Update main.lua

This commit is contained in:
PHIDIAS
2023-03-17 18:37:50 +09:00
parent d294842a51
commit 04f3c5e698

View File

@@ -1,135 +1,114 @@
local alpha_order = {"b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m"}
local base_battery_energy = 5
local base_battery_flow = 300
local base_solar_energy = 60
local graphics_location = "__PHI-EQ__/graphics/"
local items = {"solar-panel", "battery", "fusion-reactor", "personal-laser-defense", "energy-shield", "personal-roboport", "night-vision", "exoskeleton"}
local alpha_order = {'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm'}
local graphics_location = '__PHI-EQ__/graphics/'
local items = {'solar-panel', 'fusion-reactor', 'personal-laser-defense', 'battery', 'energy-shield', 'personal-roboport', 'night-vision', 'exoskeleton'}
-- equipment
local function EE(source, tier)
item = {}
item["name"] = source .. "-mk" .. tier .. "-equipment"
item["categories"] = armor
local item = {}
item['name'] = source .. '-mk' .. tier .. '-equipment'
item['categories'] = {'armor'}
local w = 1
local h = 1
if (source == "solar-panel")
then
ty = "solar-panel-equipment"
item["power"] = (60 * (2 ^ (tier - 1))) .. "kW"
item["energy_source"] = {type = "electric", usage_priority = "primary-output"}
elseif (source == "battery")
then
if (source == 'solar-panel') then
item['type'] = 'solar-panel-equipment'
item['power'] = (30 * (2 ^ (tier - 1))) .. 'kW'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
elseif (source == 'battery') then
h = 2
ty = "battery-equipment"
item["energy_source"] = {type = "electric", usage_priority = "tertiary", buffer_capacity= (100 * (2 ^ (tier - 1))) .. "MJ"}
elseif (source == "fusion-reactor")
then
item['type'] = 'battery-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'tertiary', buffer_capacity= (100 * (2 ^ (tier - 2))) .. 'MJ'}
elseif (source == 'fusion-reactor') then
w = 4
h = 4
ty = "generator-equipment"
item["power"] = (750 * (2 ^ (tier - 1))) .. "kW"
item["energy_source"] = {type = "electric", usage_priority = "primary-output"}
elseif (source == "personal-laser-defense")
then
item['type'] = 'generator-equipment'
item['power'] = (750 * (2 ^ (tier - 1))) .. 'kW'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-output'}
elseif (source == 'personal-laser-defense') then
w = 2
h = 2
ty = "active-defense-equipment"
item["energy_source"] = {type = "electric", usage_priority = "secondary-input", buffer_capacity = (250 * (2 ^ (tier - 1))) .. "kJ"}
-- item["source_direction_count"] = 64
-- item["source_offset"] = {0, -3.423489 / 4}
item["attack_parameters"] = {type = "beam", cooldown = 60, range = (18 + tier), damage_modifier = (3 + 1.5 * (tier - 1)), ammo_type = {category = "laser", energy_consumption = (50 * (tier - 1)) .. "kJ", action = {type = "direct", action_delivery = {type = "beam", beam = "laser-beam", max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}}
item["automatic"] = true
elseif (source == "energy-shield")
then
item['type'] = 'active-defense-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (250 * (2 ^ (tier - 1))) .. 'kJ'}
-- item['source_direction_count'] = 64
-- item['source_offset'] = {0, -3.423489 / 4}
item['attack_parameters'] = {type = 'beam', cooldown = 60, range = (18 + tier), damage_modifier = (3 * (2 ^ (tier - 1))), ammo_type = {category = 'laser', energy_consumption = (50 * (2 ^ (tier - 1))) .. 'kJ', action = {type = 'direct', action_delivery = {type = 'beam', beam = 'laser-beam', max_length = (18 + tier), duration = 60, source_offset = {0, -1.31439}}}}}
item['automatic'] = true
elseif (source == 'energy-shield') then
w = 2
h = 2
ty = "energy-shield-equipment"
