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Features can now be enabled, disabled, and configured from the web UI while the game is running, without editing Lua files. The first five features covered are AFK Kick, Chat Auto Reply, Death Markers, Mine Depletion, and Station Auto Name. Lua side: module/features.lua holds each feature's defaults, keeps the overrides from the controller in storage, and patches them onto the config table in place. Features.guard skips a feature's handlers while it is disabled. The five config files move from exp_legacy into exp_scenario/module/config and their control files now read config at runtime instead of deciding at load which handlers to register. AFK Kick times are now in minutes. Controller side: features.ts lists the editable settings and their defaults. Overrides that differ from the default are stored in exp_scenario/features.json and guarded by the existing exp_scenario.config.view/edit permissions. The instance plugin sends them over rcon on start, on every change, and again after the controller restarts. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
183 lines
9.1 KiB
JavaScript
183 lines
9.1 KiB
JavaScript
import t from "tap";
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import * as lib from "@clusterio/lib";
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import { Controller } from "@clusterio/controller";
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import { ControllerPlugin } from "../dist/node/controller.js";
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import * as messages from "../dist/node/messages.js";
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import { seedRoles, seedGroups } from "../dist/node/seed.js";
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import { features } from "../dist/node/features.js";
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import * as roles from "@expcluster/roles";
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import * as groups from "@expcluster/permission-groups";
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import { ControllerPlugin as RolesPlugin } from "@expcluster/roles/dist/node/controller.js";
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import { ControllerPlugin as GroupsPlugin } from "@expcluster/permission-groups/dist/node/controller.js";
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import { GroupRecord, GroupPermissions, RoleMappingRecord } from "@expcluster/permission-groups";
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import { plugin } from "../dist/node/index.js";
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// Registering the plugin defines the permissions the seed grants
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lib.registerPluginPermissions([plugin]);
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// The controller validates message classes against the link registry
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for (const Message of [...plugin.messages, ...roles.plugin.messages, ...groups.plugin.messages]) {
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lib.Link.register(Message);
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}
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const logger = { child: () => logger, info: () => {}, warn: () => {}, error: () => {}, verbose: () => {} };
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// Silence the singleton logger to avoid polluting the test output
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lib.logger.silent = true;
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t.after(() => {
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lib.logger.silent = false;
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});
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/** Build the plugin around a real controller, which is side effect free while not started. */
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async function startPlugin(t2, { withPlugins = true, databaseDirectory = t2.testdir() } = {}) {
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const controllerConfig = new lib.ControllerConfig("controller", {
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"controller.database_directory": databaseDirectory,
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"controller.default_role_id": lib.Role.DefaultPlayerRoleId,
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});
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const controller = new Controller(logger, [], controllerConfig);
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controller.roles.set(new lib.Role(0, "Cluster Admin", "", new Set(["core.admin"])));
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controller.roles.set(new lib.Role(1, "Player", "", new Set()));
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if (withPlugins) {
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for (const [name, Plugin] of [["exp_roles", RolesPlugin], ["exp_groups", GroupsPlugin]]) {
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const plugin = new Plugin({ plugin: { name }, controller, logger });
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await plugin.init();
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}
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}
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const plugin = new ControllerPlugin({ plugin: { name: "exp_scenario" }, controller, logger });
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await plugin.init();
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return { plugin, controller };
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}
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const byName = (datastore, name) => [...datastore.values()].find(other => other.name === name);
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t.test("class ControllerPlugin", t2 => {
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t2.test(".handleSeedRequest() throws when the seeded plugins are missing", async t3 => {
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const { plugin } = await startPlugin(t3, { withPlugins: false });
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await t3.rejects(
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plugin.handleSeedRequest(),
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{ message: "Seeding requires the exp_roles and exp_groups plugins" },
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"the request is rejected",
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);
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});
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t2.test(".handleSeedRequest() creates the roles and reuses them by name", async t3 => {
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const { plugin, controller } = await startPlugin(t3);
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const rolesPlugin = RolesPlugin.get(controller);
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await plugin.handleSeedRequest();
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t3.strictSame(controller.roles.size, seedRoles.length, "every seed role exists");
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const moderator = byName(controller.roles, "Moderator");
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t3.ok(moderator.permissions.has("exp_scenario.command.jail"), "parent permissions are flattened in");
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t3.strictSame(rolesPlugin.roleMeta.get(moderator.id).shortHand, "Mod", "the role properties match the seed");
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await plugin.handleSeedRequest();
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t3.strictSame(controller.roles.size, seedRoles.length, "seeding again reuses the roles");
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});
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t2.test(".handleSeedRequest() creates the groups and resets them by name", async t3 => {
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const { plugin, controller } = await startPlugin(t3);
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const groupsPlugin = GroupsPlugin.get(controller);
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await plugin.handleSeedRequest();
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t3.strictSame(groupsPlugin.groups.size, seedGroups.length, "every seed group exists");
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const restricted = byName(groupsPlugin.groups, "Restricted");
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t3.strictSame(restricted.permissions.isBlacklist, false, "the group only allows the listed actions");
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t3.strictSame(restricted.permissions.permissions, ["write_to_console"], "the actions match the seed");
