Files
factorio-clusterio/plugins/player_auth/controller.js
T
Hornwitser 7f8a700716 Refactor message registration and validation
Split up the action of registring an event or request data class to be
decoded by the Link class and the action of registring a handler for
those requests and events.  This moves the validation work from Link
instantiation time to startup initialisation which makes logic errors
fail on startup instead of failing instantiation of the link when a
connection attempt is made.

Additionally implement a partial validation logic for messages received
using the newly refactored message registration.  This unfortunately
ended up merged with the registration refactor.
2023-06-03 16:47:47 +02:00

195 lines
5.3 KiB
JavaScript

/**
* @module
*/
"use strict";
const crypto = require("crypto");
const express = require("express");
const util = require("util");
const jwt = require("jsonwebtoken");
const libPlugin = require("@clusterio/lib/plugin");
const libErrors = require("@clusterio/lib/errors");
const { basicType } = require("@clusterio/lib/helpers");
const { FetchPlayerCodeRequest, SetVerifyCodeRequest } = require("./messages");
async function generateCode(length) {
// ji1lI, 0oOQ, and 2Z are not present to ease reading.
let letters = "abcdefghkmnpqrstuvwxyzABCDEFGHJKLMNPRSTUVWXY3456789";
let asyncRandomBytes = util.promisify(crypto.randomBytes);
let code = [];
for (let byte of await asyncRandomBytes(length)) {
// Due to the 51 characters in the letters not fitting perfectly in
// 256 there's an ever so slight bias towards a with this algorithm.
code.push(letters[byte % letters.length]);
}
return code.join("");
}
class ControllerPlugin extends libPlugin.BaseControllerPlugin {
async init() {
// Store of validation attempts by players
this.players = new Map();
// Periodically remove expired entries
setInterval(() => {
let now = Date.now();
for (let [player, entry] of this.players) {
if (entry.expires < now) {
this.players.delete(player);
}
}
}, 60e3).unref();
this.controller.app.get("/api/player_auth/servers", (req, res) => {
let servers = [];
for (let instance of this.controller.instances.values()) {
if (instance.status === "running" && instance.config.get("player_auth.load_plugin")) {
servers.push(instance.config.get("factorio.settings")["name"] || "unnamed server");
}
}
res.send(servers);
});
this.controller.app.post("/api/player_auth/player_code", express.json(), (req, res, next) => {
this.handlePlayerCode(req, res).catch(next);
});
this.controller.app.post("/api/player_auth/verify", express.json(), (req, res, next) => {
this.handleVerify(req, res).catch(next);
});
this.controller.handle(FetchPlayerCodeRequest, this.handleFetchPlayerCodeRequest.bind(this));
this.controller.handle(SetVerifyCodeRequest, this.handleSetVerifyCodeRequest.bind(this));
}
async handlePlayerCode(req, res) {
if (basicType(req.body) !== "object") {
res.sendStatus(400);
return;
}
let playerCode = req.body.player_code;
if (typeof playerCode !== "string") {
res.sendStatus(400);
return;
}
for (let entry of this.players.values()) {
if (entry.playerCode === playerCode && entry.expires > Date.now()) {
let verifyCode = await generateCode(this.controller.config.get("player_auth.code_length"));
let secret = Buffer.from(this.controller.config.get("controller.auth_secret"), "base64");
let verifyToken = jwt.sign(
{
aud: "player_auth.verify_code",
exp: Math.floor(entry.expires / 1000),
verify_code: verifyCode,
player_code: playerCode,
},
secret
);
res.send({ verify_code: verifyCode, verify_token: verifyToken });
return;
}
}
res.send({ error: true, message: "invalid player_code" });
}
async handleVerify(req, res) {
if (basicType(req.body) !== "object") {
res.sendStatus(400);
return;
}
let playerCode = req.body.player_code;
if (typeof playerCode !== "string") {
res.sendStatus(400);
return;
}
let verifyCode = req.body.verify_code;
if (typeof verifyCode !== "string") {
res.sendStatus(400);
return;
}
let verifyToken = req.body.verify_token;
if (typeof verifyToken !== "string") {
res.sendStatus(400);
return;
}
let secret = Buffer.from(this.controller.config.get("controller.auth_secret"), "base64");
try {
let payload = jwt.verify(verifyToken, secret, { audience: "player_auth.verify_code" });
if (payload.verify_code !== verifyCode) {
throw new Error("invalid verify_code");
}
if (payload.player_code !== playerCode) {
throw new Error("invalid player_code");
}
} catch (err) {
res.send({ error: true, message: err.message });
return;
}
for (let [player, entry] of this.players) {
if (entry.playerCode === playerCode && entry.expires > Date.now()) {
if (entry.verifyCode === verifyCode) {
let user = this.controller.userManager.users.get(player);
if (!user) {
res.send({ error: true, message: "invalid user" });
return;
}
let token = user.createToken(secret);
res.send({ verified: true, token });
return;
}
res.send({ verified: false });
return;
}
}
res.send({ error: true, message: "invalid player_code" });
}
async handleFetchPlayerCodeRequest(request) {
let playerCode = await generateCode(this.controller.config.get("player_auth.code_length"));
let expires = Date.now() + this.controller.config.get("player_auth.code_timeout") * 1000;
this.players.set(request.player, { playerCode, verifyCode: null, expires });
return { player_code: playerCode, controller_url: this.controller.getControllerUrl() };
}
async handleSetVerifyCodeRequest(request) {
let { player, verifyCode } = request;
if (!this.players.has(player)) {
throw new libErrors.RequestError("invalid player");
}
let entry = this.players.get(player);
if (entry.expires < Date.now()) {
throw new libErrors.RequestError("invalid player");
}
entry.verifyCode = verifyCode;
}
}
module.exports = {
ControllerPlugin,
// For testing only
_generateCode: generateCode,
};