item["energy_source"] = {type = "electric", usage_priority = "primary-input", input_flow_limit = (1000 * (2 ^ (tier - 1))) .. "kW", buffer_capacity = (480 * (2 ^ (tier - 1))) .. "kJ"}
item["max_shield_value"] = (150 * (2 ^ (tier - 1)))
item["energy_per_shield"] = "80kJ"
elseif (source == "personal-roboport")
then
item['type'] = 'energy-shield-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', input_flow_limit = (1000 * (2 ^ (tier - 1))) .. 'kW', buffer_capacity = (480 * (2 ^ (tier - 1))) .. 'kJ'}
item['max_shield_value'] = (150 * (2 ^ (tier - 2)))
item['energy_per_shield'] = '80kJ'
elseif (source == 'personal-roboport') then
w = 2
h = 2
ty = "roboport-equipment"
item["energy_source"] = {type = "electric", usage_priority = "secondary-input", buffer_capacity = (80 * (2 ^ (tier - 1))) .. "MJ"}
item["robot_limit"] = 50
item["construction_radius"] = 25
item["spawn_and_station_height"] = 0.4
item["spawn_and_station_shadow_height_offset"] = 0.5
item["robots_shrink_when_entering_and_exiting"] = true
item["recharging_animation"] = {filename = "__base__/graphics/entity/roboport/roboport-recharging.png", draw_as_glow = true, priority = "high", width = 37, height = 35, frame_count = 16, scale = 1.5, animation_speed = 0.5}
item["recharging_light"] = {intensity = 0.2, size = 3, color = {r = 0.5, g = 0.5, b = 1.0}}
item["stationing_offset"] = {0, -0.6}
item["charging_station_shift"] = {0, 0.5}
item["charging_station_count"] = 16
item["charging_energy"] = (8 * (2 ^ (tier - 1))) .. "MW"
item["charging_distance"] = 1.6
item["charging_threshold_distance"] = 5
elseif (source == "night-vision")
then
item['type'] = 'roboport-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = (80 * (2 ^ (tier - 1))) .. 'MJ'}
item['robot_limit'] = 50
item['construction_radius'] = 32
item['spawn_and_station_height'] = 0.4
item['spawn_and_station_shadow_height_offset'] = 0.5
item['charge_approach_distance'] = 2.6
item['robots_shrink_when_entering_and_exiting'] = true
item['recharging_animation'] = {filename = '__base__/graphics/entity/roboport/roboport-recharging.png', draw_as_glow = true, priority = 'high', width = 37, height = 35, frame_count = 16, scale = 1.5, animation_speed = 0.5}
item['recharging_light'] = {intensity = 0.2, size = 3, color = {r = 0.5, g = 0.5, b = 1.0}}
item['stationing_offset'] = {0, -0.6}
item['charging_station_shift'] = {0, 0.5}
item['charging_station_count'] = 16
item['charging_energy'] = (0.5 * (2 ^ (tier - 2))) .. 'MW'
item['charging_distance'] = 1.6
item['charging_threshold_distance'] = 5
elseif (source == 'night-vision') then
w = 2
h = 2
ty = "night-vision-equipment"
item["energy_source"] = {type = "electric", usage_priority = "primary-input", buffer_capacity = "1MJ"}
item["energy_input"] = "10kW"
item["activate_sound"] = {filename = "__base__/sound/nightvision-on.ogg", volume = 0.5}
item["deactivate_sound"] = {filename = "__base__/sound/nightvision-off.ogg", volume = 0.5}
item["darkness_to_turn_on"] = 1
item["color_lookup"] = {{0, "__core__/graphics/color_luts/lut-sunset.png"}}
elseif (source == "exoskeleton")
then
item['type'] = 'night-vision-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'primary-input', buffer_capacity = '1MJ'}
item['energy_input'] = '20kW'
item['activate_sound'] = {filename = '__base__/sound/nightvision-on.ogg', volume = 0.5}
item['deactivate_sound'] = {filename = '__base__/sound/nightvision-off.ogg', volume = 0.5}
item['darkness_to_turn_on'] = 1
item['color_lookup'] = {{0, '__core__/graphics/color_luts/lut-sunset.png'}}
elseif (source == 'exoskeleton') then
w = 2
h = 4
ty = "movement-bonus-equipment"
