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The community name, Discord, website, status, GitHub, and Patreon links lived in exp_legacy/config/server_detail.lua, so changing them meant editing the scenario. They are now the community_details feature and can be edited from the Scenario Features page. Chat auto reply, help bubbles, and the readme read the live config instead of copying the values when the file loads, so an edit shows up without a restart. Help bubbles store the location name in their task and build the messages each cycle; the readme tab tooltip can be a function which is called when the readme opens. Every feature gets an enabled switch from the framework. There is no sensible meaning for a disabled community name, so the values are always used and the feature description says the switch does nothing. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
--[[-- Gui Module - Readme Adds a main gui that contains important information about the server. ]] local ExpUtil = require("modules/exp_util") local Gui = require("modules/exp_gui") local Roles = require("modules/exp_roles") local Commands = require("modules/exp_commands") local PlayerData = require("modules.exp_legacy.expcore.player_data") local ExpServerList = require("modules/exp_server_list") local community = require("modules/exp_scenario/config/community_details").config local format_number = require("util").format_number local format_time = ExpUtil.format_time_factory_locale{ format = "long", days = true, hours = true, minutes = true } local frame_width = 595 local title_width = 270 local scroll_height = 275 local description_length = 120 --- Cut a string to a number of bytes without splitting a utf8 character --- @param str string --- @param length number --- @return string local function shorten(str, length) if #str <= length then return str end local next_byte = str:byte(length + 1) while length > 0 and next_byte >= 0x80 and next_byte < 0xC0 do length = length - 1 next_byte = str:byte(length + 1) end return str:sub(1, length) .. "..." end --- @class ExpGui_Readme.elements local Elements = {} --- @type table<number, { caption: LocalisedString, tooltip: LocalisedString | (fun(): LocalisedString), element: ExpElement }> local tabs = {} --- Register a readme tab --- @param caption LocalisedString --- @param tooltip LocalisedString | fun(): LocalisedString Functions are called when the readme opens --- @param element ExpElement local function define_tab(caption, tooltip, element) tabs[#tabs + 1] = { caption = caption, tooltip = tooltip, element = element } end --- Create a title section table --- @class ExpGui_Readme.elements.title_table: ExpElement --- @overload fun(parent: LuaGuiElement, bar_size: number, caption: LocalisedString, column_count: number): LuaGuiElement Elements.title_table = Gui.define("readme/title_table") :draw(function(_, parent, bar_size, caption, column_count) Gui.elements.title_label(parent, bar_size, caption) return parent.add{ type = "table", column_count = column_count, style = "bordered_table", } end) :style{ padding = 0, cell_padding = 0, vertical_align = "center", horizontally_stretchable = true, } --[[@as any]] --- Scroll pane used for title tables --- @class ExpGui_Readme.elements.title_table_scroll: ExpElement --- @overload fun(parent: LuaGuiElement): LuaGuiElement Elements.title_table_scroll = Gui.define("readme/title_table_scroll") :draw{ type = "scroll-pane", direction = "vertical", horizontal_scroll_policy = "never", vertical_scroll_policy = "auto", style = "scroll_pane_under_subheader", } :style{ padding = { 1, 3 }, maximal_height = scroll_height, horizontally_stretchable = true, } --[[@as any]] --- Sub content frame --- @class ExpGui_Readme.elements.sub_content: ExpElement --- @overload fun(parent: LuaGuiElement): LuaGuiElement Elements.sub_content = Gui.define("readme/sub_content") :draw{ type = "frame", direction = "vertical", style = "inside_deep_frame", } :style{ horizontally_stretchable = true, horizontal_align = "center", padding = { 2, 2 }, top_margin = 2, } --[[@as any]] --- @class ExpGui_Readme.elements.join_server.elements --- @field server_id number --- Join server button --- @class ExpGui_Readme.elements.join_server: ExpElement --- @field data table<LuaGuiElement, ExpGui_Readme.elements.join_server.elements> --- @overload fun(parent: LuaGuiElement, server: ExpServerList.Server): LuaGuiElement