Commit Graph
83 Commits
Author SHA1 Message Date
bbassieandClaude Opus 5.5 4bc1773c82 Address review: page layout, five more features, framework changes
Framework:
- Intervals are gone. Update periods are hardcoded on_nth_tick values
  again, since nobody has needed to change them.
- apply is a single loop over the declared fields and logs a warning
  when an override is invalid. receive_update also warns about
  unknown keys.
- Nested tables are addressed as "section.key". Lists of strings can be
  overridden. Features.optional declares a value with no default.
- Features.on_apply rebuilds values derived from the config, such as
  lookup sets. It also runs during on_load.

exp_roles is assumed to be present:
- AFK Kick picks a role (active_role_id) instead of a custom check
  function.
- Chat Auto Reply, Protection, and Nuke Protection no longer take a
  permission as a setting.

New features, each chosen for an edge case:
- Discord Alerts: conditional handlers, and a command map that becomes
  a list.
- Entity Protection: lists turned into sets at load, and bookkeeping
  that must keep running while disabled.
- Nuke Protection: config keyed by defines, flattened to a banned items
  list.
- Popups: one config shared by two control files.
- Spawn Area: nested sections, and settings that only apply when the
  map is created.

Page: now laid out like the role page. It has a search across every
setting, one long list with a sticky sidebar to jump between sections,
and the enabled switch separated at the front of each header with
Reset to defaults on the right. Changed rows are highlighted, and a
bottom bar offers Revert and Apply. Role settings use a role picker and
lists use a tag select.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:28:23 +00:00
bbassieandClaude Opus 5.5 69e9f172a3 Cover guis, commands, and intervals in the features framework
Review feedback from Cooldude on the first version.

Features.register is renamed to Features.config, and guard also takes a
feature name so a feature without settings needs no config call.
Autofill uses this. Small configs now live at the top of the file that
uses them: death markers, mine depletion, station auto name, and
lawnmower. AFK kick and chat auto reply keep separate files because
they contain functions.

Periods no longer need a restart. A lib can list intervals, which map a
config key to a handler that runs every config[key] seconds. They are
checked once a second with a stateless tick check. AFK kick and death
markers use this and expose their periods on the page.

Guis: receive_update raises on_feature_changed, and control/features.lua
refreshes every player's gui when it fires. Autofill's toolbar button
checks Features.is_enabled, and hiding the button also hides its left
element. Quick actions refresh on the event too.

Commands: add_flags{ feature = ... } ties a command to a feature, and a
new authority denies it while the feature is disabled. The custom help
and quick actions already leave out denied commands. Lawnmower uses this
and is now added as a lib, so its destroy_decoratives handlers are
actually registered.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 18:43:31 +00:00
bbassieandClaude Opus 5.5 88358b23b9 Add a web page for configuring scenario features
Features can now be enabled, disabled, and configured from the web UI
while the game is running, without editing Lua files. The first five
features covered are AFK Kick, Chat Auto Reply, Death Markers, Mine
Depletion, and Station Auto Name.

Lua side: module/features.lua holds each feature's defaults, keeps the
overrides from the controller in storage, and patches them onto the
config table in place. Features.guard skips a feature's handlers while
it is disabled. The five config files move from exp_legacy into
exp_scenario/module/config and their control files now read config at
runtime instead of deciding at load which handlers to register. AFK
Kick times are now in minutes.

Controller side: features.ts lists the editable settings and their
defaults. Overrides that differ from the default are stored in
exp_scenario/features.json and guarded by the existing
exp_scenario.config.view/edit permissions. The instance plugin sends
them over rcon on start, on every change, and again after the
controller restarts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 17:56:14 +00:00
Cooldude2606 5b451f160a Remove graftorio 2026-09-27 01:08:38 +01:00
bbassieandClaude Opus 5.5 9ddb7b362b Move the report commands into exp_reports
The create-report, get-reports and clear-reports commands now live in the
plugin's own module next to the functions they call, with their locale.
The permissions keep their exp_scenario.command names because the command
authority derives them from the command name.

