utility/downloading_white was a 1.1 sprite. Neither 2.0 nor 2.1 has it,
so drawing the readme for a modded server crashed on_player_created.
utility/downloading exists in both, so no version check is needed.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
The plugin is now exp_player_statistics (@expcluster/player-statistics),
with the module, global, permission, route and database directory
renamed to match. The exp-statistics locale section keeps its name.
Every statistic is tracked unconditionally, so the enable flags are gone
from config.lua. Playtime and JoinCount are no longer counted in game:
clusterio already keeps online time and joins for each user, so the
controller fills them in from the user when a player's totals are
requested, and the web page does the same from the user list. They are
not stored or adjusted by the plugin.
The web table has a column picker, a multiple select with check boxes,
Select all and Reset buttons, showing "N statistics selected". The
choice is kept in local storage. The user page shows the statistics of
the player in a grid like the core player stats.
The readme statistics table drops its second title and uses the short
time format.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The tab listed the legacy player data, its required, settings and misc
groups and the data saving preference. None of that is synced or
relevant any more, so the tab is now Statistics and lists the totals
from exp_statistics in display order.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Remove the tracking and config from exp_legacy along with its
exp-statistics locale, which now ships with exp_statistics.
The player stats GUI stays in exp_scenario and reads the new module. It
uses the online player dropdown from exp_scenario's elements, so moving
it would make exp_statistics depend on exp_scenario, and its
exp_scenario.gui.playerdata permission is already in the seeded roles.
The readme data tab shows the statistics from the new module above the
remaining PlayerData.Statistics children, which is only LocalLanguage
now.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The community name, Discord, website, status, GitHub, and Patreon links
lived in exp_legacy/config/server_detail.lua, so changing them meant
editing the scenario. They are now the community_details feature and can
be edited from the Scenario Features page.
Chat auto reply, help bubbles, and the readme read the live config
instead of copying the values when the file loads, so an edit shows up
without a restart. Help bubbles store the location name in their task
and build the messages each cycle; the readme tab tooltip can be a
function which is called when the readme opens.
Every feature gets an enabled switch from the framework. There is no
sensible meaning for a disabled community name, so the values are
always used and the feature description says the switch does nothing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The controller and instance plugins are init functions with closures.
The controller batches refreshes with setMany and deleteMany, and the
instance gates updates on its status instead of a started flag.
short_name is now display_name. New always_on_top field sorts servers
first in get_servers. The record carries has_password from the game
password in factorio.settings, never the password itself, and the
description falls back to the one in factorio.settings. A controller
welcome is used when the instance has none, and the readme falls back
to a default welcome from the locale.
Lua gets is_synced for connect.lua. The readme passes an empty detail
instead of nil to the join tooltip so the player count stays in __2__,
restores the Password status, shows the welcome title as a centered
label and shortens long descriptions with the full text as a tooltip.
The Lua tests assert the lookups they index, which fixes the lint.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The controller keeps a record per instance with its name, mod pack,
Factorio version, players online, status and address, and the instance
plugin pushes the list into lua over rcon. The readme and the connect
commands read it through modules/exp_server_list, so expcore/external
and its hardcoded server fallback are removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>