Elements.join_server = Gui.define("readme/join_server") :track_all_elements() :draw(function(def, parent, server) --- @cast def ExpGui_Readme.elements.join_server --- @cast server ExpServerList.Server local flow = parent.add{ type = "flow", } local button = flow.add{ type = "sprite-button", sprite = "utility/circuit_network_panel", hovered_sprite = "utility/circuit_network_panel", style = "frame_action_button", } def.data[button] = { server_id = server.id, } Elements.join_server.refresh(button, server) return button end) :style{ size = 20, padding = -1, } :on_click(function(def, player, button) --- @cast def ExpGui_Readme.elements.join_server local server = ExpServerList.get_server(def.data[button].server_id) if server and ExpServerList.is_online(server) then ExpServerList.request_connection(player, server, true) end end) --[[@as any]] --- Refresh join server button --- @param button LuaGuiElement --- @param server ExpServerList.Server? function Elements.join_server.refresh(button, server) local current = ExpServerList.get_current() local status, detail = "Online", nil if not server or not ExpServerList.is_online(server) then status = "Offline" elseif current and server.id == current.id then status = "Current" elseif current and server.factorio_version ~= current.factorio_version then status, detail = "Version", server.factorio_version elseif server.has_password then status = "Password" elseif current and server.mod_pack_name ~= current.mod_pack_name then status, detail = "Modded", server.mod_pack_name end -- Factorio drops nil parameters, which would shift the player count into __1__ local player_count = server and server.player_count or 0 button.tooltip = { "exp-gui_readme.servers-connect-" .. status, detail or "", player_count } if status == "Offline" or status == "Current" then button.enabled = false button.sprite = "utility/circuit_network_panel" button.hovered_sprite = "utility/circuit_network_panel" elseif status == "Version" then button.enabled = false button.sprite = "utility/shuffle" button.hovered_sprite = "utility/shuffle" elseif status == "Password" then button.enabled = true button.sprite = "utility/warning_white" button.hovered_sprite = "utility/warning" elseif status == "Modded" then button.enabled = true button.sprite = "utility/downloading_white" button.hovered_sprite = "utility/downloading" else button.enabled = true button.sprite = "utility/circuit_network_panel" button.hovered_sprite = "utility/circuit_network_panel" end end --- Refresh all join buttons function Elements.join_server.refresh_all() for _, button in Elements.join_server:tracked_elements() do local server_id = Elements.join_server.data[button].server_id Elements.join_server.refresh(button, ExpServerList.get_server(server_id)) end end --- Welcome tab define_tab( { "exp-gui_readme.welcome-tab" }, function() return { "exp-gui_readme.welcome-tooltip", community.community_name } end, Gui.define("readme/welcome") :draw(function(_, parent) local player = Gui.get_player(parent) local server_details = { name = community.community_name .. " S0 - Local", welcome = "Failed to load description: disconnected from the controller.", reset_time = "Not Set", } local current = ExpServerList.get_current() if current then server_details = { name = current.name, welcome = current.welcome ~= "" and current.welcome or { "exp-gui_readme.welcome-default" }, reset_time = current.reset_time ~= "" and current.reset_time or "Not Set", } end local container = parent.add{ type = "flow", direction = "vertical" } local top_flow = container.add{ type = "flow" } top_flow.add{ type = "sprite", sprite = "file/modules/exp_scenario/gui/logo.png" } local center_flow = top_flow.add{ type = "flow", direction = "vertical" } center_flow.style.horizontal_align = "center" Gui.elements.centered_label(center_flow, 380, { "exp-gui_readme.welcome-title", server_details.name }) Gui.elements.centered_label(center_flow, 380, server_details.welcome) top_flow.add{ type = "sprite", sprite = "file/modules/exp_scenario/gui/logo.png" } Gui.elements.bar(container) container.add{ type = "flow" }.style.height = 4 local role_names = {} for i, role in ipairs(Roles.sort_roles(Roles.get_player_roles(player))) do role_names[i] = role.name end