The Discord report alert in exp_scenario is gone since exp_reports posts to
its own webhook. The shared add_player stub takes an options table with
connected and admin defaulting to true and false, replacing the copy in
the exp_reports test environment.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 23:22:18 +00:00
Cooldude2606 e47f41d440 Merge branch 'main' into feature/reports-plugin 2026-09-26 23:27:12 +01:00
BastiaanandCooldude2606 862fe49b60 Move the virtual layer into exp_scenario (#463)
The virtual layer was a legacy control module and a legacy gui built on
the legacy event system. The control module moves to
exp_scenario/module/control/vlayer.lua in the event_handler shape, with the
data typed and the allowed item table built locally rather than by
rewriting the config. The gui moves to exp_scenario/module/gui/vlayer.lua
in the shape of the other scenario guis: statistics as label and bar
defines refreshed from display data computed once, and the interface
controls as a define which owns its dropdowns.

Api changes while moving: interfaces are removed by entity rather than by
searching a position, the dead circuit wiring parameter is gone since
connect_neighbour no longer exists, and remove_item now takes only the
unallocated amount out of storage and counts that production back out of
the total, which the legacy module got wrong.

The locale moves to [exp-gui_vlayer] in en, zh-CN and zh-TW and the legacy
[vlayer] sections, modules and file loader entries are removed.

Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
2026-09-26 22:46:08 +01:00
bbassie 68b2dda190 Move the warp list into exp_scenario
The warp system was split across a legacy control module and a legacy gui,
both built on expcore.datastore. They are now one exp_scenario gui,
exp_scenario/module/gui/warp_list.lua, in the shape of the task list: per
force warps and per player cooldown and proximity state live on the
container's element data, rows are element defines which carry their warp in
element data, and refreshes compute the player's status once and apply it to
every row. Warps are referenced as objects rather than string ids, the last
editor is a LuaPlayer, and the cooldown counts ticks.

The locale moves to [exp-gui_warp-list] in en, zh-CN and zh-TW with keys
named by region and use, and the legacy [warp-list] sections are removed
along with the two legacy modules and the file loader entry. The config
stays in exp_legacy/config/gui/warps.lua for now like the other gui configs.
2026-09-26 22:12:21 +01:00
Bastiaan 0854a2b7d5 Move the seed into exp_scenario and seed the permission groups (#457)
The seed roles were owned by exp_roles, but they describe the scenario, so
they now live in exp_scenario/seed.ts next to the permissions they grant.
Each seed role names the permission group its holders belong to, and the
five groups the legacy config defined (Admin, Trusted, Standard, Guest,
Restricted) are seeded through exp_groups along with one role mapping per
role. Mapping priorities follow how exp_roles ranks a player's highest
role, so Jail lands in Restricted regardless of other roles.

SeedRolesRequest becomes exp_scenario's SeedRequest behind a new
exp_scenario.seed permission, and the button moves to the scenario's web
plugin, which gets a web entrypoint for it. exp_roles no longer depends on
exp_scenario, and exp_scenario gains controller tests around the seed.

With groups seeded from the controller the legacy expcore.permission_groups
module and its config are removed, along with the Group rcon static.
2026-09-08 11:20:44 +01:00
bbassie bad98c5013 Add the exp_reports plugin and move the scenario onto it
Reports were the last legacy control module, kept in the lua state of
each instance. They are now an exp_reports plugin which stores them on
the controller: a report is immutable and holds the reported player, who
made it, the reason, the instance name and when it was made, and the only
operations are get, list, create and delete.

In game nothing is stored. The lua module sends each request over ipc,
the instance plugin asks the controller and hands the answer back with
rcon, and the module prints it to whoever asked if they are still online.
Answers are dropped if the instance stopped meanwhile. The module raises
on_player_reported with the count and reporters of every report against
the player, which report_jail and discord_alerts use, and the commands
and player list button call into it.

The web ui gets a /reports page: a table with search on the player,
reporter and reason, a filter on the instance, delete per row and a
create form which reports in the name of the web user.

