The toolbar order, favourites, and open panels were saved into exp_legacy's PlayerData, which was never synced, and the file doing so was no longer loaded. When a player leaves, the lua side now sends Gui.toolbar.get_state as json compressed with helpers.encode_string, and the controller stores the string on the player record. When the player joins again the instance plugin sends the stored string over rcon to exp_scenario.player_settings.receive_toolbar, which decodes it and calls Gui.toolbar.set_state. exp_gui builds the toolbar in on_player_joined_game, so it exists by the time the rcon arrives. A string which does not decode, or a state naming buttons which no longer exist, is logged and ignored rather than raising in the game. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ExpGaming Clusterio Repository
Explosive Gaming
Explosive Gaming (often ExpGaming) is a server hosting community with a strong focus on Factorio and games with similar themes. We are best known for our weekly reset Factorio server with a vanilla+ scenario where we add new features and mechanics that are balanced with base game progression. Although our servers tend to attract the more experienced players, our servers are open to everyone. You can find us through our website, discord, or the public server list with the name ExpGaming.
Installation
This is a plugin collection for Clusterio which implements all our scenario features.
To use this plugin you must have a clusterio instance running, see here for clusterio installation instructions.
This module is currently not published and therefore can not be installed via npm. Instead follow the steps for building from source
Building from source
- Create a
external_pluginsdirectory within your clusterio instance. - Clone this repository into that directory:
git clone https://github.com/explosivegaming/ExpCluster - Install the package dev dependencies:
pnpm install(pnpmis recommended overnpm) - Add supported plugins will be loaded on next controller / host restart.
Contributing
See Contributing for how to make pull requests and issues.
Details of the scenario can also be seen on Wiki.
For the locale, access to Translation.
Releases
| Release* | Release Name | Factorio Version** |
|---|---|---|
| 7.0 | Clusterio Plugin (Beta) | 2.1.7 |
| 6.4 | Farewell Factorio 1.1 | 1.1.110 |
| 6.3 | Feature Bundle 2: Electric Boogaloo | 1.1.101 |
| 6.2 | Mega Feature Bundle | 1.1.32 |
| 6.1 | External Data Overhaul | 1.0.0 |
| 6.0 | Gui / 0.18 Overhaul | 0.18.17 |
| 5.10 | Data Store Rewrite | 0.17.71 |
| 5.9 | Control Modules and Documentation | 0.17.63 |
| 5.8 | Home and Chat Bot | 0.17.47 |
| 5.7 | Warp System | 0.17.47 |
| 5.6 | Information Guis | 0.17.44 |
| 5.5 | Gui System | 0.17.43 |
| 5.4 | Admin Controls | 0.17.32 |
| 5.3 | Custom Roles | 0.17.28 |
| 5.2 | Quality of life | 0.17.22 |
| 5.1 | Permission Groups | 0.17.13 |
| 5.0 | 0.17 Overhaul | 0.17 |
| 4.0 | Softmod Manager | 0.16.51 |
| 3.0 | 0.16 Overhaul | 0.16 |
| 2.0 | Localization and clean up | 0.15 |
| 1.0 | Modulation | 0.15 |
| 0.1 | First Tracked Version | 0.14 |
* Scenario patch releases have been omitted and can be found here.
** Factorio versions show the version they were made for, often the minimum requirement to run the scenario.
License
The Explosive Gaming codebase is licensed under the MIT