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It makes more sense to put the address first then have the large structure to send as the second argument to sendTo. The opposite order was originally chosen to be similar to that of sendto in BSD sockets.
64 lines
1.5 KiB
JavaScript
64 lines
1.5 KiB
JavaScript
/**
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* @module
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*/
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"use strict";
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const libPlugin = require("@clusterio/lib/plugin");
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const libLuaTools = require("@clusterio/lib/lua_tools");
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const { ChatEvent } = require("./messages");
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/**
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* Removes gps and train tags from messags
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*
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* @param {string} content - string to strip tags from.
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* @returns {string} stripped string.
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*/
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function removeTags(content) {
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return content.replace(/(\[gps=-?\d+,-?\d+\]|\[train=\d+\])/g, "");
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}
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class InstancePlugin extends libPlugin.BaseInstancePlugin {
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async init() {
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this.messageQueue = [];
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this.instance.handle(ChatEvent, this.handleChatEvent.bind(this));
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}
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onControllerConnectionEvent(event) {
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if (event === "connect") {
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for (let message of this.messageQueue) {
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this.sendChat(message);
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}
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this.messageQueue = [];
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}
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}
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async handleChatEvent(event) {
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// TODO check if cross server chat is enabled
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let content = `[${event.instanceName}] ${removeTags(event.content)}`;
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await this.sendRcon(`/sc game.print('${libLuaTools.escapeString(content)}')`, true);
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}
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sendChat(message) {
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this.instance.sendTo("allInstances", new ChatEvent(this.instance.name, message));
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}
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async onOutput(output) {
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if (output.type === "action" && output.action === "CHAT") {
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if (this.host.connector.connected) {
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this.sendChat(output.message);
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} else {
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this.messageQueue.push(output.message);
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}
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}
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}
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// TODO implement info command in lua?
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}
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module.exports = {
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InstancePlugin,
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// For testing only
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_removeTags: removeTags,
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};
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