Files
factorio-clusterio/plugins/global_chat/instance.js
T
Hornwitser 295cc7543a Reverse argument order for sendTo
It makes more sense to put the address first then have the large
structure to send as the second argument to sendTo.  The opposite order
was originally chosen to be similar to that of sendto in BSD sockets.
2023-07-27 00:24:24 +02:00

64 lines
1.5 KiB
JavaScript

/**
* @module
*/
"use strict";
const libPlugin = require("@clusterio/lib/plugin");
const libLuaTools = require("@clusterio/lib/lua_tools");
const { ChatEvent } = require("./messages");
/**
* Removes gps and train tags from messags
*
* @param {string} content - string to strip tags from.
* @returns {string} stripped string.
*/
function removeTags(content) {
return content.replace(/(\[gps=-?\d+,-?\d+\]|\[train=\d+\])/g, "");
}
class InstancePlugin extends libPlugin.BaseInstancePlugin {
async init() {
this.messageQueue = [];
this.instance.handle(ChatEvent, this.handleChatEvent.bind(this));
}
onControllerConnectionEvent(event) {
if (event === "connect") {
for (let message of this.messageQueue) {
this.sendChat(message);
}
this.messageQueue = [];
}
}
async handleChatEvent(event) {
// TODO check if cross server chat is enabled
let content = `[${event.instanceName}] ${removeTags(event.content)}`;
await this.sendRcon(`/sc game.print('${libLuaTools.escapeString(content)}')`, true);
}
sendChat(message) {
this.instance.sendTo("allInstances", new ChatEvent(this.instance.name, message));
}
async onOutput(output) {
if (output.type === "action" && output.action === "CHAT") {
if (this.host.connector.connected) {
this.sendChat(output.message);
} else {
this.messageQueue.push(output.message);
}
}
}
// TODO implement info command in lua?
}
module.exports = {
InstancePlugin,
// For testing only
_removeTags: removeTags,
};