New reports are posted to two optional webhooks configured on the
controller, a Discord channel hook as an embed and a generic JSON hook.
Failures are logged rather than failing the report.

Tests cover the messages, the controller against a real Controller, the
instance plugin against a real Instance, and the lua module through the
shared harness.
2026-09-06 16:44:23 +00:00
phidias 142d296a02 Merge pull request #455 from PHIDIAS0303/patch-1
Localization
2026-09-06 17:05:04 +01:00
Cooldude2606 98545f1828 Merge branch 'main' into feature/remove-warnings 2026-09-06 00:31:28 +01:00
bbassie a59b2a8414 Remove the warning system
Warnings were a moderator tool layered on top of reports and had no
callers left outside their own command and the player list button. The
legacy module, its config and locale, the exp_scenario command and its
permissions, the discord alert block and the player list button are all
removed. Reporting from the player list no longer depends on whether the
player could give warnings, anyone can report a player who is not immune.
2026-09-05 19:22:37 +00:00
bbassie 2e53e4668d Move jail into exp_scenario
With the role system finished the jail module has nothing legacy left in
it, so it moves to exp_scenario/module/control/jail.lua and the copy in
exp_legacy is removed. The module takes LuaPlayer only, requires a reason,
returns false rather than nil when there is nothing to do, and exposes its
event ids as Jail.on_player_jailed and Jail.on_player_unjailed in the same
shape as exp_util's selection events.
2026-09-05 19:18:04 +00:00
bbassieandClaude Fable 5 bea8d46c82 Address review on the role api
- Roles are objects and everything done to or with a role is a method on it:
  assign, unassign, has_player, has_permission, is_higher_than,
  is_lower_than, get_players, get_player_names, print. Assignment has one
  entry point, role:assign(player, options), with local_only as an option
  rather than a second function.
- Roles are looked up by clusterio id with get_role; get_role_by_name searches
  the list for the few places, such as configs, which only know a name. The
  name map and the ordered list are gone, get_roles sorts on demand and the
  index field is replaced by the comparison methods.
- Players are LuaPlayer objects only, with nil or index 0 for the server.
- get_higher_roles and get_lower_roles replace print_to_roles_higher and
  print_to_roles_lower, call sites loop over them with role:print.
- Permission groups are removed from roles again, exp_groups owns the mapping
  from roles to groups.
- Seeding is a SeedRolesRequest behind a button on the roles page rather than
  running on first start, and creates only the roles; the player assignments
  are dropped. The seed lists each permission once at the lowest role which
  has it and lets the parent chain carry it up.
- System commands unlock for core.admin rather than a permission of their own.
- Role metatables are registered with Storage.register_metatable so the
  methods survive save and load, which the role records in storage needed.
- The player list auth uses Roles.player_outranks directly, and the event
  carries role ids rather than names.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-19 15:52:50 +00:00
bbassieandClaude Fable 5 7034f17b5d Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module,
its config, and the glue which refreshed guis on role events are deleted.
Where a file only renamed the require and the permission strings the change is
mechanical; the rest:

- Jail is now "give the Jail role" and unjail "take it away". The role has a
  higher priority than every other so holding it suppresses them, which is
  what stashing and restoring the roles was for.
- The command role authority derives exp_scenario.command.<name> from the
  command name, and the role parsers use player_outranks rather than comparing
  indexes with their own root check.
- The admin and spectator triggers, and the gui refresh on role changes, live
  in exp_scenario/control/roles.lua; the system commands trigger stays with
  the command authority.
- The player list warn button is keyed on create_warning, the permission
  the command behind it already required, and report on create_report. Both
  were keyed on names no role held, so only root ever saw them.
- The warps and tasks configs say exp_roles where they said expcore.roles.
- The role tables the readme and player list read are replaced by
  get_player_names and get_roles.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-19 11:36:58 +00:00
bbassieandClaude Opus 5 f907007d14 Fix arity and return value mismatches
`assert` returns every argument it is given, so `return assert(x, msg)`
was leaking the message as a second return value.