item["energy_source"] = {type = "electric", usage_priority = "secondary-input", buffer_capacity = "10MJ"}
item["energy_consumption"] = "400kW"
item["movement_bonus"] = 0.4
item['type'] = 'movement-bonus-equipment'
item['energy_source'] = {type = 'electric', usage_priority = 'secondary-input', buffer_capacity = '10MJ'}
item['energy_consumption'] = '400kW'
item['movement_bonus'] = 0.6
end
item["type"] = ty
item["shape"] = {width = w, height = h, type = "full"}
item["sprite"] = {filename = graphics_location .. source .. "-equipment-e.png", width = w * 32, height = h * 32, priority = "medium", hr_version = {filename = graphics_location .. source .. "-equipment-eh.png", width = w * 64, height = h *64, priority = "medium", scale = 0.5}}
item['shape'] = {width = w, height = h, type = 'full'}
item['sprite'] = {filename = graphics_location .. source .. '-equipment-e.png', width = w * 32, height = h * 32, priority = 'medium', hr_version = {filename = graphics_location .. source .. '-equipment-eh.png', width = w * 64, height = h *64, priority = 'medium', scale = 0.5}}
data:extend({item})
end
-- item
local function EI(source, tier)
local item = table.deepcopy(data.raw.item[source])
item.name = source .. "-mk" .. tier .. "-equipment"
item.placed_as_equipment_result = source .. "-mk" .. tier .. "-equipment"
item.max_health = 1000
item.subgroup = "equipment"
local item = table.deepcopy(data.raw.item[source .. '-equipment'])
item.name = source .. '-mk' .. tier .. '-equipment'
item.placed_as_equipment_result = source .. '-mk' .. tier .. '-equipment'
item.subgroup = 'equipment'
item.stack_size = 20
item.default_request_amount = 5
item.icons = {{icon = graphics_location .. source .. "-i.png", icon_mipmaps = 4, icon_size = 64}}
item.icons = {{icon = graphics_location .. source .. '-equipment-i.png', icon_mipmaps = 4, icon_size = 64}}
if (source == "solar-panel")
then
item.order = "a[energy-source]-a" .. alpha_order[tier - 1] .. "[" .. source .. "-mk" .. tier .. "]"
elseif (source == "battery")
then
item.order = "b[battery]-a" .. alpha_order[tier] .. "[" .. source .. "-mk" .. tier .. "]"
elseif (source == "fusion-reactor")
then
item.order = "a[energy-source]-b" .. alpha_order[tier - 1] .. "[" .. source .. "-mk" .. tier .. "]"
elseif (source == "personal-laser-defense")
then
item.order = "b[active-defense]-a" .. alpha_order[tier - 1] .. "[" .. source .. "-mk" .. tier .. "]"
elseif (source == "energy-shield")
then
item.order = "a[shield]-b" .. alpha_order[tier - 1] .. "[" .. source .. "-mk" .. tier .. "]"
elseif (source == "personal-roboport")
then
item.order = "e[robotics]-b" .. alpha_order[tier - 1] .. "[" .. source .. "-mk" .. tier .. "]"
elseif (source == "night-vision")
then
item.order = "f[night-vision]-a" .. alpha_order[tier - 1] .. "[" .. source .. "-mk" .. tier .. "]"
elseif (source == "exoskeleton")
then
item.order = "d[exoskeleton]-a" .. alpha_order[tier - 1] .. "[" .. source .. "-mk" .. tier .. "]"
if (source == 'solar-panel') then
item.order = 'a[energy-source]-a' .. alpha_order[tier - 1] .. '[' .. source .. '-mk' .. tier .. ']'
elseif (source == 'battery') then
item.order = 'b[battery]-b' .. alpha_order[tier] .. '[' .. source .. 'equipment-mk' .. tier .. ']'
elseif (source == 'fusion-reactor') then
item.order = 'a[energy-source]-b' .. alpha_order[tier - 1] .. '[' .. source .. '-mk' .. tier .. ']'
elseif (source == 'personal-laser-defense') then
item.order = 'd[active-defense]-b' .. alpha_order[tier - 1] .. '[' .. source .. '-mk' .. tier .. ']'
elseif (source == 'energy-shield') then
item.order = 'b[shield]-c' .. alpha_order[tier - 1] .. '[' .. source .. '-equipment-mk' .. tier .. ']'
elseif (source == 'personal-roboport') then
