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Review points from Cooldude: - Feature.register(name[, config]) is required again and returns a feature object. Each feature has its config, its fields, and its overrides, so one registry holds all the data. Only the overrides are stored. On load each feature points at its own stored table again. - The methods are feature:guard(lib), feature:update_config(enabled, values), and feature:is_enabled(). Feature.get(name) looks up a feature, and commands flag the feature object. - update_config raises on_config_updated once per changed value, with the feature name, path, old value, and new value. The gui refresh only reacts to the "enabled" path. - apply only sets values. on_apply is gone. Lookup sets built from lists use Feature.to_set, which is cached by the list itself. A replaced list gets a new set, so the sets are also correct after a load. Protection exposes getters for its protected names and types. Web: settings use small inputs, the same size as the config pages. Fields are shaped like clusterio config field definitions. A field with an inputComponent renders the component registered with the web interface, so the role setting now uses core's role input, and other plugin inputs can be used later. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
138 lines
7.3 KiB
Lua
138 lines
7.3 KiB
Lua
--- This file defines the different triggers for the chat bot
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-- @config Chat-Auto-Reply
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local ExpUtil = require("modules/exp_util")
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local Feature = require("modules/exp_scenario/features")
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local Async = require("modules/exp_util/async")
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local config_server_detail = require("modules.exp_legacy.config.server_detail") --- @dep config.server_detail
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local floor = math.floor
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local random = math.random
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local format_string = string.format
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local locale_reply = "exp_chat-auto-reply.chat-reply"
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local send_message_async =
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Async.register(function(player, message)
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if player == nil then
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game.print(message)
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else
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player.print(message)
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end
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end)
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local afk_time_units = {
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minutes = true,
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seconds = true,
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}
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return Feature.register("chat_auto_reply", {
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--- @type table<string, LocalisedString | fun(player: LuaPlayer, is_command: boolean): LocalisedString>
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messages = { --- @setting messages will trigger when ever the word is said
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["discord"] = { "info.discord", config_server_detail["discord"] },
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["expgaming"] = { "info.website", config_server_detail["website"] },
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["website"] = { "info.website", config_server_detail["website"] },
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["status"] = { "info.status", config_server_detail["status"] },
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["github"] = { "info.github", config_server_detail["github"] },
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["patreon"] = { "info.patreon", config_server_detail["patreon"] },
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["donate"] = { "info.patreon", config_server_detail["patreon"] },
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["command"] = { "info.custom-commands" },
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["commands"] = { "info.custom-commands" },
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["softmod"] = { "info.softmod" },
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["plugin"] = { "info.softmod" },
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["script"] = { "info.softmod" },
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["redmew"] = { "info.redmew" },
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["comfy"] = { "info.redmew" },
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["rhd"] = { "info.lhd" },
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["lhd"] = { "info.lhd" },
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["loop"] = { "exp_chat-auto-reply.reply-loops" },
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["roundabout"] = { "exp_chat-auto-reply.reply-loops" },
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["roundabouts"] = { "exp_chat-auto-reply.reply-loops" },
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["clusterio"] = { "exp_chat-auto-reply.reply-clusterio" },
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["players"] = function()
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return { "exp_chat-auto-reply.reply-players", #game.players }
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end,
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["online"] = function()
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return { "exp_chat-auto-reply.reply-online", #game.connected_players }
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end,
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["afk"] = function(player)
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local max = player
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for _, next_player in pairs(game.connected_players) do
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if max.afk_time < next_player.afk_time then
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max = next_player
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end
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end
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return { "exp_chat-auto-reply.reply-afk", max.name, ExpUtil.format_time_locale(max.afk_time, "long", afk_time_units) }
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end,
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},
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allow_command_prefix_for_messages = true, --- @setting allow_command_prefix_for_messages when true any message trigger will print to all player when prefixed
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command_admin_only = false, --- @setting command_admin_only when true will only allow chat commands for admins
