Files
factorio-expcluster/exp_scenario/module/gui/readme.lua
T
bbassieandClaude Opus 5.5 a6c453a88e Add a community_details feature for the community name and links
The community name, Discord, website, status, GitHub, and Patreon links
lived in exp_legacy/config/server_detail.lua, so changing them meant
editing the scenario. They are now the community_details feature and can
be edited from the Scenario Features page.

Chat auto reply, help bubbles, and the readme read the live config
instead of copying the values when the file loads, so an edit shows up
without a restart. Help bubbles store the location name in their task
and build the messages each cycle; the readme tab tooltip can be a
function which is called when the readme opens.

Every feature gets an enabled switch from the framework. There is no
sensible meaning for a disabled community name, so the values are
always used and the feature description says the switch does nothing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:10:22 +00:00

733 lines
26 KiB
Lua

--[[-- Gui Module - Readme
Adds a main gui that contains important information about the server.
]]
local ExpUtil = require("modules/exp_util")
local Gui = require("modules/exp_gui")
local Roles = require("modules/exp_roles")
local Commands = require("modules/exp_commands")
local PlayerData = require("modules.exp_legacy.expcore.player_data")
local ExpServerList = require("modules/exp_server_list")
local community = require("modules/exp_scenario/config/community_details").config
local format_number = require("util").format_number
local format_time = ExpUtil.format_time_factory_locale{ format = "long", days = true, hours = true, minutes = true }
local frame_width = 595
local title_width = 270
local scroll_height = 275
local description_length = 120
--- Cut a string to a number of bytes without splitting a utf8 character
--- @param str string
--- @param length number
--- @return string
local function shorten(str, length)
if #str <= length then
return str
end
local next_byte = str:byte(length + 1)
while length > 0 and next_byte >= 0x80 and next_byte < 0xC0 do
length = length - 1
next_byte = str:byte(length + 1)
end
return str:sub(1, length) .. "..."
end
--- @class ExpGui_Readme.elements
local Elements = {}
--- @type table<number, { caption: LocalisedString, tooltip: LocalisedString | (fun(): LocalisedString), element: ExpElement }>
local tabs = {}
--- Register a readme tab
--- @param caption LocalisedString
--- @param tooltip LocalisedString | fun(): LocalisedString Functions are called when the readme opens
--- @param element ExpElement
local function define_tab(caption, tooltip, element)
tabs[#tabs + 1] = { caption = caption, tooltip = tooltip, element = element }
end
--- Create a title section table
--- @class ExpGui_Readme.elements.title_table: ExpElement
--- @overload fun(parent: LuaGuiElement, bar_size: number, caption: LocalisedString, column_count: number): LuaGuiElement
Elements.title_table = Gui.define("readme/title_table")
:draw(function(_, parent, bar_size, caption, column_count)
Gui.elements.title_label(parent, bar_size, caption)
return parent.add{
type = "table",
column_count = column_count,
style = "bordered_table",
}
end)
:style{
padding = 0,
cell_padding = 0,
vertical_align = "center",
horizontally_stretchable = true,
} --[[@as any]]
--- Scroll pane used for title tables
--- @class ExpGui_Readme.elements.title_table_scroll: ExpElement
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
Elements.title_table_scroll = Gui.define("readme/title_table_scroll")
:draw{
type = "scroll-pane",
direction = "vertical",
horizontal_scroll_policy = "never",
vertical_scroll_policy = "auto",
style = "scroll_pane_under_subheader",
}
:style{
padding = { 1, 3 },
maximal_height = scroll_height,
horizontally_stretchable = true,
} --[[@as any]]
--- Sub content frame
--- @class ExpGui_Readme.elements.sub_content: ExpElement
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
Elements.sub_content = Gui.define("readme/sub_content")
:draw{
type = "frame",
direction = "vertical",
style = "inside_deep_frame",
}
:style{
horizontally_stretchable = true,
horizontal_align = "center",
padding = { 2, 2 },
top_margin = 2,
} --[[@as any]]
--- @class ExpGui_Readme.elements.join_server.elements
--- @field server_id number
--- Join server button
--- @class ExpGui_Readme.elements.join_server: ExpElement
--- @field data table<LuaGuiElement, ExpGui_Readme.elements.join_server.elements>
--- @overload fun(parent: LuaGuiElement, server: ExpServerList.Server): LuaGuiElement
Elements.join_server = Gui.define("readme/join_server")
:track_all_elements()
:draw(function(def, parent, server)
--- @cast def ExpGui_Readme.elements.join_server
--- @cast server ExpServerList.Server
local flow = parent.add{
type = "flow",
}
local button = flow.add{
type = "sprite-button",
sprite = "utility/circuit_network_panel",
hovered_sprite = "utility/circuit_network_panel",
style = "frame_action_button",
}
def.data[button] = {
server_id = server.id,
}
Elements.join_server.refresh(button, server)
return button
end)
:style{
size = 20,
padding = -1,
}
:on_click(function(def, player, button)
--- @cast def ExpGui_Readme.elements.join_server
local server = ExpServerList.get_server(def.data[button].server_id)
if server and ExpServerList.is_online(server) then
ExpServerList.request_connection(player, server, true)
end
end) --[[@as any]]
--- Refresh join server button
--- @param button LuaGuiElement
--- @param server ExpServerList.Server?