item.order = 'e[robotics]-b' .. alpha_order[tier - 1] .. '[' .. source .. '-mk' .. tier .. '-equipment]'
elseif (source == 'night-vision') then
item.order = 'f[night-vision]-a' .. alpha_order[tier - 1] .. '[' .. source .. '-mk' .. tier .. ']'
elseif (source == 'exoskeleton') then
item.order = 'd[exoskeleton]-a' .. alpha_order[tier - 1] .. '[' .. source .. 'equipment-mk' .. tier .. ']'
end
data:extend({item})
@@ -139,85 +118,27 @@ end
local function ER(source, tier)
na = source
if (source == "night-vision")
then
na = "night-vision-equipment"
elseif (source == "exoskeleton")
then
na = "exoskeleton-equipment"
elseif ((source == "solar-panel") or (source == "fusion-reactor") or (source == "personal-laser-defense"))
then
na = source
elseif (tier >= 3)
then
na = source .. "-mk" .. (tier - 1)
if (tier == 2) then
na = source .. '-equipment'
elseif (tier >= 3) then
na = source .. '-mk' .. (tier - 1) .. '-equipment'
end
data:extend({{
type = "recipe",
name = source .. "-mk" .. tier,
type = 'recipe',
name = source .. '-mk' .. tier .. '-equipment',
energy_required = 5,
enabled = "false",
enabled = 'false',
ingredients = {{na, 2}},
result = source .. "-mk" .. tier,
result = source .. '-mk' .. tier .. '-equipment',
}})
end
-- technology
local function ET(tier)
-- "battery-mk2-equipment"
if (tier == 1)
then
prereq = {"compound-energy", "solar-panel-equipment", "night-vision-equipment"}
eff = {
{
type = "unlock-recipe",
recipe = "solar-panel-mk" .. tier .. "-equipment"
},
{
type = "unlock-recipe",
recipe = "night-vision-mk" .. tier .. "-equipment"
}
}
elseif (tier == 2)
then
prereq = {"compound-energy-" .. (tier - 2), "compound-equipment-energy-1"}
eff = {
{
type = "unlock-recipe",
recipe = "solar-panel-mk" .. tier .. "-equipment"
},
{
type = "unlock-recipe",
recipe = "night-vision-mk" .. tier .. "-equipment"
}
}
end
data:extend({{
type = "technology",
name = "compound-equipment-energy-" .. (tier - 1),
icon_size = 256,
icon = graphics_location .. "solar-panel-equipment-t.png",
effects = eff,
prerequisites = prereq,
unit = {
count = 200 * (tier - 1),
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1}
},
time = 10 * (tier - 1)
},
order = "g-e-" .. alpha_order[tier + 1]
}})
end
for _, animation in ipairs(data.raw["character"]["character"]["animations"]) do
for _, animation in ipairs(data.raw['character']['character']['animations']) do
if animation.armors then
for _, armor in ipairs(animation.armors) do
if armor == "power-armor-mk2" then
animation.armors[#animation.armors + 1] = "power-armor-mk3"
if armor == 'power-armor-mk2' then
animation.armors[#animation.armors + 1] = 'power-armor-mk3'
break
end
end
@@ -226,342 +147,107 @@ end
data:extend({
{
type = "equipment-grid",
name = "equipment-grid-14x14",
type = 'equipment-grid',
name = 'equipment-grid-14x14',
width = 14,
height = 14,
equipment_categories = {"armor"}
equipment_categories = {'armor'}
},
{
type = "armor",
name = "power-armor-mk3",
icon = "__base__/graphics/icons/power-armor-mk2.png",
type = 'armor',
name = 'power-armor-mk3',
icon = '__base__/graphics/icons/power-armor-mk2.png',
icon_size = 64, icon_mipmaps = 4,
resistances = {{type = "physical", decrease = 20, percent = 50}, {type = "acid", decrease = 20, percent = 80},
{type = "explosion", decrease = 70, percent = 60}, {type = "fire", decrease = 20, percent = 80},
{type = "laser", decrease = 20, percent = 50}, {type = "electric", decrease = 20, percent = 50},
{type = "impact", decrease = 20, percent = 50}, {type = "poison", decrease = 20, percent = 50}},
subgroup = "armor",
order = "eb[power-armor-mk3]",
