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Features can now be enabled, disabled, and configured from the web UI while the game is running, without editing Lua files. The first five features covered are AFK Kick, Chat Auto Reply, Death Markers, Mine Depletion, and Station Auto Name. Lua side: module/features.lua holds each feature's defaults, keeps the overrides from the controller in storage, and patches them onto the config table in place. Features.guard skips a feature's handlers while it is disabled. The five config files move from exp_legacy into exp_scenario/module/config and their control files now read config at runtime instead of deciding at load which handlers to register. AFK Kick times are now in minutes. Controller side: features.ts lists the editable settings and their defaults. Overrides that differ from the default are stored in exp_scenario/features.json and guarded by the existing exp_scenario.config.view/edit permissions. The instance plugin sends them over rcon on start, on every change, and again after the controller restarts. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
226 lines
7.8 KiB
TypeScript
226 lines
7.8 KiB
TypeScript
import * as lib from "@clusterio/lib";
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import * as path from "node:path";
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import type { Controller, ControllerPluginContext } from "@clusterio/controller";
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import { RoleMetaRecord } from "@expcluster/roles";
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import { GroupRecord, GroupPermissions, RoleMappingRecord } from "@expcluster/permission-groups";
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import { ControllerPlugin as RolesPlugin } from "@expcluster/roles/dist/node/controller.js";
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import { ControllerPlugin as GroupsPlugin } from "@expcluster/permission-groups/dist/node/controller.js";
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import * as messages from "./messages.js";
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import { features, validateFeatureValues } from "./features.js";
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import { SeedRole, SeedGroup, seedRoles, seedGroups, flattenSeedPermissions } from "./seed.js";
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export class ControllerPlugin {
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controller: Controller;
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logger: lib.Logger;
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name: string;
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features!: lib.SubscribableDatastore<messages.FeatureRecord>;
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constructor(context: ControllerPluginContext) {
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this.controller = context.controller;
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this.logger = context.logger;
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this.name = context.plugin.name;
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}
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async init() {
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const databaseDirectory = this.controller.config.get("controller.database_directory");
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this.features = new lib.SubscribableDatastore(
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...await new lib.JsonIdDatastoreProvider(
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path.join(databaseDirectory, "exp_scenario", "features.json"),
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messages.FeatureRecord.fromJSON.bind(messages.FeatureRecord),
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).bootstrap()
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);
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// Features added since the last start begin with their defaults
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const missing = features.filter(feature => !this.features.has(feature.name));
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if (missing.length) {
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this.features.setMany(missing.map(feature => new messages.FeatureRecord(feature.name, true)));
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}
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this.controller.subscriptions.handle(messages.FeatureUpdatedEvent, this.handleFeatureSubscription.bind(this));
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this.features.on("update", this.featuresUpdated.bind(this));
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this.controller.handle(messages.SeedRequest, this.handleSeedRequest.bind(this));
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this.controller.handle(messages.FeatureListRequest, this.handleFeatureListRequest.bind(this));
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this.controller.handle(messages.FeatureUpdateRequest, this.handleFeatureUpdateRequest.bind(this));
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this.controller.hooks.shutdown.attach(this.name, this.onShutdown.bind(this));
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}
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async onShutdown() {
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await this.features.save();
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}
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featuresUpdated(updates: messages.FeatureRecord[]) {
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this.controller.subscriptions.broadcast(new messages.FeatureUpdatedEvent(updates));
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}
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async handleFeatureSubscription(request: lib.SubscriptionRequest) {
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const updates = [...this.features.values()].filter(feature => feature.updatedAtMs > request.lastRequestTimeMs);
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return updates.length ? new messages.FeatureUpdatedEvent(updates) : null;
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}
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async handleFeatureListRequest() {
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return [...this.features.values()];
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}
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async handleFeatureUpdateRequest(request: messages.FeatureUpdateRequest) {
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let values;
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try {
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values = validateFeatureValues(request.id, request.values);
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} catch (err: any) {
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throw new lib.RequestError(err.message);
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}
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const feature = new messages.FeatureRecord(request.id, request.enabled, values);
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this.features.set(feature);
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return feature;
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}
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/**
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* Create the roles and permission groups the scenario shipped with.
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*
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* Roles which already exist by name are reused and only gain the seed
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* permissions, groups which already exist by name are reset to the seed.