function Elements.join_server.refresh(button, server)
local current = ExpServerList.get_current()
local status, detail = "Online", nil
if not server or not ExpServerList.is_online(server) then
status = "Offline"
elseif current and server.id == current.id then
status = "Current"
elseif current and server.factorio_version ~= current.factorio_version then
status, detail = "Version", server.factorio_version
elseif server.has_password then
status = "Password"
elseif current and server.mod_pack_name ~= current.mod_pack_name then
status, detail = "Modded", server.mod_pack_name
end
-- Factorio drops nil parameters, which would shift the player count into __1__
local player_count = server and server.player_count or 0
button.tooltip = { "exp-gui_readme.servers-connect-" .. status, detail or "", player_count }
if status == "Offline" or status == "Current" then
button.enabled = false
button.sprite = "utility/circuit_network_panel"
button.hovered_sprite = "utility/circuit_network_panel"
elseif status == "Version" then
button.enabled = false
button.sprite = "utility/shuffle"
button.hovered_sprite = "utility/shuffle"
elseif status == "Password" then
button.enabled = true
button.sprite = "utility/warning_white"
button.hovered_sprite = "utility/warning"
elseif status == "Modded" then
button.enabled = true
button.sprite = "utility/downloading_white"
button.hovered_sprite = "utility/downloading"
else
button.enabled = true
button.sprite = "utility/circuit_network_panel"
button.hovered_sprite = "utility/circuit_network_panel"
end
end
--- Refresh all join buttons
function Elements.join_server.refresh_all()
for _, button in Elements.join_server:tracked_elements() do
local server_id = Elements.join_server.data[button].server_id
Elements.join_server.refresh(button, ExpServerList.get_server(server_id))
end
end
--- Welcome tab
define_tab(
{ "exp-gui_readme.welcome-tab" },
function() return { "exp-gui_readme.welcome-tooltip", community.community_name } end,
Gui.define("readme/welcome")
:draw(function(_, parent)
local player = Gui.get_player(parent)
local server_details = {
name = community.community_name .. " S0 - Local",
welcome = "Failed to load description: disconnected from the controller.",
reset_time = "Not Set",
}
local current = ExpServerList.get_current()
if current then
server_details = {
name = current.name,
welcome = current.welcome ~= "" and current.welcome or { "exp-gui_readme.welcome-default" },
reset_time = current.reset_time ~= "" and current.reset_time or "Not Set",
}
end
local container = parent.add{ type = "flow", direction = "vertical" }
local top_flow = container.add{ type = "flow" }
top_flow.add{ type = "sprite", sprite = "file/modules/exp_scenario/gui/logo.png" }
local center_flow = top_flow.add{ type = "flow", direction = "vertical" }
center_flow.style.horizontal_align = "center"
Gui.elements.centered_label(center_flow, 380, { "exp-gui_readme.welcome-title", server_details.name })
Gui.elements.centered_label(center_flow, 380, server_details.welcome)
top_flow.add{ type = "sprite", sprite = "file/modules/exp_scenario/gui/logo.png" }
Gui.elements.bar(container)
container.add{ type = "flow" }.style.height = 4
local role_names = {}
for i, role in ipairs(Roles.sort_roles(Roles.get_player_roles(player))) do
role_names[i] = role.name
end
Gui.elements.centered_label(
Elements.sub_content(container),
frame_width,
{
"exp-gui_readme.welcome-general",
community.community_name,
format_time(game.tick),
server_details.reset_time,
}
)
Gui.elements.centered_label(
Elements.sub_content(container),
frame_width,
{
"exp-gui_readme.welcome-roles",
table.concat(role_names, ", "),
}
)
Gui.elements.centered_label(
Elements.sub_content(container),
frame_width,
{ "exp-gui_readme.welcome-chat" }
)
return container
end) --[[@as any]]
)
--- Rules tab
define_tab(
{ "exp-gui_readme.rules-tab" },
{ "exp-gui_readme.rules-tooltip" },
Gui.define("readme/rules")
:draw(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" }
Gui.elements.title_label(container, title_width - 3, { "exp-gui_readme.rules-tab" })
Gui.elements.centered_label(container, frame_width, { "exp-gui_readme.rules-general" })