resistances = {{type = 'physical', decrease = 20, percent = 50}, {type = 'acid', decrease = 20, percent = 80},
{type = 'explosion', decrease = 70, percent = 60}, {type = 'fire', decrease = 20, percent = 80},
{type = 'laser', decrease = 20, percent = 50}, {type = 'electric', decrease = 20, percent = 50},
{type = 'impact', decrease = 20, percent = 50}, {type = 'poison', decrease = 20, percent = 50}},
subgroup = 'armor',
order = 'eb[power-armor-mk3]',
stack_size = 1,
infinite = true,
equipment_grid = "equipment-grid-14x14",
equipment_grid = 'equipment-grid-14x14',
inventory_size_bonus = 40,
open_sound = {filename = "__base__/sound/armor-open.ogg", volume = 1},
close_sound = {filename = "__base__/sound/armor-close.ogg", volume = 1}
open_sound = {filename = '__base__/sound/armor-open.ogg', volume = 1},
close_sound = {filename = '__base__/sound/armor-close.ogg', volume = 1}
}
})
data:extend(
{
{
type = "technology",
name = "compound-equipment-energy-2",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "solar-panel-equipment-mk3"
},
{
type = "unlock-recipe",
recipe = "battery-mk3-equipment"
}
},
prerequisites = {"compound-energy-2", "compound-equipment-energy", "personal-laser-defense-equipment"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1}
},
time = 60
},
order = "g-e-d"
},
{
type = "technology",
name = "compound-equipment-energy-3",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "solar-panel-equipment-mk4"
},
{
type = "unlock-recipe",
recipe = "battery-mk4-equipment"
}
},
prerequisites = {"compound-energy-3", "compound-equipment-energy-2"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1}
},
time = 60
},
order = "g-e-e"
},
{
type = "technology",
name = "compound-equipment-energy-4",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "solar-panel-equipment-mk5"
},
{
type = "unlock-recipe",
recipe = "battery-mk5-equipment"
},
{
type = "unlock-recipe",
recipe = "fusion-reactor-equipment-mk2"
},
{
type = "unlock-recipe",
recipe = "energy-shield-mk3-equipment"
},
{
type = "unlock-recipe",
recipe = "personal-laser-defense-equipment-mk2"
},
{
type = "unlock-recipe",
recipe = "personal-roboport-mk3-equipment"
},
{
type = "unlock-recipe",
recipe = "exoskeleton-equipment-mk2"
},
},
prerequisites = {"compound-energy-4", "compound-equipment-energy-3", "fusion-reactor-equipment", "personal-roboport-mk2-equipment", "energy-shield-mk2-equipment", "exoskeleton-equipment"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1}
},
time = 60
},
order = "g-e-f"
},
{
type = "technology",
name = "compound-equipment-energy-5",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "solar-panel-equipment-mk6"
},
{
type = "unlock-recipe",
recipe = "battery-mk6-equipment"
},
{
type = "unlock-recipe",
recipe = "fusion-reactor-equipment-mk3"
},
},
prerequisites = {"compound-energy-5", "compound-equipment-energy-4"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1}
},
time = 60
},
order = "g-e-g"
},
{
type = "technology",
name = "compound-equipment-energy-6",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "solar-panel-equipment-mk7"
},
{
type = "unlock-recipe",
recipe = "battery-mk7-equipment"
},
{
type = "unlock-recipe",
recipe = "fusion-reactor-equipment-mk4"
},
{
type = "unlock-recipe",
recipe = "power-armor-mk3"
}
},
prerequisites = {"compound-energy-6", "compound-equipment-energy-5", "power-armor-mk2"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
time = 60
},
order = "g-e-h"
},
{
type = "technology",
name = "compound-equipment-energy-7",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "solar-panel-equipment-mk8"
},
{
type = "unlock-recipe",
recipe = "battery-mk8-equipment"
},
{
type = "unlock-recipe",