Gui.elements.centered_label( Elements.sub_content(container), frame_width, { "exp-gui_readme.welcome-general", community.community_name, format_time(game.tick), server_details.reset_time, } ) Gui.elements.centered_label( Elements.sub_content(container), frame_width, { "exp-gui_readme.welcome-roles", table.concat(role_names, ", "), } ) Gui.elements.centered_label( Elements.sub_content(container), frame_width, { "exp-gui_readme.welcome-chat" } ) return container end) --[[@as any]] ) --- Rules tab define_tab( { "exp-gui_readme.rules-tab" }, { "exp-gui_readme.rules-tooltip" }, Gui.define("readme/rules") :draw(function(_, parent) local container = parent.add{ type = "flow", direction = "vertical" } Gui.elements.title_label(container, title_width - 3, { "exp-gui_readme.rules-tab" }) Gui.elements.centered_label(container, frame_width, { "exp-gui_readme.rules-general" }) Gui.elements.bar(container) container.add{ type = "flow" } local rules = Gui.elements.scroll_table(container, scroll_height, 1) rules.style = "bordered_table" local rules_style = rules.style --[[@as LuaStyle]] rules_style.cell_padding = 4 for i = 1, 15 do Gui.elements.centered_label(rules, frame_width - 30, { "exp-gui_readme.rules-" .. i }) end return container end) --[[@as any]] ) --- Commands tab define_tab( { "exp-gui_readme.commands-tab" }, { "exp-gui_readme.commands-tooltip" }, Gui.define("readme/commands") :draw(function(_, parent) local player = Gui.get_player(parent) local container = parent.add{ type = "flow", direction = "vertical" } Gui.elements.title_label(container, title_width - 20, { "exp-gui_readme.commands-tab" }) Gui.elements.centered_label(container, frame_width, { "exp-gui_readme.commands-general" }) Gui.elements.bar(container) container.add{ type = "flow" } local commands = Gui.elements.scroll_table(container, scroll_height, 2) commands.style = "bordered_table" local commands_style = commands.style --[[@as LuaStyle]] commands_style.cell_padding = 0 for name, command in pairs(Commands.list_for_player(player)) do Gui.elements.centered_label(commands, 120, name) Gui.elements.centered_label(commands, 450, command.description) end return container end) --[[@as any]] ) --- Servers tab define_tab( { "exp-gui_readme.servers-tab" }, { "exp-gui_readme.servers-tooltip" }, Gui.define("readme/servers") :draw(function(_, parent) local container = parent.add{ type = "flow", direction = "vertical" } Gui.elements.title_label(container, title_width - 10, { "exp-gui_readme.servers-tab" }) Gui.elements.centered_label(container, frame_width, { "exp-gui_readme.servers-general" }) Gui.elements.bar(container) container.add{ type = "flow" } local scroll_pane = Elements.title_table_scroll(container) scroll_pane.style.maximal_height = scroll_height + 20 local factorio_servers = Elements.title_table(scroll_pane, 225, { "exp-gui_readme.servers-factorio" }, 3) for _, server in ipairs(ExpServerList.get_servers()) do local description = shorten(server.description, description_length) local tooltip = description ~= server.description and server.description or nil Gui.elements.centered_label(factorio_servers, 110, server.display_name) Gui.elements.centered_label(factorio_servers, 436, description, tooltip) Elements.join_server(factorio_servers, server) end local external_links = Elements.title_table(scroll_pane, 235, { "exp-gui_readme.servers-external" }, 2) for _, key in ipairs{ "discord", "website", "patreon", "status", "github" } do Gui.elements.centered_label(external_links, 110, key:gsub("^%l", string.upper)) Gui.elements.centered_label(external_links, 460, community[key], { "exp-gui_readme.servers-open-in-browser" }) end return container end) --[[@as any]] ) --- Backers tab --- Content area for the backers tab define_tab( { "exp-gui_readme.backers-tab" }, { "exp-gui_readme.backers-tooltip" }, Gui.define("readme/backers") :draw(function(_, parent) local container = parent.add{ type = "flow", direction = "vertical" } Gui.elements.title_label(container, title_width - 10, { "exp-gui_readme.backers-tab" }) Gui.elements.centered_label(container, frame_width, { "exp-gui_readme.backers-general" }) Gui.elements.bar(container) container.add{ type = "flow" } local groups = { { roles = { "Senior Administrator", "Administrator" }, title = { "exp-gui_readme.backers-management" }, width = 230, players = {}, --- @type string[] }, { roles = { "Board Member", "Senior Backer" }, title = { "exp-gui_readme.backers-board" }, width = 145, players = {}, --- @type string[] }, { roles = { "Sponsor", "Supporter" }, title = { "exp-gui_readme.backers-backers" }, width = 196, players = {}, --- @type string[] }, { roles = { "Moderator", "Trainee" }, title = { "exp-gui_readme.backers-staff" }, width = 235, players = {}, --- @type string[] }, { roles = {}, time = 3 * 3600 * 60, title = { "exp-gui_readme.backers-active" }, width = 235, players = {}, --- @type string[] }, } local done = {} -- Fill groups from the players who hold the roles, a player can be in more than one group for _, group in ipairs(groups) do local seen = {} for _, role_name in ipairs(group.roles) do local role = Roles.get_role_by_name(role_name) for _, player_name in ipairs(role and role:get_player_names() or {}) do if not seen[player_name] then seen[player_name] = true done[player_name] = true group.players[#group.players + 1] = player_name end end end end -- Fill active player group for _, player in pairs(game.players) do if not done[player.name] then for _, group in ipairs(groups) do if group.time and player.online_time > group.time then group.players[#group.players + 1] = player.name end end end end local scroll_pane = Elements.title_table_scroll(container) for _, group in ipairs(groups) do if #group.players > 0 then local backers_table = Elements.title_table(scroll_pane, group.width, group.title, 4) for _, player_name in ipairs(group.players) do Gui.elements.centered_label(backers_table, 140, player_name) end if #group.players < 4 then for i = 1, 4 - #group.players do Gui.elements.centered_label(backers_table, 140) end end end end return container end) --[[@as any]] ) --- @class (exact) ExpGui_Readme.elements.readme_data.param table --- @field scroll_pane LuaGuiElement --- @field player LuaPlayer --- @field player_name string --- @field children table --- @field title LocalisedString --- @field locale_prefix string --- @field default_stringify fun(value: any): string --- @field columns number --- @field title_width number --- @field column_width number --- @field extra_rows fun(data_table: LuaGuiElement)? --- Render a player data category --- @param opts ExpGui_Readme.elements.readme_data.param local function render_data_category(opts) local data_table = Elements.title_table(opts.scroll_pane, opts.title_width, opts.title, opts.columns) if opts.extra_rows then opts.extra_rows(data_table) end for name, child in pairs(opts.children) do local metadata = child.metadata if not metadata.permission or Roles.player_has_permission(opts.player, metadata.permission) then local value = child:get(opts.player_name) if value ~= nil or metadata.show_always then if metadata.stringify_short then value = metadata.stringify_short(value) elseif metadata.stringify then value = metadata.stringify(value) else value = opts.default_stringify(value) end local tooltip = metadata.tooltip or { opts.locale_prefix .. name .. "-tooltip" } Gui.elements.centered_label( data_table, 150, metadata.name or { opts.locale_prefix .. name }, tooltip ) Gui.elements.centered_label( data_table, opts.column_width, { "exp-gui_readme.data-format", value, metadata.unit or "" }, metadata.value_tooltip or { "?", { opts.locale_prefix .. name .. "-value-tooltip" }, tooltip } ) end end end end --- Content area for the player data tab define_tab( { "exp-gui_readme.data-tab" }, { "exp-gui_readme.data-tooltip" }, Gui.define("readme/data") :draw(function(_, parent) local container = parent.add{ type = "flow", direction = "vertical" } local player = Gui.get_player(parent) local player_name = player.name local enum = PlayerData.PreferenceEnum local preference = PlayerData.DataSavingPreference:get(player_name) local preference_meta = PlayerData.DataSavingPreference.metadata preference = enum[preference] Gui.elements.title_label(container, title_width, { "exp-gui_readme.data-tab" }) Gui.elements.centered_label(container, frame_width, { "exp-gui_readme.data-general" }) Gui.elements.bar(container) container.add{ type = "flow" } local scroll_pane = Elements.title_table_scroll(container) render_data_category{ scroll_pane = scroll_pane, player = player, player_name = player_name, children = PlayerData.Required.children, title = { "exp-gui_readme.data-required" }, locale_prefix = "exp-required.", columns = 2, title_width = 250, column_width = 420, default_stringify = tostring, extra_rows = function(required) Gui.elements.centered_label(required, 150, preference_meta.name, preference_meta.tooltip) Gui.elements.centered_label(required, 