`get_tile` is documented as taking x and y. The async function class
declared `@operator call` with no parameters, which made every async
call look over supplied.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 15:31:48 +00:00
bbassieandClaude Opus 5 b5bbf73332 Patch MapPosition and BoundingBox to the named form
The api documents both as a union with a positional array because both
are accepted as input, which makes every read of `.x` or `.left_top`
optional. Everything read back from the game uses the named form, so
the positional variant is removed and we now always write it that way
too.

The spawn area config offsets and the mine depletion search areas were
the only positional writes left, and apply_offset no longer needs its
fallback.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 15:31:43 +00:00
bbassieandClaude Opus 5 0b31a70801 Type forward declared handlers and assert element parents
The player list action setter runs during control setup, before any of
the callbacks that use it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 15:31:43 +00:00
bbassieandClaude Opus 5 f39da0c585 Type the last of the forward declarations
Locals declared ahead of an assignment inside a callback were inferred
as nil at every use site.

The role event handlers are given a class so the table is not unified
with the other module handler tables.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 15:31:18 +00:00
bbassieandClaude Opus 5 164672602d Make the @as casts actually apply
emmylua only parses the inline cast as `--[[@as T]]`, the spaced form
`--[[ @as T ]]` is treated as a plain comment, so all 149 of them were
doing nothing.

LuaGuiElement.style is a union because a style name can be assigned to
it, so reading it back needs the cast.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 15:31:18 +00:00
bbassieandClaude Opus 5 ab89b9feca Type vlayer forward declarations and config entries
The gui element locals are declared at the top and assigned far below,
so emmylua inferred them as nil at every use site.

circuit_oc was reassigned from a control behaviour to a logistic
section, which hid every section method behind the wrong type.

allowed_items entries carry heterogeneous optional properties, now
described by a class.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-07 15:31:18 +00:00
phidias 4255522c57 Research Log (#447)
* Update research.lua

* Fix config file references in research milestones
2026-08-04 14:35:26 +01:00
phidias 1f3689a0ac entity api change (#442)
* Update warps.lua

* .

* .
2026-06-26 15:45:46 +01:00
phidiasandCooldude2606 71ab3e7be4 clear blueprint changed to selection (#435)
* Update surface.lua

* Update en.cfg

* Update surface.lua

* Update en.cfg

* Fix description keys for ground items and blueprints

* Update roles.lua

* Update surface.lua

* Update quick_actions.lua

* Update en.cfg

* Update en.cfg

* Update surface.lua

* Update zh-CN.cfg

* Update zh-TW.cfg

* .

* .

* .

* Many fixes and reverts

---------

Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
2026-06-26 13:15:49 +01:00
Cooldude2606andClaude Opus 4.8 3a46ec4fa4 Migrate player list gui to scenario (#421)
* Migrate player list gui to scenario

Move modules/gui/player-list into exp_scenario/gui/player_list using the
new exp_gui element API, matching the other scenario guis.

- Store the selected player and action on the container's player data
  instead of a datastore, folding the datastore on_update reactivity
  into explicit setter functions
- Switch the actions config to injected accessor functions and the
  exp-gui_player-list locale namespace
- Add the locale section, register in control.lua, and disable the
  legacy module in the file loader

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* Align names and call patterns to best practice

Apply the conventions from the rocket info gui review to the player list,
and remove the now migrated legacy module.

- Move row building onto the table def as calculate_row_data, and refresh
  via refresh_player which computes the row data once per player
- Store the selection on the container with private/public accessor
  methods instead of poking element data directly
- Store the selected player as a LuaPlayer rather than a string and update
  the actions config to match
- Use :style{} on the player table and make the action and reason bars
  their own element definitions
- Delete the migrated legacy gui and its file loader entry

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* Address player list review feedback

- Rename the player table element data class to element_data
- Remove the redundant offline selection clear; on_player_left_game
  already clears any selection pointing at a player who disconnects
- Move the action bar and reason bar visibility into their own refresh
  methods so refresh_player just delegates to them

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

* Style and locale fixes

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
2026-06-26 12:42:33 +01:00
Cooldude2606 31c18c7851 Style and locale fixes 2026-06-26 12:41:49 +01:00
phidias 3a8d83f981 research changes (#430)
* Add event handlers for research reversed and queued

* Update roles.lua

* Remove bonus inventory settings from research.lua

Removed bonus inventory configuration for mining productivity.