recipe = "fusion-reactor-equipment-mk5"
}
},
prerequisites = {"compound-energy-7", "compound-equipment-energy-6"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
time = 60
},
order = "g-e-i"
},
{
type = "technology",
name = "compound-equipment-energy-8",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "fusion-reactor-equipment-mk6"
}
},
prerequisites = {"compound-equipment-energy-7"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
time = 60
},
order = "g-e-j"
},
{
type = "technology",
name = "compound-equipment-energy-9",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "fusion-reactor-equipment-mk7"
}
},
prerequisites = {"compound-equipment-energy-8"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
time = 60
},
order = "g-e-k"
},
{
type = "technology",
name = "compound-equipment-energy-10",
icon_size = 256,
icon = "__base__/graphics/technology/solar-panel-equipment.png",
effects = {
{
type = "unlock-recipe",
recipe = "fusion-reactor-equipment-mk8"
}
},
prerequisites = {"compound-equipment-energy-9"},
unit = {
count = 1000,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
{"utility-science-pack", 1}
},
time = 60
},
order = "g-e-l"
}
}
)
data:extend({{
type = 'recipe',
name = 'power-armor-mk3',
energy_required = 5,
enabled = 'false',
ingredients = {{'power-armor-mk2', 2}},
result = 'power-armor-mk3'
}})
for i=1, 8, 1 do
if (i <= 3)
then
if (i <= 3) then
for j=2, 8, 1 do
EE(items[i], j)
EI(items[i], j)
ER(items[i], j)
end
elseif (i == 4)
then
for j=2, 6, 1 do
elseif (i <= 6) then
for j=3, 8, 1 do
EE(items[i], j)
EI(items[i], j)
ER(items[i], j)
end
elseif (i <= 6)
then
for j=3, 6, 1 do
EE(items[i], j)
EI(items[i], j)
ER(items[i], j)
end
elseif (i <= 8)
then
elseif (i <= 8) then
EE(items[i], 2)
EI(items[i], 2)
ER(items[i], 2)
end
end
table.insert(data.raw['technology']['compound-energy-1'].effects, {type='unlock-recipe',recipe='solar-panel-mk2-equipment'})
table.insert(data.raw['technology']['compound-energy-1'].effects, {type='unlock-recipe',recipe='night-vision-mk2-equipment'})
table.insert(data.raw['technology']['compound-energy-1'].effects, {type='unlock-recipe',recipe='exoskeleton-mk2-equipment'})
table.insert(data.raw['technology']['compound-energy-1'].effects, {type='unlock-recipe',recipe='fusion-reactor-mk2-equipment'})
table.insert(data.raw['technology']['compound-energy-1'].effects, {type='unlock-recipe',recipe='personal-laser-defense-mk2-equipment'})
table.insert(data.raw['technology']['compound-energy-2'].effects, {type='unlock-recipe',recipe='solar-panel-mk3-equipment'})
table.insert(data.raw['technology']['compound-energy-2'].effects, {type='unlock-recipe',recipe='battery-mk3-equipment'})
table.insert(data.raw['technology']['compound-energy-2'].effects, {type='unlock-recipe',recipe='fusion-reactor-mk3-equipment'})
table.insert(data.raw['technology']['compound-energy-2'].effects, {type='unlock-recipe',recipe='personal-laser-defense-mk3-equipment'})
table.insert(data.raw['technology']['compound-energy-2'].effects, {type='unlock-recipe',recipe='energy-shield-mk3-equipment'})
table.insert(data.raw['technology']['compound-energy-2'].effects, {type='unlock-recipe',recipe='personal-roboport-mk3-equipment'})
table.insert(data.raw['technology']['compound-energy-2'].effects, {type='unlock-recipe',recipe='power-armor-mk3'})
table.insert(data.raw['technology']['compound-energy-3'].effects, {type='unlock-recipe',recipe='solar-panel-mk4-equipment'})
table.insert(data.raw['technology']['compound-energy-3'].effects, {type='unlock-recipe',recipe='battery-mk4-equipment'})
table.insert(data.raw['technology']['compound-energy-3'].effects, {type='unlock-recipe',recipe='fusion-reactor-mk4-equipment'})
