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Migrate the usage of CommonJS specific code and imports to ESM. Roughly summarised this: - Changes all require() calls to import statement or expressions. - Changes usage of module.exports to export statements. - Replaces require.resolve with import.meta.resolve. - Replaces conditional imports with conditional subpath imports. - Replaces module === require.main with import.meta.main. - Adds the full filename with extention to all relative imports. - Changes all usage of __dirname and __filename to their import.meta equivalents. - Sets "type": "module" in package.json files. - Removes usage of "use strict". - Adds .ts an an alias of .js for the webpack build. Due to differences in how require and import resolves files the plugin entrypoints will have to include the filename and extension after this migration in order to work.
202 lines
7.0 KiB
TypeScript
202 lines
7.0 KiB
TypeScript
import { BaseControllerPlugin, type InstanceRecord } from "@clusterio/controller";
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import type { IpcPlayerData } from "./messages.js";
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import fs from "node:fs/promises";
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import path from "path";
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import * as lib from "@clusterio/lib";
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import * as msg from "./messages.js";
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async function loadDatabase(config: lib.ControllerConfig, logger: lib.Logger) {
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let itemsPath = path.resolve(config.get("controller.database_directory"), "inventories.json");
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logger.verbose(`Loading ${itemsPath}`);
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try {
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let content = await fs.readFile(itemsPath, { encoding: "utf8" });
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return new Map(JSON.parse(content));
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} catch (err: any) {
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if (err.code === "ENOENT") {
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logger.verbose("Creating new player data database");
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return new Map();
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}
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throw err;
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}
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}
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async function saveDatabase(
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controllerConfig: lib.ControllerConfig,
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playerDatastore: Map<string, IpcPlayerData> | undefined,
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logger: lib.Logger,
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) {
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if (playerDatastore) {
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let file = path.resolve(controllerConfig.get("controller.database_directory"), "inventories.json");
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logger.verbose(`writing ${file}`);
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let content = JSON.stringify(Array.from(playerDatastore));
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await lib.safeOutputFile(file, content);
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}
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}
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export class ControllerPlugin extends BaseControllerPlugin {
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acquiredPlayers!: Map<string, { instanceId: number, expiresMs?: number }>;
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playerDatastore!: Map<string, IpcPlayerData>;
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playerDatastoreDirty = false;
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async init() {
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this.acquiredPlayers = new Map();
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this.playerDatastore = await loadDatabase(this.controller.config, this.logger);
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this.controller.handle(msg.AcquireRequest, this.handleAcquireRequest.bind(this));
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this.controller.handle(msg.ReleaseRequest, this.handleReleaseRequest.bind(this));
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this.controller.handle(msg.UploadRequest, this.handleUploadRequest.bind(this));
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this.controller.handle(msg.DownloadRequest, this.handleDownloadRequest.bind(this));
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this.controller.handle(msg.DatabaseStatsRequest, this.handleDatabaseStatsRequest.bind(this));
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}
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async onInstanceStatusChanged(instance: InstanceRecord) {
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let instanceId = instance.id;
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if (["unassigned", "deleted"].includes(instance.status)) {
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for (let [playerName, acquisitionRecord] of this.acquiredPlayers) {
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if (acquisitionRecord.instanceId === instanceId) {
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this.acquiredPlayers.delete(playerName);
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}
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}
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}
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if (["unknown", "stopped"].includes(instance.status)) {
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let timeoutMs = this.controller.config.get("inventory_sync.player_lock_timeout") * 1000;
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for (let acquisitonRecord of this.acquiredPlayers.values()) {
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if (acquisitonRecord.instanceId === instanceId && !acquisitonRecord.expiresMs) {
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acquisitonRecord.expiresMs = Date.now() + timeoutMs;
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}
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}
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}
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if (instance.status === "running") {
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for (let acquisitonRecord of this.acquiredPlayers.values()) {
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if (acquisitonRecord.instanceId === instanceId && acquisitonRecord.expiresMs) {
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delete acquisitonRecord.expiresMs;
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}
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}
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}
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}
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acquire(instanceId: number, playerName: string): boolean {
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let acquisitionRecord = this.acquiredPlayers.get(playerName);
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if (
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!acquisitionRecord
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|| acquisitionRecord.instanceId === instanceId
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|| !this.controller.instances.has(acquisitionRecord.instanceId)
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|| acquisitionRecord.expiresMs && acquisitionRecord.expiresMs < Date.now()
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) {
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this.acquiredPlayers.set(playerName, { instanceId });
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return true;
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}
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return false;