* Update en.cfg

* Update zh-CN.cfg

* Update zh-TW.cfg

* Update research.lua

* Delete exp_scenario/module/commands/research.lua

* Update quick_actions.lua

* Update research.lua

* Update research.lua

* Update research.lua
2026-06-26 11:56:24 +01:00
phidiasandCooldude2606 d548cebc17 repair add quick action, changed to selection (#437)
* Update repair.lua

* Update repair.lua

* Update quick_actions.lua

* Update en.cfg

* Update repair.lua

* Refactor repair command to use area selection

* Update en.cfg

* Fixes

---------

Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
2026-06-26 11:43:09 +01:00
phidiasandCooldude2606 8190b2165d mine depletion (#439)
* Update mine_depletion.lua

* Update miner.lua

* Update mine_depletion.lua

* Compatibility with 2.0 and 2.1

---------

Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
2026-06-26 11:37:00 +01:00
phidias 7c9d47b6db remove landfill blueprint (#433)
* Delete exp_scenario/module/gui/landfill_blueprint.lua

* Update control.lua

* Update roles.lua

* Update en.cfg

* Update zh-CN.cfg

* Update zh-TW.cfg
2026-06-24 21:34:51 +01:00
phidias 8c351a8411 Update protection.lua (#431) 2026-06-24 21:33:31 +01:00
phidiasandCooldude2606 dc015bc609 bonus changes (#429)
* Delete exp_legacy/module/modules/data/bonus.lua

* Update _file_loader.lua

* Update roles.lua

* Update bonus.lua

* Update player_bonus.lua

* Update bonus.lua

---------

Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
2026-06-24 21:30:46 +01:00
phidias f3a04fd26c remove personal-logistic (#428)
* Delete exp_legacy/module/modules/data/personal-logistic.lua

* Update _file_loader.lua

* Update roles.lua

* Delete exp_legacy/module/config/personal_logistic.lua
2026-06-24 21:25:39 +01:00
bbassieandClaude Opus 4.8 4bd5394268 Align names and call patterns to best practice
Apply the conventions from the rocket info gui review to the player list,
and remove the now migrated legacy module.

- Move row building onto the table def as calculate_row_data, and refresh
  via refresh_player which computes the row data once per player
- Store the selection on the container with private/public accessor
  methods instead of poking element data directly
- Store the selected player as a LuaPlayer rather than a string and update
  the actions config to match
- Use :style{} on the player table and make the action and reason bars
  their own element definitions
- Delete the migrated legacy gui and its file loader entry

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 20:10:20 +00:00
bbassieandClaude Opus 4.8 b1c0f2535b Migrate player list gui to scenario
Move modules/gui/player-list into exp_scenario/gui/player_list using the
new exp_gui element API, matching the other scenario guis.

- Store the selected player and action on the container's player data
  instead of a datastore, folding the datastore on_update reactivity
  into explicit setter functions
- Switch the actions config to injected accessor functions and the
  exp-gui_player-list locale namespace
- Add the locale section, register in control.lua, and disable the
  legacy module in the file loader

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 12:07:03 +00:00
bbassieandClaude Opus 4.8 c669e36bec Remove migrated rocket-info from exp_legacy
The rocket info gui and its control module now live in
exp_scenario/gui/rocket_info, so delete the orphaned legacy files and
drop the disabled file loader entry.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-19 20:19:29 +00:00
bbassieandClaude Opus 4.8 1fcf351566 Migrate rocket info gui to scenario and fix for Space Age
Port modules/gui/rocket-info into exp_scenario/gui/rocket_info using the
new exp_gui element API, matching the other scenario guis. The per-force
stats, launch times and silo tracking from the legacy control module are
folded into the gui module.