Gui.elements.bar(container)
container.add{ type = "flow" }
local rules = Gui.elements.scroll_table(container, scroll_height, 1)
rules.style = "bordered_table"
local rules_style = rules.style --[[@as LuaStyle]]
rules_style.cell_padding = 4
for i = 1, 15 do
Gui.elements.centered_label(rules, frame_width - 30, { "exp-gui_readme.rules-" .. i })
end
return container
end) --[[@as any]]
)
--- Commands tab
define_tab(
{ "exp-gui_readme.commands-tab" },
{ "exp-gui_readme.commands-tooltip" },
Gui.define("readme/commands")
:draw(function(_, parent)
local player = Gui.get_player(parent)
local container = parent.add{ type = "flow", direction = "vertical" }
Gui.elements.title_label(container, title_width - 20, { "exp-gui_readme.commands-tab" })
Gui.elements.centered_label(container, frame_width, { "exp-gui_readme.commands-general" })
Gui.elements.bar(container)
container.add{ type = "flow" }
local commands = Gui.elements.scroll_table(container, scroll_height, 2)
commands.style = "bordered_table"
local commands_style = commands.style --[[@as LuaStyle]]
commands_style.cell_padding = 0
for name, command in pairs(Commands.list_for_player(player)) do
Gui.elements.centered_label(commands, 120, name)
Gui.elements.centered_label(commands, 450, command.description)
end
return container
end) --[[@as any]]
)
--- Servers tab
define_tab(
{ "exp-gui_readme.servers-tab" },
{ "exp-gui_readme.servers-tooltip" },
Gui.define("readme/servers")
:draw(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" }
Gui.elements.title_label(container, title_width - 10, { "exp-gui_readme.servers-tab" })
Gui.elements.centered_label(container, frame_width, { "exp-gui_readme.servers-general" })
Gui.elements.bar(container)
container.add{ type = "flow" }
local scroll_pane = Elements.title_table_scroll(container)
scroll_pane.style.maximal_height = scroll_height + 20
local factorio_servers = Elements.title_table(scroll_pane, 225, { "exp-gui_readme.servers-factorio" }, 3)
for _, server in ipairs(ExpServerList.get_servers()) do
local description = shorten(server.description, description_length)
local tooltip = description ~= server.description and server.description or nil
Gui.elements.centered_label(factorio_servers, 110, server.display_name)
Gui.elements.centered_label(factorio_servers, 436, description, tooltip)
Elements.join_server(factorio_servers, server)
end
local external_links = Elements.title_table(scroll_pane, 235, { "exp-gui_readme.servers-external" }, 2)
for _, key in ipairs{ "discord", "website", "patreon", "status", "github" } do
Gui.elements.centered_label(external_links, 110, key:gsub("^%l", string.upper))
Gui.elements.centered_label(external_links, 460, community[key], { "exp-gui_readme.servers-open-in-browser" })
end
return container
end) --[[@as any]]
)
--- Backers tab
--- Content area for the backers tab
define_tab(
{ "exp-gui_readme.backers-tab" },
{ "exp-gui_readme.backers-tooltip" },
Gui.define("readme/backers")
:draw(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" }
Gui.elements.title_label(container, title_width - 10, { "exp-gui_readme.backers-tab" })
Gui.elements.centered_label(container, frame_width, { "exp-gui_readme.backers-general" })
Gui.elements.bar(container)
container.add{ type = "flow" }
local groups = {
{
roles = { "Senior Administrator", "Administrator" },
title = { "exp-gui_readme.backers-management" },
width = 230,
players = {}, --- @type string[]
},
{
roles = { "Board Member", "Senior Backer" },
title = { "exp-gui_readme.backers-board" },
width = 145,
players = {}, --- @type string[]
},
{
roles = { "Sponsor", "Supporter" },
title = { "exp-gui_readme.backers-backers" },
width = 196,
players = {}, --- @type string[]
},
{
roles = { "Moderator", "Trainee" },
title = { "exp-gui_readme.backers-staff" },
width = 235,
players = {}, --- @type string[]
},
{
roles = {},
time = 3 * 3600 * 60,
title = { "exp-gui_readme.backers-active" },
width = 235,
players = {}, --- @type string[]
},
}
local done = {}
-- Fill groups from the players who hold the roles, a player can be in more than one group
for _, group in ipairs(groups) do
local seen = {}
for _, role_name in ipairs(group.roles) do
