Files
bbassieandClaude Opus 5.5 54941b85aa Sync the toolbar of players through the controller
The toolbar order, favourites, and open panels were saved into
exp_legacy's PlayerData, which was never synced, and the file doing so
was no longer loaded. When a player leaves, the lua side now sends
Gui.toolbar.get_state as json compressed with helpers.encode_string,
and the controller stores the string on the player record.

When the player joins again the instance plugin sends the stored string
over rcon to exp_scenario.player_settings.receive_toolbar, which
decodes it and calls Gui.toolbar.set_state. exp_gui builds the toolbar
in on_player_joined_game, so it exists by the time the rcon arrives.
A string which does not decode, or a state naming buttons which no
longer exist, is logged and ignored rather than raising in the game.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 22:10:31 +00:00

12 lines
510 B
JavaScript

import path from "node:path";
import t from "tap";
import { reportLuaTests } from "../../test/lua/runner.js";
const envFile = path.join(import.meta.dirname, "module", "env.lua");
// Each file runs in its own lua state, and each test in a fresh environment
t.test("features.lua", t2 => reportLuaTests(t2, envFile, path.join(import.meta.dirname, "module", "features.lua")));
t.test("player_settings.lua", t2 => reportLuaTests(
t2, envFile, path.join(import.meta.dirname, "module", "player_settings.lua"),
));