- Drop the removed auto/remote launch controls and count launches via
  on_cargo_pod_finished_ascending instead of the old launch event
- Add the exp-gui_rocket-info locale section
- Disable the legacy module in the file loader and re-enable the
  gui/rocket-info role permission

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 00:18:37 +00:00
Cooldude2606 620161938f Refactor readme gui 2026-05-13 23:31:33 +01:00
Cooldude2606 550cf09967 Refactor task list (#414) 2025-12-15 14:52:27 +00:00
Cooldude2606 9bd699ebf1 Refactor legacy addons into Clusterio format (#413)
* Refactor custom start

* Refactor afk kick

* Fix use of assert get player

* Refactor chat popup

* Refactor chat auto reply

* Refactor help bubbles

* Refactor damage popups

* Refactor death markers

* Refactor deconstruction log

* Remove FAGC logging

* Refactor discord alerts

* Refactor insert pickup

* Refactor inventory clear

* Refactor extra logging

* Refactor nuke protection

* Refactor pollution grading

* Refactor protection jail

* Refactor report jail

* Refactor mine depletion

* Refactor degrading tiles

* Refactor station auto name

* Refactor spawn area

* Refactor fast deconstruction

* Bug Fixes
2025-12-02 18:34:24 +00:00
Cooldude2606 7ab721b4b6 Refactor some of the Guis from the legacy plugin (#399)
* Fix bugs in core and add default args to Gui defs

* Refactor production Gui

* Refactor landfill blueprint button

* Fix more bugs in core

* Consistent naming of new guis

* Refactor module inserter gui

* Refactor surveillance gui

* Add shorthand for data from arguments

* Make element names consistent

* Add types

* Change how table rows work

* Refactor player stats gui

* Refactor quick actions gui

* Refactor research milestones gui

* Refactor player bonus gui

* Refactor science production gui

* Refactor autofill gui

* Cleanup use of aligned flow

* Rename "Gui.element" to "Gui.define"

* Rename Gui types

* Rename property_from_arg

* Add guide for making guis

* Add full reference document

* Add condensed reference

* Apply style guide to refactored guis

* Bug fixes
2025-08-29 14:30:30 +01:00
Cooldude2606 ce80ae9021 Refactored UPS monitor as clusterio plugin (#398)
* Refactor server ups

* Use catalogs

* Move to own plugin

* Use web config

* Remove External.get_server_ups

* Update workspace version requirement

* Remove need for storage

* Add locale

* Fix CI
2025-08-08 16:36:22 +01:00
phidiasandCooldude2606 aee15341bd Update GUI Research Tracker (#390)
* Update research.lua

* Update research.lua

* Update research.lua

* Format config and move pollution ageing

* Update research.lua

* Update research.lua

* Update research.lua

---------

Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
2025-04-26 23:34:35 +01:00
Cooldude2606 994bfba6ed Disallow rocket gui
This gui has been causing too many issues in space age.
2025-04-06 15:39:18 +01:00
phidiasandCooldude2606 c367e80641 Improve Bonus Gui (#379)
* Update bonus.lua

* Update bonus.lua

* Update bonus.lua

* Update bonus.lua

* Update bonus.lua

* Update bonus.lua

* Update exp_legacy/module/modules/gui/bonus.lua

Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>

* Recalculate limit on role change

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Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
2025-04-06 15:33:56 +01:00
Cooldude2606 7504043b05 Remove admin_only from get-roles 2025-03-07 14:37:23 +00:00
phidias 121e7c81ea Cleanup Research GUI (#378)
* Update research.lua

* Update research.lua

* Update research.lua

* Update research.lua

* Update research.lua

* Update nukeprotect.lua

* Update nukeprotect.lua

* Update research.lua
2025-02-22 17:47:16 +00:00
Cooldude2606 1bd656e09a Fix invalid research in base game milestones 2025-02-09 17:24:18 +00:00
phidias a5114af8d4 A research requirement to space platform vlayer power (#367)
* Update vlayer.lua

* Update vlayer.lua

* Update gui.cfg

* Update gui.cfg

* Update gui.cfg
2025-02-02 22:45:17 +00:00