local role = Roles.get_role_by_name(role_name)
for _, player_name in ipairs(role and role:get_player_names() or {}) do
if not seen[player_name] then
seen[player_name] = true
done[player_name] = true
group.players[#group.players + 1] = player_name
end
end
end
end
-- Fill active player group
for _, player in pairs(game.players) do
if not done[player.name] then
for _, group in ipairs(groups) do
if group.time and player.online_time > group.time then
group.players[#group.players + 1] = player.name
end
end
end
end
local scroll_pane = Elements.title_table_scroll(container)
for _, group in ipairs(groups) do
if #group.players > 0 then
local backers_table = Elements.title_table(scroll_pane, group.width, group.title, 4)
for _, player_name in ipairs(group.players) do
Gui.elements.centered_label(backers_table, 140, player_name)
end
if #group.players < 4 then
for i = 1, 4 - #group.players do
Gui.elements.centered_label(backers_table, 140)
end
end
end
end
return container
end) --[[@as any]]
)
--- @class (exact) ExpGui_Readme.elements.readme_data.param table
--- @field scroll_pane LuaGuiElement
--- @field player LuaPlayer
--- @field player_name string
--- @field children table
--- @field title LocalisedString
--- @field locale_prefix string
--- @field default_stringify fun(value: any): string
--- @field columns number
--- @field title_width number
--- @field column_width number
--- @field extra_rows fun(data_table: LuaGuiElement)?
--- Render a player data category
--- @param opts ExpGui_Readme.elements.readme_data.param
local function render_data_category(opts)
local data_table = Elements.title_table(opts.scroll_pane, opts.title_width, opts.title, opts.columns)
if opts.extra_rows then
opts.extra_rows(data_table)
end
for name, child in pairs(opts.children) do
local metadata = child.metadata
if not metadata.permission or Roles.player_has_permission(opts.player, metadata.permission) then
local value = child:get(opts.player_name)
if value ~= nil or metadata.show_always then
if metadata.stringify_short then
value = metadata.stringify_short(value)
elseif metadata.stringify then
value = metadata.stringify(value)
else
value = opts.default_stringify(value)
end
local tooltip = metadata.tooltip or { opts.locale_prefix .. name .. "-tooltip" }
Gui.elements.centered_label(
data_table, 150,
metadata.name or { opts.locale_prefix .. name },
tooltip
)
Gui.elements.centered_label(
data_table, opts.column_width,
{ "exp-gui_readme.data-format", value, metadata.unit or "" },
metadata.value_tooltip or { "?", { opts.locale_prefix .. name .. "-value-tooltip" }, tooltip }
)
end
end
end
end
--- Content area for the player data tab
define_tab(
{ "exp-gui_readme.data-tab" },
{ "exp-gui_readme.data-tooltip" },
Gui.define("readme/data")
:draw(function(_, parent)
local container = parent.add{ type = "flow", direction = "vertical" }
local player = Gui.get_player(parent)
local player_name = player.name
local enum = PlayerData.PreferenceEnum
local preference = PlayerData.DataSavingPreference:get(player_name)
local preference_meta = PlayerData.DataSavingPreference.metadata
preference = enum[preference]
Gui.elements.title_label(container, title_width, { "exp-gui_readme.data-tab" })
Gui.elements.centered_label(container, frame_width, { "exp-gui_readme.data-general" })
Gui.elements.bar(container)
container.add{ type = "flow" }
local scroll_pane = Elements.title_table_scroll(container)
render_data_category{
scroll_pane = scroll_pane,
player = player,
player_name = player_name,
children = PlayerData.Required.children,
title = { "exp-gui_readme.data-required" },
locale_prefix = "exp-required.",
columns = 2,
title_width = 250,
column_width = 420,
default_stringify = tostring,
extra_rows = function(required)
Gui.elements.centered_label(required, 150, preference_meta.name, preference_meta.tooltip)
Gui.elements.centered_label(required, 420, { "expcore-data.preference-" .. enum[preference] }, preference_meta.value_tooltip)
end,
}
if preference <= enum.Settings then
render_data_category{
scroll_pane = scroll_pane,
player = player,
player_name = player_name,
children = PlayerData.Settings.children,