420, { "expcore-data.preference-" .. enum[preference] }, preference_meta.value_tooltip) end, } if preference <= enum.Settings then render_data_category{ scroll_pane = scroll_pane, player = player, player_name = player_name, children = PlayerData.Settings.children, title = { "exp-gui_readme.data-settings" }, locale_prefix = "exp-settings.", columns = 2, title_width = 255, column_width = 420, default_stringify = function(value) return tostring(value or "None set") end, } end if preference <= enum.Statistics then render_data_category{ scroll_pane = scroll_pane, player = player, player_name = player_name, children = PlayerData.Statistics.children, title = { "exp-gui_readme.data-statistics" }, locale_prefix = "exp-statistics.", columns = 4, title_width = 250, column_width = 130, default_stringify = function(value) return format_number(value or 0, false) end, } end local skip = { DataSavingPreference = true, Settings = true, Statistics = true, Required = true, } local count = 0 for _ in pairs(PlayerData.All.children) do count = count + 1 end if preference <= enum.All and count > 4 then local misc = {} for name, child in pairs(PlayerData.All.children) do if not skip[name] then misc[name] = child end end render_data_category{ scroll_pane = scroll_pane, player = player, player_name = player_name, children = misc, title = { "exp-gui_readme.data-misc" }, locale_prefix = "", columns = 2, title_width = 232, column_width = 420, default_stringify = tostring, } end return container end) --[[@as any]] ) --- @class ExpGui_Readme.elements.container.elements --- @field pane LuaGuiElement --- Main readme container --- @class ExpGui_Readme.elements.container: ExpElement --- @field data table<LuaGuiElement, ExpGui_Readme.elements.container.elements> --- @overload fun(parent: LuaGuiElement): LuaGuiElement Elements.container = Gui.define("readme/container") :track_all_elements() :draw(function(def, parent) --- @cast def ExpGui_Readme.elements.container local container = parent.add{ name = def.name, type = "frame", style = "invisible_frame" } local left_alignment = Gui.elements.aligned_flow(container, { vertical_align = "bottom" }) left_alignment.style.padding = { 32, 0, 0, 0 } local left_side = left_alignment.add{ type = "frame", style = "character_gui_left_side" } left_side.style.vertically_stretchable = true left_side.style.padding = 0 left_side.style.width = 5 local pane = container.add{ name = "pane", type = "tabbed-pane", style = "frame_tabbed_pane", } for _, tab in ipairs(tabs) do local tooltip = tab.tooltip if type(tooltip) == "function" then tooltip = tooltip() end local gui_tab = pane.add{ type = "tab", style = "frame_tab", caption = tab.caption, tooltip = tooltip, } pane.add_tab(gui_tab, tab.element(pane)) end def.data[container] = { pane = pane, } return container end) :on_opened(function(def, player) Gui.toolbar.set_button_toggled_state(Elements.toggle_button, player, true) end) :on_closed(function(def, player, element) Gui.toolbar.set_button_toggled_state(Elements.toggle_button, player, false) Gui.destroy_if_valid(element) end) --- Toggle button Elements.toggle_button = Gui.toolbar.create_button{ name = "readme_toggle", auto_toggle = true, sprite = "virtual-signal/signal-info", tooltip = { "exp-gui_readme.main-tooltip" }, visible = function(player) return Roles.player_has_permission(player, "exp_scenario.gui.readme") end, } :on_click(function(_, player) local center = player.gui.center local readme = center[Elements.container.name] if readme then player.opened = nil else player.opened = Elements.container(center) end end) --- Open readme for new players --- @param event EventData.on_player_created local function open_readme(event) local player = assert(game.get_player(event.player_index)) local element = Elements.container(player.gui.center) element.pane.selected_tab_index = 1 player.opened = element end --- Clear stale readme --- @param event EventData.on_player_joined_game | EventData.on_player_respawned local function clear_readme(event) local player = game.players[event.player_index] if not player.opened then Gui.destroy_if_valid(player.gui.center[Elements.container.name]) end end local e = defines.events return { elements = Elements, events = { [e.on_player_created] = open_readme, [e.on_player_joined_game] = clear_readme, [e.on_player_respawned] = clear_readme, [ExpServerList.on_servers_updated] = Elements.join_server.refresh_all, }, }