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*/
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async handleSeedRequest() {
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const rolesPlugin = RolesPlugin.get(this.controller);
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const groupsPlugin = GroupsPlugin.get(this.controller);
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if (!rolesPlugin || !groupsPlugin) {
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throw new lib.RequestError("Seeding requires the exp_roles and exp_groups plugins");
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}
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const roleIds = new Map<string, number>();
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for (const [index, seedRole] of seedRoles.entries()) {
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const role = this.seedRole(seedRole);
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if (!role) {
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continue;
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}
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roleIds.set(seedRole.name, role.id);
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rolesPlugin.roleMeta.set(new RoleMetaRecord(
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role.id,
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index + 1,
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seedRole.priority ?? 0,
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seedRole.shortHand,
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"",
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seedRole.color,
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seedRole.autoAssignHours === undefined ? null : seedRole.autoAssignHours * 3600000,
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seedRole.blockAutoAssign ?? false,
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));
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}
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const groupIds = new Map<string, number>();
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for (const seedGroup of seedGroups) {
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groupIds.set(seedGroup.name, this.seedGroup(groupsPlugin, seedGroup).id);
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}
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this.seedRoleMappings(groupsPlugin, roleIds, groupIds);
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this.logger.info(`Seeded ${roleIds.size} roles and ${groupIds.size} permission groups`);
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}
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/** Find or create the clusterio role for a seed role, returns undefined if it has no role to use. */
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seedRole(seedRole: SeedRole) {
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const roles = this.controller.roles;
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if (seedRole.isAdmin) {
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return roles.get(lib.Role.DefaultAdminRoleId);
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}
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if (seedRole.isDefault) {
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const defaultRoleId = this.controller.config.get("controller.default_role_id");
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return defaultRoleId !== null ? roles.get(defaultRoleId) : undefined;
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}
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const permissions = flattenSeedPermissions(seedRole);
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for (const permission of permissions) {
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if (!lib.permissions.has(permission)) {
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this.logger.warn(`Seed role ${seedRole.name} grants unknown permission ${permission}`);
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}
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}
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let role = [...roles.valuesMutable()].find(other => other.name === seedRole.name);
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if (role) {
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for (const permission of permissions) {
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role.permissions.add(permission);
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}
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} else {
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const id = Math.max(5, ...[...roles.keys()].map(other => other + 1));
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role = new lib.Role(id, seedRole.name, "", permissions);
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this.logger.info(`Created role ${seedRole.name}`);
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}
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roles.set(role);
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return role;
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}
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/** Find or create the permission group for a seed group. */
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seedGroup(groupsPlugin: GroupsPlugin, seedGroup: SeedGroup) {
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const permissions = new GroupPermissions(seedGroup.isBlacklist, [...seedGroup.inputActions]);
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const existing = [...groupsPlugin.groups.values()].find(other => other.name === seedGroup.name);
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const group = new GroupRecord(existing?.id ?? newId(groupsPlugin.groups), seedGroup.name, permissions);
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if (!existing) {
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this.logger.info(`Created permission group ${seedGroup.name}`);
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}
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groupsPlugin.groups.set(group);
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return group;
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}
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/**
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* Map each seed role onto its seed group.
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*
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* The mapping with the highest priority decides a player's group, so the
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* priorities follow how exp_roles picks a player's highest role: role
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* priority first, then the role order.
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*/
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seedRoleMappings(groupsPlugin: GroupsPlugin, roleIds: Map<string, number>, groupIds: Map<string, number>) {
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// Lowest role first, so the mapping priority rises with the role
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const ranked = seedRoles
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.filter(seedRole => seedRole.group !== undefined && roleIds.has(seedRole.name))
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.reverse()
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.sort((a, b) => (a.priority ?? 0) - (b.priority ?? 0));
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const seededRoleIds = new Set(ranked.map(seedRole => roleIds.get(seedRole.name)!));
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// A mapping of a single seed role is reused, every other mapping keeps its priority
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const existing = new Map<number, RoleMappingRecord>();
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const taken = new Set<number>();
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for (const mapping of groupsPlugin.roleMappings.values()) {
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const [roleId] = mapping.roleIds;
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if (mapping.roleIds.size === 1 && seededRoleIds.has(roleId)) {
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existing.set(roleId, mapping);
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} else {
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taken.add(mapping.priority);
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}
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}
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const mappings = [];
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let priority = 0;
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for (const seedRole of ranked) {
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priority += 1;
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while (taken.has(priority)) {
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priority += 1;
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}
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const roleId = roleIds.get(seedRole.name)!;
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mappings.push(new RoleMappingRecord(
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existing.get(roleId)?.id ?? newId(groupsPlugin.roleMappings),
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new Set([roleId]),
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groupIds.get(seedRole.group!)!,
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priority,
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true,
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));
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}
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groupsPlugin.roleMappings.setMany(mappings);
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return mappings;
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}
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}
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export default async function (context: ControllerPluginContext) {
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await new ControllerPlugin(context).init();
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}
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function newId(datastore: { has(id: number): boolean }) {
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let id = Math.random() * 2 ** 31 | 0;
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while (datastore.has(id)) {
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id = Math.random() * 2 ** 31 | 0;
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}
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return id;
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}
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