table.insert(data.raw['technology']['compound-energy-3'].effects, {type='unlock-recipe',recipe='personal-laser-defense-mk4-equipment'})
table.insert(data.raw['technology']['compound-energy-3'].effects, {type='unlock-recipe',recipe='energy-shield-mk4-equipment'})
table.insert(data.raw['technology']['compound-energy-3'].effects, {type='unlock-recipe',recipe='personal-roboport-mk4-equipment'})
table.insert(data.raw['technology']['compound-energy-4'].effects, {type='unlock-recipe',recipe='battery-mk4-equipment'})
table.insert(data.raw['technology']['compound-energy-4'].effects, {type='unlock-recipe',recipe='solar-panel-mk5-equipment'})
table.insert(data.raw['technology']['compound-energy-4'].effects, {type='unlock-recipe',recipe='battery-mk5-equipment'})
table.insert(data.raw['technology']['compound-energy-4'].effects, {type='unlock-recipe',recipe='fusion-reactor-mk5-equipment'})
table.insert(data.raw['technology']['compound-energy-4'].effects, {type='unlock-recipe',recipe='personal-laser-defense-mk5-equipment'})
table.insert(data.raw['technology']['compound-energy-4'].effects, {type='unlock-recipe',recipe='energy-shield-mk5-equipment'})
table.insert(data.raw['technology']['compound-energy-4'].effects, {type='unlock-recipe',recipe='personal-roboport-mk5-equipment'})
table.insert(data.raw['technology']['compound-energy-5'].effects, {type='unlock-recipe',recipe='solar-panel-mk6-equipment'})
table.insert(data.raw['technology']['compound-energy-5'].effects, {type='unlock-recipe',recipe='battery-mk6-equipment'})
table.insert(data.raw['technology']['compound-energy-5'].effects, {type='unlock-recipe',recipe='fusion-reactor-mk6-equipment'})
table.insert(data.raw['technology']['compound-energy-5'].effects, {type='unlock-recipe',recipe='personal-laser-defense-mk6-equipment'})
table.insert(data.raw['technology']['compound-energy-5'].effects, {type='unlock-recipe',recipe='energy-shield-mk6-equipment'})
table.insert(data.raw['technology']['compound-energy-5'].effects, {type='unlock-recipe',recipe='personal-roboport-mk6-equipment'})
table.insert(data.raw['technology']['compound-energy-6'].effects, {type='unlock-recipe',recipe='solar-panel-mk7-equipment'})
table.insert(data.raw['technology']['compound-energy-6'].effects, {type='unlock-recipe',recipe='battery-mk7-equipment'})
table.insert(data.raw['technology']['compound-energy-6'].effects, {type='unlock-recipe',recipe='fusion-reactor-mk7-equipment'})
table.insert(data.raw['technology']['compound-energy-6'].effects, {type='unlock-recipe',recipe='personal-laser-defense-mk7-equipment'})
table.insert(data.raw['technology']['compound-energy-6'].effects, {type='unlock-recipe',recipe='energy-shield-mk7-equipment'})
table.insert(data.raw['technology']['compound-energy-6'].effects, {type='unlock-recipe',recipe='personal-roboport-mk7-equipment'})
table.insert(data.raw['technology']['compound-energy-7'].effects, {type='unlock-recipe',recipe='solar-panel-mk8-equipment'})
table.insert(data.raw['technology']['compound-energy-7'].effects, {type='unlock-recipe',recipe='battery-mk8-equipment'})
table.insert(data.raw['technology']['compound-energy-7'].effects, {type='unlock-recipe',recipe='fusion-reactor-mk8-equipment'})
table.insert(data.raw['technology']['compound-energy-7'].effects, {type='unlock-recipe',recipe='personal-laser-defense-mk8-equipment'})
table.insert(data.raw['technology']['compound-energy-7'].effects, {type='unlock-recipe',recipe='energy-shield-mk8-equipment'})
table.insert(data.raw['technology']['compound-energy-7'].effects, {type='unlock-recipe',recipe='personal-roboport-mk8-equipment'})