ -54,15 +54,33 @@ local function tint_handle(item, tier, tl)
end
end
function tint_layer(p, t)
if p and p.layers then
for _, v in pairs(p.layers) do
if not v.draw_as_shadow then
v.tint = mod_tint[t]
function tint_layer(al, t)
for _, l in pairs(al) do
if not l.draw_as_shadow then
l.tint = mod_tint[t]
end
end
end
table.insert(p.layers, {icon = '__base__/graphics/icons/signal/signal_' .. t .. '.png', icon_size = 64, scale = 0.25, shift = {12, 12}})
function tint(i, p, t)
if not i then
return
end
if p then
for _, c in pairs(p) do
if i[c] and i[c].layers then
tint_layer(i[c].layers, t)
end
if c == 'picture' then
table.insert(i[c].layers, {icon = '__base__/graphics/icons/signal/signal_' .. t .. '.png', icon_size = 64, scale = 0.25, shift = {12, 12}})
end
end
else
tint_layer(i.layers, t)
table.insert(i.layers, {icon = '__base__/graphics/icons/signal/signal_' .. t .. '.png', icon_size = 64, scale = 0.25, shift = {12, 12}})
end
end
@@ -72,9 +90,8 @@ function main_entity(source, tier)
item.minable.result = item.name
item.max_health = item.max_health * (tier - source.min + 2)
item.next_upgrade = ((tier < source.max) and source.name .. '-' .. (tier + 1)) or nil
item.production = item.production and (((source.tech == 'compound-energy' and source.type == 'solar-panel') and (tonumber(string.match(item.production, '[%d%.]+')) * (settings.startup['PHI-MB-ENERGY-SOLAR-RATIO'].value ^ (tier - source.min + 1)) .. (string.match(item.production, '%a+') or ''))) or (tonumber(string.match(item.production, '[%d%.]+')) * (2 ^ (tier - source.min + 1)) .. (string.match(item.production, '%a+') or ''))) or nil
for _, v in pairs({'energy_usage', 'heating_energy', 'crane_energy_usage', 'energy_per_shot'}) do
for _, v in pairs({'energy_usage', 'heating_energy'}) do
if not (source.tech == 'compound-energy' and (source.type == 'solar-panel' or source.type == 'accumulator')) and item[v] then
item[v] = (tonumber(string.match(item[v], '[%d%.]+')) * (2 ^ (tier - source.min + 1))) .. (string.match(item[v], '%a+') or '')
end
@@ -102,12 +119,31 @@ function main_entity(source, tier)
table.insert(item.surface_conditions, {property = 'gravity', min = 0.01})
end
if (source.type == 'accumulator') then
if (source.type == 'solar-panel') then
item.production = tonumber(string.match(item.production, '[%d%.]+')) * (settings.startup['PHI-MB-ENERGY-SOLAR-RATIO'].value ^ (tier - source.min + 1)) .. (string.match(item.production, '%a+') or '')
if item['picture'] and item['picture'].layers then
for _, l in pairs(item['picture'].layers) do
if not l.draw_as_shadow then
l.tint = mod_tint[tier]
end
end
end
elseif (source.type == 'accumulator') then
if item['chargable_graphics'] then
tint(item['chargable_graphics'], {'picture', 'charge_animation', 'discharge_animation'}, tier)
end
for _, v in pairs({'buffer_capacity', 'input_flow_limit', 'output_flow_limit'}) do
item.energy_source[v] = (item.energy_source[v] and (tonumber(string.match(item.energy_source[v], '[%d%.]+')) * (settings.startup['PHI-MB-ENERGY-SOLAR-RATIO'].value ^ (tier - source.min + 1)) .. string.match(item.energy_source[v], '%a+'))) or nil
end
elseif (source.type == 'boiler') then
if item['picture'] then
tint(item['picture'], {'north', 'east', 'south', 'west'}, tier)
end
item.energy_consumption = tostring(tonumber(string.match(item.energy_consumption, '[%d%.]+')) * (2 * (tier - source.min + 1))) .. string.match(item.energy_consumption, '%a+')