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}
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async handleAcquireRequest(request: msg.AcquireRequest) {
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let { instanceId, playerName } = request;
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if (!this.acquire(instanceId, playerName)) {
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let acquisitionRecord = this.acquiredPlayers.get(playerName);
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let instance = this.controller.instances.get(acquisitionRecord!.instanceId)!;
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return {
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status: "busy",
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message: instance.config.get("instance.name"),
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};
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}
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let playerData = this.playerDatastore.get(playerName);
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return new msg.AcquireRequest.Response(
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"acquired",
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playerData ? playerData.generation : 0,
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Boolean(playerData),
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);
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}
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async handleReleaseRequest(request: msg.ReleaseRequest) {
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let { instanceId, playerName } = request;
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let acquisitionRecord = this.acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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return;
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}
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if (acquisitionRecord.instanceId === instanceId) {
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this.acquiredPlayers.delete(playerName);
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}
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}
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async handleUploadRequest(request: msg.UploadRequest) {
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let { instanceId, playerName, playerData } = request;
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let instanceName = this.controller.instances.get(instanceId)!.config.get("instance.name");
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let store = true;
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let acquisitionRecord = this.acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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this.logger.warn(`${instanceName} uploaded ${playerName} without an acquisition`);
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// Allow upload in this case as it might come from a crashed instance that restarted and is now
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// uploading the player data for all the players that were online during the last autosave.
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} else if (acquisitionRecord.instanceId !== instanceId) {
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this.logger.warn(`${instanceName} uploaded ${playerName} while another instance has acquired it`);
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store = false;
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} else {
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this.acquiredPlayers.delete(playerName);
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}
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this.acquiredPlayers.delete(playerName);
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let oldPlayerData = this.playerDatastore.get(playerName);
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if (store && oldPlayerData && oldPlayerData.generation >= playerData.generation) {
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this.logger.warn(
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`${instanceName} uploaded generation ${playerData.generation} while the stored` +
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`generation is ${oldPlayerData.generation} for ${playerName}`
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);
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store = false;
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}
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if (store) {
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this.logger.verbose(`Received player data for ${playerName} from ${instanceName}`);
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this.playerDatastore.set(playerName, playerData);
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this.playerDatastoreDirty = true;
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}
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}
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async handleDownloadRequest(request: msg.DownloadRequest) {
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let { instanceId, playerName } = request;
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let instanceName = this.controller.instances.get(instanceId)!.config.get("instance.name");
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let acquisitionRecord = this.acquiredPlayers.get(playerName);
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if (!acquisitionRecord) {
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this.logger.warn(`${instanceName} downloaded ${playerName} without an acquisition`);
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} else if (acquisitionRecord.instanceId !== instanceId) {
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this.logger.warn(`${instanceName} downloaded ${playerName} while another instance has acquired it`);
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}
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this.logger.verbose(`Sending player data for ${playerName} to ${instanceName}`);
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return new msg.DownloadRequest.Response(this.playerDatastore.get(playerName) || null);
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}
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async onSaveData() {
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if (this.playerDatastoreDirty) {
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this.playerDatastoreDirty = false;
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await saveDatabase(this.controller.config, this.playerDatastore, this.logger);
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}
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}
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async handleDatabaseStatsRequest() {
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let playerDatastore = Array.from(this.playerDatastore.keys())
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.map(name => ({
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name,
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length: JSON.stringify(this.playerDatastore.get(name)).length,
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}))
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.sort((a, b) => b.length - a.length);
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return new msg.DatabaseStatsRequest.Response(
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playerDatastore.map(x => x.length).reduce((acc, val) => acc + val, 0),
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playerDatastore.length,
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{
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name: playerDatastore[0] && playerDatastore[0].name || "-",
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size: playerDatastore[0] && playerDatastore[0].length || 0,
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},
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);
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}
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}
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