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https://github.com/PHIDIAS0303/ExpCluster.git
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Review points from Cooldude: - Feature.register(name[, config]) is required again and returns a feature object. Each feature has its config, its fields, and its overrides, so one registry holds all the data. Only the overrides are stored. On load each feature points at its own stored table again. - The methods are feature:guard(lib), feature:update_config(enabled, values), and feature:is_enabled(). Feature.get(name) looks up a feature, and commands flag the feature object. - update_config raises on_config_updated once per changed value, with the feature name, path, old value, and new value. The gui refresh only reacts to the "enabled" path. - apply only sets values. on_apply is gone. Lookup sets built from lists use Feature.to_set, which is cached by the list itself. A replaced list gets a new set, so the sets are also correct after a load. Protection exposes getters for its protected names and types. Web: settings use small inputs, the same size as the config pages. Fields are shaped like clusterio config field definitions. A field with an inputComponent renders the component registered with the web interface, so the role setting now uses core's role input, and other plugin inputs can be used later. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
146 lines
5.1 KiB
Lua
146 lines
5.1 KiB
Lua
--[[-- Gui - Quick Actions
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Adds a few buttons for common actions
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]]
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local Gui = require("modules/exp_gui")
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local Commands = require("modules/exp_commands")
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local Feature = require("modules/exp_scenario/features")
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local Roles = require("modules/exp_roles")
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local addon_artillery = require("modules/exp_scenario/commands/artillery")
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local addon_trains = require("modules/exp_scenario/commands/trains")
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local addon_teleport = require("modules/exp_scenario/commands/teleport")
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local addon_waterfill = require("modules/exp_scenario/commands/waterfill")
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local addon_surface = require("modules/exp_scenario/commands/surface")
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local addon_lawnmower = require("modules/exp_scenario/commands/lawnmower")
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local addon_home = require("modules/exp_scenario/commands/home")
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local addon_vlayer = require("modules/exp_scenario/commands/vlayer")
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local addon_repair = require("modules/exp_scenario/commands/repair")
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--- @class ExpGui_QuickActions.elements
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local Elements = {}
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--- @type table<string, { command: ExpCommand, element: ExpElement }>
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local Actions = {}
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--- @param command ExpCommand | function (this is needed because of the overload on commands)
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--- @param on_click? ExpElement.EventHandler<EventData.on_gui_click>
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local function new_quick_action(command, on_click)
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local command_name = command.name
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local element = Gui.define("quick_actions/" .. command_name)
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:draw{
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type = "button",
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caption = { "?",
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{ "exp-gui_quick-actions.caption-" .. command_name },
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command_name,
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},
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tooltip = { "?",
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{ "exp-gui_quick-actions.tooltip-" .. command_name },
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command.description,
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""
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},
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}
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:style{
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width = 160,
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}
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:on_click(on_click or function(_def, player, _element, _event)
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command(player)
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end)
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Elements[command_name] = element
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Actions[command_name] = {
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command = command --[[@as ExpCommand]],
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element = element,
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}
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end
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new_quick_action(addon_artillery.commands.artillery)
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new_quick_action(addon_trains.commands.set_trains_to_automatic)
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new_quick_action(addon_teleport.commands.spawn, function(def, player, element, event)
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addon_teleport.commands.spawn(player, player)
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end)
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new_quick_action(addon_waterfill.commands.waterfill)
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new_quick_action(addon_lawnmower.commands.lawnmower)
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new_quick_action(addon_surface.commands.clear_ground_items)
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new_quick_action(addon_surface.commands.clear_blueprints_surface)
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new_quick_action(addon_surface.commands.clear_blueprints)
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new_quick_action(addon_home.commands.home)
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new_quick_action(addon_home.commands.home_return)
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new_quick_action(addon_home.commands.set_home)
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new_quick_action(addon_home.commands.get_home)
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new_quick_action(addon_vlayer.commands.vlayer)
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new_quick_action(addon_repair.commands.repair)
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--- Container added to the left gui flow
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--- @class ExpGui_QuickActions.elements.container: ExpElement
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--- @field data table<LuaGuiElement, { [string]: LuaGuiElement }>
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Elements.container = Gui.define("quick_actions/container")
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:draw(function(def, parent)
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--- @cast def ExpGui_QuickActions.elements.container
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local player = Gui.get_player(parent)
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local container = Gui.elements.container(parent)
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local buttons = {}
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for name, action in pairs(Actions) do
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local button = action.element(container)
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button.visible = Commands.player_has_permission(player, action.command)
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buttons[name] = button
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end
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def.data[container] = buttons
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return container.parent
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end)
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--- Refresh all containers for a player
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function Elements.container.refresh_player(player)
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local allowed = {}
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for name, action in pairs(Actions) do
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allowed[name] = Commands.player_has_permission(player, action.command)
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end
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for _, container in Elements.container:tracked_elements(player) do
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local buttons = Elements.container.data[container]
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for name, visible in pairs(allowed) do
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buttons[name].visible = visible
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end
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end
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end
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--- Add the element to the left flow with a toolbar button
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Gui.add_left_element(Elements.container, false)
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Gui.toolbar.create_button{
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name = "toggle_quick_actions",
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left_element = Elements.container,
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sprite = "item/repair-pack",
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tooltip = { "exp-gui_quick-actions.tooltip-main" },
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visible = function(player, element)
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return Roles.player_has_permission(player, "exp_scenario.gui.tool")
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end
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}
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--- @param event { player_index: number }
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local function on_role_changed(event)
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local player = Gui.get_player(event)
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Elements.container.refresh_player(player)
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end
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--- Actions for commands of a disabled feature are hidden
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--- @param event EventData.ExpScenario.on_config_updated
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local function on_config_updated(event)
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if event.path ~= "enabled" then return end
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for _, player in pairs(game.connected_players) do
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Elements.container.refresh_player(player)
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end
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end
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return {
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elements = Elements,
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events = {
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[Roles.events.on_player_roles_changed] = on_role_changed,
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[Feature.events.on_config_updated] = on_config_updated,
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}
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}
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