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const admin = byName(groupsPlugin.groups, "Admin");
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groupsPlugin.groups.set(new GroupRecord(admin.id, admin.name, new GroupPermissions(true, [])));
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await plugin.handleSeedRequest();
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t3.strictSame(groupsPlugin.groups.size, seedGroups.length, "seeding again reuses the groups");
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t3.ok(
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byName(groupsPlugin.groups, "Admin").permissions.permissions.includes("toggle_map_editor"),
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"seeding again resets the actions",
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);
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});
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t2.test(".handleSeedRequest() maps each role onto its group by rank", async t3 => {
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const { plugin, controller } = await startPlugin(t3);
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const groupsPlugin = GroupsPlugin.get(controller);
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await plugin.handleSeedRequest();
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const mapped = seedRoles.filter(role => role.group !== undefined);
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t3.strictSame(groupsPlugin.roleMappings.size, mapped.length, "every role with a group is mapped");
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const mappingOf = name => [...groupsPlugin.roleMappings.values()]
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.find(mapping => mapping.roleIds.has(byName(controller.roles, name).id));
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const groupOf = name => groupsPlugin.groups.get(mappingOf(name).groupId).name;
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t3.strictSame(groupOf("Player"), "Guest", "the default role maps to the guest group");
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t3.strictSame(groupOf("Jail"), "Restricted", "jail maps to the restricted group");
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t3.ok(mappingOf("Jail").priority > mappingOf("Senior Administrator").priority, "jail outranks every role");
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t3.ok(mappingOf("Moderator").priority > mappingOf("Veteran").priority, "the role order sets the rank");
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t3.ok(mappingOf("Veteran").priority > mappingOf("Player").priority, "the default role ranks lowest");
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t3.strictSame(mappingOf("Cluster Admin"), undefined, "the admin role keeps the factorio default group");
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const priorities = [...groupsPlugin.roleMappings.values()].map(mapping => mapping.priority);
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t3.strictSame(priorities.length, new Set(priorities).size, "priorities are unique");
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});
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t2.test(".handleSeedRequest() reuses mappings and keeps clear of other mappings", async t3 => {
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const { plugin, controller } = await startPlugin(t3);
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const groupsPlugin = GroupsPlugin.get(controller);
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groupsPlugin.roleMappings.set(new RoleMappingRecord(99, new Set([0, 1]), 5, 2, true));
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await plugin.handleSeedRequest();
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const first = new Map([...groupsPlugin.roleMappings.values()].map(mapping => [mapping.id, mapping.priority]));
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await plugin.handleSeedRequest();
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const second = new Map([...groupsPlugin.roleMappings.values()].map(mapping => [mapping.id, mapping.priority]));
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t3.strictSame(second, first, "seeding again reuses the mappings");
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t3.strictSame(groupsPlugin.roleMappings.get(99).priority, 2, "other mappings are left alone");
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t3.notOk([...first.values()].filter(priority => priority === 2).length > 1, "seed priorities skip taken ones");
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});
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t2.test(".init() adds every feature with its defaults", async t3 => {
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const { plugin } = await startPlugin(t3, { withPlugins: false });
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const records = await plugin.handleFeatureListRequest();
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t3.strictSame(records.map(record => record.id), features.map(feature => feature.name), "one record per feature");
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t3.ok(records.every(record => record.enabled && !Object.keys(record.values).length), "enabled with no overrides");
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});
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t2.test(".handleFeatureUpdateRequest() stores the values which differ from the default", async t3 => {
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const { plugin } = await startPlugin(t3, { withPlugins: false });
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const broadcasts = [];
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plugin.controller.subscriptions.broadcast = event => broadcasts.push(event);
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const record = await plugin.handleFeatureUpdateRequest(new messages.FeatureUpdateRequest(
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"death_markers", false, { show_map_markers: false, collect_corpses: true },
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));
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t3.strictSame(record.values, { show_map_markers: false }, "the default value is dropped");
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t3.equal(plugin.features.get("death_markers").enabled, false, "the feature is disabled");
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t3.strictSame(broadcasts.map(event => event.updates.map(update => update.id)), [["death_markers"]], "the update is broadcast");
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const subscription = await plugin.handleFeatureSubscription({ lastRequestTimeMs: record.updatedAtMs - 1 });
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t3.strictSame(subscription.updates.map(update => update.id), ["death_markers"], "subscribers catch up on the change");
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});
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t2.test(".handleFeatureUpdateRequest() rejects invalid values", async t3 => {
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const { plugin } = await startPlugin(t3, { withPlugins: false });
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await t3.rejects(
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plugin.handleFeatureUpdateRequest(new messages.FeatureUpdateRequest("death_markers", true, { unknown: 1 })),
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{ message: "Feature death_markers has no setting unknown" },
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);
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});
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t2.test(".init() keeps stored features across restarts", async t3 => {
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const databaseDirectory = t3.testdir();
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const { plugin } = await startPlugin(t3, { withPlugins: false, databaseDirectory });
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await plugin.handleFeatureUpdateRequest(new messages.FeatureUpdateRequest("afk_kick", false, { afk_minutes: 5 }));
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await plugin.onShutdown();
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const { plugin: restarted } = await startPlugin(t3, { withPlugins: false, databaseDirectory });
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const record = restarted.features.get("afk_kick");
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t3.strictSame([record.enabled, record.values], [false, { afk_minutes: 5 }], "the stored record is loaded");
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});
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t2.end();
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});
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