mirror of
https://github.com/clusterio/clusterio.git
synced 2026-11-11 23:04:52 +09:00
It makes more sense to put the address first then have the large structure to send as the second argument to sendTo. The opposite order was originally chosen to be similar to that of sendto in BSD sockets.
164 lines
5.2 KiB
JavaScript
164 lines
5.2 KiB
JavaScript
/**
|
|
* @module
|
|
*/
|
|
"use strict";
|
|
const libErrors = require("@clusterio/lib/errors");
|
|
const libPlugin = require("@clusterio/lib/plugin");
|
|
const libLuaTools = require("@clusterio/lib/lua_tools");
|
|
|
|
const {
|
|
AcquireRequest,
|
|
ReleaseRequest,
|
|
UploadRequest,
|
|
DownloadRequest,
|
|
DatabaseStatsRequest,
|
|
} = require("./messages");
|
|
|
|
/**
|
|
* Splits string into array of strings with max of a certain length
|
|
* @param {Number} chunkSize - Max length of each chunk
|
|
* @param {String} string - String to split into chunks
|
|
* @returns {String[]} Chunks
|
|
*/
|
|
function chunkify(chunkSize, string) {
|
|
return string.match(new RegExp(`.{1,${chunkSize}}`, "g"));
|
|
}
|
|
|
|
class InstancePlugin extends libPlugin.BaseInstancePlugin {
|
|
async init() {
|
|
this.playersToRelease = new Set();
|
|
this.disconnecting = false;
|
|
|
|
// Handle IPC from scenario script
|
|
this.instance.server.on("ipc-inventory_sync_acquire", content => this.handleAcquire(content)
|
|
.catch(err => this.logger.error(`Error handling ipc-inventory_sync_acquire:\n${err.stack}`)));
|
|
this.instance.server.on("ipc-inventory_sync_release", content => this.handleRelease(content)
|
|
.catch(err => this.logger.error(`Error handling ipc-inventory_sync_release:\n${err.stack}`)));
|
|
this.instance.server.on("ipc-inventory_sync_upload", content => this.handleUpload(content)
|
|
.catch(err => this.logger.error(`Error handling ipc-inventory_sync_upload:\n${err.stack}`)));
|
|
this.instance.server.on("ipc-inventory_sync_download", content => this.handleDownload(content)
|
|
.catch(err => this.logger.error(`Error handling ipc-inventory_sync_download:\n${err.stack}`)));
|
|
}
|
|
|
|
onPrepareControllerDisconnect() {
|
|
this.disconnecting = true;
|
|
}
|
|
|
|
onControllerConnectionEvent(event) {
|
|
if (event === "connect") {
|
|
this.disconnecting = false;
|
|
(async () => {
|
|
for (let player_name of this.playersToRelease) {
|
|
if (!this.host.connector.connected || this.disconnecting) {
|
|
return;
|
|
}
|
|
this.playersToRelease.delete(player);
|
|
await this.instance.sendTo("controller", new ReleaseRequest(this.instance.id, player_name));
|
|
}
|
|
})().catch(
|
|
err => this.logger.error(`Unpexpected error releasing queued up players:\n${err.stack}`)
|
|
);
|
|
}
|
|
}
|
|
|
|
async handleAcquire(request) {
|
|
let response = {
|
|
player_name: request.player_name,
|
|
status: "error",
|
|
message: "Controller is temporarily unavailable",
|
|
};
|
|
|
|
if (this.host.connector.connected && !this.disconnecting) {
|
|
try {
|
|
let acquireResponse = await this.instance.sendTo(
|
|
"controller",
|
|
new AcquireRequest(this.instance.id, request.player_name),
|
|
);
|
|
response = {
|
|
player_name: request.player_name,
|
|
status: acquireResponse.status,
|
|
generation: acquireResponse.generation,
|
|
has_data: acquireResponse.hasData,
|
|
message: acquireResponse.message,
|
|
};
|
|
} catch (err) {
|
|
if (!(err instanceof libErrors.SessionLost)) {
|
|
this.logger.error(`Unexpected error sending aquire request:\n${err.stack}`);
|
|
response.message = err.message;
|
|
}
|
|
}
|
|
}
|
|
|
|
let json = libLuaTools.escapeString(JSON.stringify(response));
|
|
await this.sendRcon(`/sc inventory_sync.acquire_response("${json}")`, true);
|
|
}
|
|
|
|
async handleRelease(request) {
|
|
if (!this.host.connector.connected) {
|
|
this.playersToRelease.set(request.player_name);
|
|
}
|
|
|
|
try {
|
|
await this.instance.sendTo("controller", new ReleaseRequest(this.instance.id, request.player_name));
|
|
} catch (err) {
|
|
if (err instanceof libErrors.SessionLost) {
|
|
this.playersToRelease.set(request.player_name);
|
|
} else {
|
|
this.logger.error(`Unexpected error releasing player ${request.player_name}:\n${err.stack}`);
|
|
}
|
|
}
|
|
}
|
|
|
|
async handleUpload(player_data) {
|
|
if (!this.host.connector.connected || this.disconnecting) {
|
|
return;
|
|
}
|
|
|
|
this.logger.verbose(`Uploading ${player_data.name} (${JSON.stringify(player_data).length / 1000}kB)`);
|
|
try {
|
|
await this.instance.sendTo(
|
|
"controller",
|
|
new UploadRequest(this.instance.id, player_data.name, player_data),
|
|
);
|
|
|
|
} catch (err) {
|
|
if (!(err instanceof libErrors.SessionLost)) {
|
|
this.logger.error(`Unexpected error uploading inventory for ${player_data.name}:\n${err.stack}`);
|
|
}
|
|
return;
|
|
}
|
|
|
|
await this.sendRcon(
|
|
`/sc inventory_sync.confirm_upload("${player_data.name}", ${player_data.generation})`, true
|
|
);
|
|
}
|
|
|
|
async handleDownload(request) {
|
|
const playerName = request.player_name;
|
|
this.logger.verbose(`Downloading ${playerName}`);
|
|
|
|
let response = await this.instance.sendTo("controller", new DownloadRequest(this.instance.id, playerName));
|
|
|
|
if (!response.player_data) {
|
|
await this.sendRcon(`/sc inventory_sync.download_inventory('${playerName}',nil,0,0)`, true);
|
|
return;
|
|
}
|
|
|
|
const chunkSize = this.instance.config.get("inventory_sync.rcon_chunk_size");
|
|
const chunks = chunkify(chunkSize, JSON.stringify(response.player_data));
|
|
this.logger.verbose(`Sending inventory for ${playerName} in ${chunks.length} chunks`);
|
|
for (let i = 0; i < chunks.length; i++) {
|
|
// this.logger.verbose(`Sending chunk ${i+1} of ${chunks.length}`)
|
|
const chunk = libLuaTools.escapeString(chunks[i]);
|
|
await this.sendRcon(
|
|
`/sc inventory_sync.download_inventory('${playerName}','${chunk}',${i + 1},${chunks.length})`,
|
|
true
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
module.exports = {
|
|
InstancePlugin,
|
|
};
|