item.target_temperature = 15 + ((item.target_temperature - 15) * (2 * (tier - source.min + 1)))
@@ -118,6 +154,12 @@ function main_entity(source, tier)
end
elseif (source.type == 'generator') then
for _, c in pairs({'horizontal_animation', 'vertical_animation'}) do
if item[c] then
tint(item[c], nil, tier)
end
end
item.max_power_output = (item.max_power_output and (tonumber(string.match(item.max_power_output, '[%d%.]+')) * (2 * (tier - source.min + 1))) .. string.match(item.max_power_output, '%a+')) or nil
item.maximum_temperature = (item.maximum_temperature and 15 + ((item.maximum_temperature - 15) * (2 * (tier - source.min + 1)))) or nil
@@ -136,58 +178,37 @@ function main_entity(source, tier)
item.max_fluid_usage = item.max_fluid_usage * (2 * (tier - source.min + 1))
elseif (source.type == 'heat-pipe') then
for _, c in pairs({'connection_sprites', 'heat_glow_sprites'}) do
if item[c] then
tint(item[c], {'single', 'straight_vertical', 'straight_horizontal', 'corner_right_up', 'corner_left_up', 'corner_right_down', 'corner_left_down', 't_up', 't_down', 't_right', 't_left', 'cross', 'ending_up', 'ending_down', 'ending_right', 'ending_left'}, tier)
end
end
item.heat_buffer.max_temperature = item.heat_buffer.max_temperature * (2 * (tier - source.min + 1))
item.heat_buffer.max_transfer = tostring(tonumber(string.match(item.heat_buffer.max_transfer, '[%d%.]+')) * (2 * (tier - source.min + 1))) .. string.match(item.heat_buffer.max_transfer, '%a+')
tint_handle(item, tier, {'connection_sprites', 'heat_glow_sprites'})
end
-- picture: solar-panel
for _, v in pairs({'picture'}) do
if item[v] then
tint_layer(item[v], tier)
end
--[[
nuclear-reactor
fusion-reactor
fusion-generator
heating-tower
reactor
tint(item, {'picture'}, tier)
if item['heat_buffer'] then
tint(item['heat_buffer'], {'heat_picture'}, tier)
end
-- chargable_graphics: accumulator
if item['chargable_graphics'] then
for _, v in pairs({'picture', 'charge_animation', 'discharge_animation'}) do
if item['chargable_graphics'][v] then
tint_layer(item['chargable_graphics'][v], tier)
end
for _, c in pairs({'horizontal_animation', 'vertical_animation'}) do
if item[c] then
tint(item[c], nil, tier)
end
end
]]
tint_handle(item, tier, {'picture', 'pictures', 'animation', 'structure', 'integration_patch', 'horizontal_animation', 'vertical_animation'})
for _, v in pairs({'graphics_set', 'graphics_set_flipped'}) do
if item[v] then
tint_handle(item[v], tier, {'animation', 'idle_animation', 'frozen_patch'})
if item[v].working_visualisations then
tint_handle(item[v].working_visualisations, tier, {'north_animation', 'east_animation', 'south_animation', 'west_animation', 'animation'})
end
end
end
if item.idle_animation and item.idle_animation.layers then
local i = 1
while i < #item.idle_animation.layers do
if item.idle_animation.layers[i] then
item.idle_animation.layers[i].tint = mod_tint[tier]
end
i = i + 2
if not item.idle_animation.layers[i] then
break
end
end
end
if item.base_picture and item.base_picture.sheets then
item.base_picture.sheets[1].tint = mod_tint[tier]
end
item.localised_name = (tier > 1 and {'phi-cl.combine', {'?', {'entity-name.' .. source.ref_name}, {'name.' .. source.ref_name}}, tostring(tier)}) or {'?', {'entity-name.' .. source.ref_name}, {'name.' .. source.ref_name}}
item.localised_description = {'?', {'entity-description.' .. source.ref_name}, {'description.' .. source.ref_name}}