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command_prefix = "!", --- @setting command_prefix prefix used for commands below and to print to all players (if enabled above)
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--- @type table<string, LocalisedString | fun(player: LuaPlayer, is_command: boolean): LocalisedString>
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commands = { --- @setting commands will trigger only when command prefix is given
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["dev"] = { "exp_chat-auto-reply.reply-dev" },
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["magic"] = { "exp_chat-auto-reply.reply-magic" },
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["aids"] = { "exp_chat-auto-reply.reply-aids" },
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["riot"] = { "exp_chat-auto-reply.reply-riot" },
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["lenny"] = { "exp_chat-auto-reply.reply-lenny" },
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["blame"] = function(player)
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local names = { "Cooldude2606", "arty714", "badgamernl", "mark9064", "aldldl", "Drahc_pro", player.name }
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for _, next_player in pairs(game.connected_players) do
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names[#names + 1] = next_player.name
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end
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return { "exp_chat-auto-reply.reply-blame", table.get_random(names) }
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end,
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["hodor"] = function()
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local options = { "?", ".", "!", "!!!" }
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return { "exp_chat-auto-reply.reply-hodor", table.get_random(options) }
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end,
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["evolution"] = function(player)
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return { "exp_chat-auto-reply.reply-evolution", format_string("%.2f", game.forces["enemy"].get_evolution_factor(player.surface)) }
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end,
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["makepopcorn"] = function(player)
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local timeout = floor(180 * (random() + 0.5))
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send_message_async:start_after(timeout, nil, { locale_reply, { "exp_chat-auto-reply.reply-popcorn-2", player.name } })
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return { locale_reply, { "exp_chat-auto-reply.reply-popcorn-1" } }
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end,
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["passsomesnaps"] = function(player)
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local timeout = floor(180 * (random() + 0.5))
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send_message_async:start_after(timeout, nil, { locale_reply, { "exp_chat-auto-reply.reply-snaps-2", player.name } })
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send_message_async:start_after(timeout * (random() + 0.5), nil, { locale_reply, { "exp_chat-auto-reply.reply-snaps-3", player.name } })
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return { locale_reply, { "exp_chat-auto-reply.reply-snaps-1" } }
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end,
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["makecocktail"] = function(player)
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local timeout = floor(180 * (random() + 0.5))
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send_message_async:start_after(timeout, nil, { locale_reply, { "exp_chat-auto-reply.reply-cocktail-2", player.name } })
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send_message_async:start_after(timeout * (random() + 0.5), nil, { locale_reply, { "exp_chat-auto-reply.reply-cocktail-3", player.name } })
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return { locale_reply, { "exp_chat-auto-reply.reply-cocktail-1" } }
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end,
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["makecoffee"] = function(player)
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local timeout = floor(180 * (random() + 0.5))
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send_message_async:start_after(timeout, nil, { locale_reply, { "exp_chat-auto-reply.reply-coffee-2", player.name } })
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return { locale_reply, { "exp_chat-auto-reply.reply-coffee-1" } }
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end,
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["orderpizza"] = function(player)
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local timeout = floor(180 * (random() + 0.5))
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send_message_async:start_after(timeout, nil, { locale_reply, { "exp_chat-auto-reply.reply-pizza-2", player.name } })
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send_message_async:start_after(timeout * (random() + 0.5), nil, { locale_reply, { "exp_chat-auto-reply.reply-pizza-3", player.name } })
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return { locale_reply, { "exp_chat-auto-reply.reply-pizza-1" } }
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end,
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["maketea"] = function(player)
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local timeout = floor(180 * (random() + 0.5))
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send_message_async:start_after(timeout, nil, { locale_reply, { "exp_chat-auto-reply.reply-tea-2", player.name } })
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return { locale_reply, { "exp_chat-auto-reply.reply-tea-1" } }
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end,
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["meadplease"] = function(player)
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local timeout = floor(180 * (random() + 0.5))
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send_message_async:start_after(timeout, nil, { locale_reply, { "exp_chat-auto-reply.reply-mead-2", player.name } })
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return { locale_reply, { "exp_chat-auto-reply.reply-mead-1" } }
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end,
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["passabeer"] = function(player)
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local timeout = floor(180 * (random() + 0.5))
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send_message_async:start_after(timeout, nil, { locale_reply, { "exp_chat-auto-reply.reply-beer-2", player.name } })
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return { locale_reply, { "exp_chat-auto-reply.reply-beer-1" } }
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end,
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},
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})
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