8 Commits
Author SHA1 Message Date
bbassieandClaude Fable 5.1 f90b8fcee1 Address the second inline review of the features framework
- Feature.register returns the config as a second value, so files
  write `local feature, config = Feature.register(...)`.
- The lib is ExpScenario.Features and the instance class with its
  fields sits on Feature._prototype, which is the __index, the same
  shape as exp_commands.
- update_config only looks at values whose override was added,
  removed, or replaced. _apply_field sets one value and returns it, so
  the comparison happens while applying and the second loop only
  raises. Overrides dropped from the previous set count as candidates
  because the value reverts to its default.
- The `@setting name` tags are gone from the config comments.
- Protection is guarded as a whole instead of checking config.enabled
  in one handler. The handlers also forget mined entities, so
  get_entities and is_entity_protected now drop invalid references,
  which also covers entities destroyed without an event. The list
  getters are gone, the selection overlay builds its lists from
  Protection.config.
- Chat and damage popups are one feature in control/popups.lua.
- ignore_admins and command_admin_only are removed, roles cover them.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-03 07:35:58 +00:00
bbassieandClaude Fable 5.1 bff6a1c612 Fix stale values, the unsynced page, and three smaller review finds
- The page waited for nothing, so before the subscription delivered
  the records every feature looked enabled with its defaults, and an
  Apply in that window would have written that state. It now shows a
  spinner until synced, like the role page.
- Values stored for a setting which was since renamed, removed, or
  changed type made every later save of that feature fail validation.
  The controller now reconciles the stored records with features.ts on
  start: stale values are dropped with a warning, records of removed
  features are deleted, and new features get their defaults.
- update_config no longer stores overrides for unknown paths, so a
  stale key is warned about once instead of on every load.
- The armor and gun inventory handlers of nuke protection are new to
  this branch and asserted on get_inventory, which is nil without a
  character. They return instead.
- The AFK check ran every 30 minutes while afk_minutes and kick_minutes
  can be set as low as 1. It runs every minute.
- sameValue lives in features.ts and isDefaultValue uses it, and the
  custom input branch of FieldInput is a single narrowed check.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-02 21:58:25 +00:00
bbassieandClaude Opus 5.5 f8ca285ff6 Let the framework own sets and lists instead of the features
Feature.to_set made every feature turn its config lists into sets on
each lookup, which is work the framework should do once. Sets are now a
field type of their own. Feature.set{...} declares one, the controller
sends a list, and _apply converts it when the override is applied, on
load and on update alike. Features index the config directly, and
to_set and its cache are gone.

Lists are explicit too. Feature.list{...} declares one, where before
any table of strings, and any empty table, counted as a list. Untagged
tables with string keys are nested sections, and other tables can not
be overridden. Feature.optional uses the same marker as list and set.

On the web side a string list can no longer name an input component,
so the cast that made one look like an object field is gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 19:40:33 +00:00
bbassieandClaude Opus 5.5 628e4df514 Rework features into a Feature class with per field events
Review points from Cooldude:

- Feature.register(name[, config]) is required again and returns a
  feature object. Each feature has its config, its fields, and its
  overrides, so one registry holds all the data. Only the overrides are
  stored. On load each feature points at its own stored table again.
- The methods are feature:guard(lib), feature:update_config(enabled,
  values), and feature:is_enabled(). Feature.get(name) looks up a
  feature, and commands flag the feature object.
- update_config raises on_config_updated once per changed value, with
  the feature name, path, old value, and new value. The gui refresh only
  reacts to the "enabled" path.
- apply only sets values. on_apply is gone. Lookup sets built from
  lists use Feature.to_set, which is cached by the list itself. A
  replaced list gets a new set, so the sets are also correct after a
  load. Protection exposes getters for its protected names and types.

Web: settings use small inputs, the same size as the config pages.
Fields are shaped like clusterio config field definitions. A field
with an inputComponent renders the component registered with the web
interface, so the role setting now uses core's role input, and other
plugin inputs can be used later.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 13:03:11 +00:00
bbassieandClaude Opus 5.5 4bc1773c82 Address review: page layout, five more features, framework changes
Framework:
- Intervals are gone. Update periods are hardcoded on_nth_tick values
  again, since nobody has needed to change them.
- apply is a single loop over the declared fields and logs a warning
  when an override is invalid. receive_update also warns about
  unknown keys.
- Nested tables are addressed as "section.key". Lists of strings can be
  overridden. Features.optional declares a value with no default.
- Features.on_apply rebuilds values derived from the config, such as
  lookup sets. It also runs during on_load.

exp_roles is assumed to be present:
- AFK Kick picks a role (active_role_id) instead of a custom check
  function.
- Chat Auto Reply, Protection, and Nuke Protection no longer take a
  permission as a setting.

New features, each chosen for an edge case:
- Discord Alerts: conditional handlers, and a command map that becomes
  a list.
- Entity Protection: lists turned into sets at load, and bookkeeping
  that must keep running while disabled.
- Nuke Protection: config keyed by defines, flattened to a banned items
  list.
- Popups: one config shared by two control files.
- Spawn Area: nested sections, and settings that only apply when the
  map is created.

Page: now laid out like the role page. It has a search across every
setting, one long list with a sticky sidebar to jump between sections,
and the enabled switch separated at the front of each header with
Reset to defaults on the right. Changed rows are highlighted, and a
bottom bar offers Revert and Apply. Role settings use a role picker and
lists use a tag select.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:28:23 +00:00
Cooldude2606 59df8bdff3 Manual changes following smoke test 2026-09-01 01:04:09 +01:00
bbassieandClaude Fable 5 7034f17b5d Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module,
its config, and the glue which refreshed guis on role events are deleted.
Where a file only renamed the require and the permission strings the change is
mechanical; the rest:

- Jail is now "give the Jail role" and unjail "take it away". The role has a
  higher priority than every other so holding it suppresses them, which is
  what stashing and restoring the roles was for.
- The command role authority derives exp_scenario.command.<name> from the
  command name, and the role parsers use player_outranks rather than comparing
  indexes with their own root check.
- The admin and spectator triggers, and the gui refresh on role changes, live
  in exp_scenario/control/roles.lua; the system commands trigger stays with
  the command authority.
- The player list warn button is keyed on create_warning, the permission
  the command behind it already required, and report on create_report. Both
  were keyed on names no role held, so only root ever saw them.
- The warps and tasks configs say exp_roles where they said expcore.roles.
- The role tables the readme and player list read are replaced by
  get_player_names and get_roles.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-19 11:36:58 +00:00
Cooldude2606 9bd699ebf1 Refactor legacy addons into Clusterio format (#413)
* Refactor custom start

* Refactor afk kick

* Fix use of assert get player

* Refactor chat popup

* Refactor chat auto reply

* Refactor help bubbles

* Refactor damage popups

* Refactor death markers

* Refactor deconstruction log

* Remove FAGC logging

* Refactor discord alerts

* Refactor insert pickup

* Refactor inventory clear

* Refactor extra logging

* Refactor nuke protection

* Refactor pollution grading

* Refactor protection jail

* Refactor report jail

* Refactor mine depletion

* Refactor degrading tiles

* Refactor station auto name

* Refactor spawn area

* Refactor fast deconstruction

* Bug Fixes
2025-12-02 18:34:24 +00:00