mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-11-13 16:14:52 +09:00
Review points from Cooldude: - Feature.register(name[, config]) is required again and returns a feature object. Each feature has its config, its fields, and its overrides, so one registry holds all the data. Only the overrides are stored. On load each feature points at its own stored table again. - The methods are feature:guard(lib), feature:update_config(enabled, values), and feature:is_enabled(). Feature.get(name) looks up a feature, and commands flag the feature object. - update_config raises on_config_updated once per changed value, with the feature name, path, old value, and new value. The gui refresh only reacts to the "enabled" path. - apply only sets values. on_apply is gone. Lookup sets built from lists use Feature.to_set, which is cached by the list itself. A replaced list gets a new set, so the sets are also correct after a load. Protection exposes getters for its protected names and types. Web: settings use small inputs, the same size as the config pages. Fields are shaped like clusterio config field definitions. A field with an inputComponent renders the component registered with the web interface, so the role setting now uses core's role input, and other plugin inputs can be used later. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
78 lines
2.9 KiB
Lua
78 lines
2.9 KiB
Lua
--[[-- Commands - Lawnmower
|
|
Adds a command that clean up biter corpse and nuclear hole
|
|
]]
|
|
|
|
local AABB = require("modules/exp_util/aabb")
|
|
local Commands = require("modules/exp_commands")
|
|
local Feature = require("modules/exp_scenario/features")
|
|
local Selection = require("modules/exp_util/selection")
|
|
local SelectArea = Selection.connect("ExpCommand_Lawnmower")
|
|
|
|
local feature = Feature.register("lawnmower", {
|
|
destroy_decoratives = false, --- @setting destroy_decoratives remove decoratives under entities when they are built
|
|
})
|
|
local config = feature.config
|
|
|
|
--- @class ExpCommand_Lawnmower.commands
|
|
local commands = {}
|
|
|
|
--- Toggle player selection mode for lawnmower
|
|
--- @class ExpCommands_Lawnmower.commands.lawnmower: ExpCommand
|
|
--- @overload fun(player: LuaPlayer)
|
|
commands.lawnmower = Commands.new("lawnmower", { "exp-commands_lawnmower.description" })
|
|
:add_flags{ feature = feature }
|
|
:register(function(player)
|
|
if SelectArea:stop(player) then
|
|
return Commands.status.success{ "exp_util.selection_exit", { "exp-commands_lawnmower.selection-name" } }
|
|
end
|
|
|
|
SelectArea:start(player)
|
|
return Commands.status.success{ "exp_util.selection_enter", { "exp-commands_lawnmower.selection-name" } }
|
|
end) --[[@as any]]
|
|
|
|
--- When an area is selected to be handled
|
|
SelectArea:on_selection(function(event)
|
|
local player = assert(game.get_player(event.player_index))
|
|
local area = AABB.expand(event.area)
|
|
local surface = event.surface
|
|
|
|
local entities = surface.find_entities_filtered{ area = area, type = "corpse" }
|
|
for _, entity in pairs(entities) do
|
|
if (entity.name ~= "transport-caution-corpse" and entity.name ~= "invisible-transport-caution-corpse") then
|
|
entity.destroy()
|
|
end
|
|
end
|
|
|
|
local replace_tiles = {}
|
|
local tiles = surface.find_tiles_filtered{ area = area, name = { "nuclear-ground" } }
|
|
for i, tile in pairs(tiles) do
|
|
replace_tiles[i] = { name = "grass-1", position = tile.position }
|
|
end
|
|
|
|
surface.set_tiles(replace_tiles)
|
|
surface.destroy_decoratives{ area = area }
|
|
|
|
player.print({ "exp-commands_lawnmower.complete", #replace_tiles }, Commands.print_settings.default)
|
|
end)
|
|
|
|
--- @param event EventData.on_built_entity | EventData.on_robot_built_entity | EventData.script_raised_built | EventData.script_raised_revive
|
|
local function destroy_decoratives(event)
|
|
if not config.destroy_decoratives then return end
|
|
local entity = event.entity
|
|
if entity.type ~= "entity-ghost" and entity.type ~= "tile-ghost" and entity.prototype.selectable_in_game then
|
|
entity.surface.destroy_decoratives{ area = entity.selection_box }
|
|
end
|
|
end
|
|
|
|
local e = defines.events
|
|
|
|
return feature:guard{
|
|
events = {
|
|
[e.on_built_entity] = destroy_decoratives,
|
|
[e.on_robot_built_entity] = destroy_decoratives,
|
|
[e.script_raised_built] = destroy_decoratives,
|
|
[e.script_raised_revive] = destroy_decoratives,
|
|
},
|
|
commands = commands,
|
|
}
|