title = { "exp-gui_readme.data-settings" },
locale_prefix = "exp-settings.",
columns = 2,
title_width = 255,
column_width = 420,
default_stringify = function(value)
return tostring(value or "None set")
end,
}
end
if preference <= enum.Statistics then
render_data_category{
scroll_pane = scroll_pane,
player = player,
player_name = player_name,
children = PlayerData.Statistics.children,
title = { "exp-gui_readme.data-statistics" },
locale_prefix = "exp-statistics.",
columns = 4,
title_width = 250,
column_width = 130,
default_stringify = function(value)
return format_number(value or 0, false)
end,
}
end
local skip = {
DataSavingPreference = true,
Settings = true,
Statistics = true,
Required = true,
}
local count = 0
for _ in pairs(PlayerData.All.children) do
count = count + 1
end
if preference <= enum.All and count > 4 then
local misc = {}
for name, child in pairs(PlayerData.All.children) do
if not skip[name] then
misc[name] = child
end
end
render_data_category{
scroll_pane = scroll_pane,
player = player,
player_name = player_name,
children = misc,
title = { "exp-gui_readme.data-misc" },
locale_prefix = "",
columns = 2,
title_width = 232,
column_width = 420,
default_stringify = tostring,
}
end
return container
end) --[[@as any]]
)
--- @class ExpGui_Readme.elements.container.elements
--- @field pane LuaGuiElement
--- Main readme container
--- @class ExpGui_Readme.elements.container: ExpElement
--- @field data table<LuaGuiElement, ExpGui_Readme.elements.container.elements>
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
Elements.container = Gui.define("readme/container")
:track_all_elements()
:draw(function(def, parent)
--- @cast def ExpGui_Readme.elements.container
local container = parent.add{ name = def.name, type = "frame", style = "invisible_frame" }
local left_alignment = Gui.elements.aligned_flow(container, { vertical_align = "bottom" })
left_alignment.style.padding = { 32, 0, 0, 0 }
local left_side = left_alignment.add{ type = "frame", style = "character_gui_left_side" }
left_side.style.vertically_stretchable = true
left_side.style.padding = 0
left_side.style.width = 5
local pane = container.add{
name = "pane",
type = "tabbed-pane",
style = "frame_tabbed_pane",
}
for _, tab in ipairs(tabs) do
local tooltip = tab.tooltip
if type(tooltip) == "function" then
tooltip = tooltip()
end
local gui_tab = pane.add{
type = "tab",
style = "frame_tab",
caption = tab.caption,
tooltip = tooltip,
}
pane.add_tab(gui_tab, tab.element(pane))
end
def.data[container] = {
pane = pane,
}
return container
end)
:on_opened(function(def, player)
Gui.toolbar.set_button_toggled_state(Elements.toggle_button, player, true)
end)
:on_closed(function(def, player, element)
Gui.toolbar.set_button_toggled_state(Elements.toggle_button, player, false)
Gui.destroy_if_valid(element)
end)
--- Toggle button
Elements.toggle_button = Gui.toolbar.create_button{
name = "readme_toggle",
auto_toggle = true,
sprite = "virtual-signal/signal-info",
tooltip = { "exp-gui_readme.main-tooltip" },
visible = function(player)
return Roles.player_has_permission(player, "exp_scenario.gui.readme")
end,
}
:on_click(function(_, player)
local center = player.gui.center
local readme = center[Elements.container.name]
if readme then
player.opened = nil
else
player.opened = Elements.container(center)
end
end)
--- Open readme for new players
--- @param event EventData.on_player_created
local function open_readme(event)
local player = assert(game.get_player(event.player_index))
local element = Elements.container(player.gui.center)
element.pane.selected_tab_index = 1
player.opened = element
end
--- Clear stale readme
--- @param event EventData.on_player_joined_game | EventData.on_player_respawned
local function clear_readme(event)
local player = game.players[event.player_index]
if not player.opened then
Gui.destroy_if_valid(player.gui.center[Elements.container.name])
end
end
local e = defines.events
return {
elements = Elements,
events = {
[e.on_player_created] = open_readme,
[e.on_player_joined_game] = clear_readme,
[e.on_player_respawned] = clear_readme,
[ExpServerList.on_servers_updated] = Elements.join_server.refresh_all,
},
}