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https://github.com/PHIDIAS0303/ExpCluster.git
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Framework: - Intervals are gone. Update periods are hardcoded on_nth_tick values again, since nobody has needed to change them. - apply is a single loop over the declared fields and logs a warning when an override is invalid. receive_update also warns about unknown keys. - Nested tables are addressed as "section.key". Lists of strings can be overridden. Features.optional declares a value with no default. - Features.on_apply rebuilds values derived from the config, such as lookup sets. It also runs during on_load. exp_roles is assumed to be present: - AFK Kick picks a role (active_role_id) instead of a custom check function. - Chat Auto Reply, Protection, and Nuke Protection no longer take a permission as a setting. New features, each chosen for an edge case: - Discord Alerts: conditional handlers, and a command map that becomes a list. - Entity Protection: lists turned into sets at load, and bookkeeping that must keep running while disabled. - Nuke Protection: config keyed by defines, flattened to a banned items list. - Popups: one config shared by two control files. - Spawn Area: nested sections, and settings that only apply when the map is created. Page: now laid out like the role page. It has a search across every setting, one long list with a sticky sidebar to jump between sections, and the enabled switch separated at the front of each header with Reset to defaults on the right. Changed rows are highlighted, and a bottom bar offers Revert and Apply. Role settings use a role picker and lists use a tag select. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
74 lines
2.7 KiB
Lua
74 lines
2.7 KiB
Lua
--[[-- Control - Nuke Protection
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Disable new players from having certain items in their inventory, most commonly nukes
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]]
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local ExpUtil = require("modules/exp_util")
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local Features = require("modules/exp_scenario/features")
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local Roles = require("modules/exp_roles")
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local config = Features.config("nuke_protection", {
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ignore_admins = true, --- @setting ignore_admins Admins can hold banned items
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banned_items = { "atomic-bomb" }, --- @setting banned_items Items which are removed from the inventory of players without the bypass permission
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})
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--- Set of the banned items, rebuilt when the config changes
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local banned_items = {} --- @type table<string, true>
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Features.on_apply(config, function()
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banned_items = {}
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for _, item_name in ipairs(config.banned_items) do
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banned_items[item_name] = true
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end
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end)
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--- The inventories which are checked and the events which trigger the check
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local inventories = {
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[defines.events.on_player_ammo_inventory_changed] = defines.inventory.character_ammo,
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[defines.events.on_player_armor_inventory_changed] = defines.inventory.character_armor,
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[defines.events.on_player_gun_inventory_changed] = defines.inventory.character_guns,
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[defines.events.on_player_main_inventory_changed] = defines.inventory.character_main,
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}
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--- Check all items in the given inventory
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--- @param player LuaPlayer
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--- @param type defines.inventory
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local function check_items(player, type)
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-- If the player has perms to be ignored, then they should be
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if Roles.player_has_permission(player, "exp_scenario.bypass.nuke_protection") then return end
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if config.ignore_admins and player.admin then return end
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local items = {} --- @type LuaItemStack[]
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local inventory = assert(player.get_inventory(type))
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-- Check what items the player has
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for i = 1, #inventory do
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local item = inventory[i --[[@as uint]]]
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if item.valid_for_read and banned_items[item.name] then
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player.print{ "exp_nuke-protection.chat-found", item.prototype.localised_name }
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items[#items + 1] = item
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end
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end
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-- Move any items they aren't allowed
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ExpUtil.move_items_to_surface{
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items = items,
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surface = game.planets.nauvis.surface,
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allow_creation = true,
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name = "iron-chest",
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}
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end
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--- Add event handlers for the different inventories
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local events = {}
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for event_id, inventory in pairs(inventories) do
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--- @param event { player_index: number }
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events[event_id] = function(event)
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local player = assert(game.get_player(event.player_index))
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if player.valid then
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check_items(player, inventory)
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end
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end
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end
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return Features.guard(config, {
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events = events,
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})
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