mirror of
https://github.com/clusterio/clusterio.git
synced 2026-11-11 23:04:52 +09:00
235 lines
7.8 KiB
JavaScript
235 lines
7.8 KiB
JavaScript
/**
|
|
Javascript to download and render a map of a factorio world from an instance using websockets and canvas
|
|
*/
|
|
|
|
/// ES6 imports
|
|
// rules for how entities are drawn (sizes, offset etc)
|
|
import {entityDrawRules} from "./lib/entityDrawRules.js";
|
|
import {getParameterByName} from "./lib/utility.js";
|
|
|
|
const remoteMapConfig = {
|
|
mapSize : 64,
|
|
tileSize: 16,
|
|
}
|
|
var socket = io.connect(document.location.origin);
|
|
socket.on('hello', function (data) {
|
|
console.log(data);
|
|
socket.emit("registerMapRequester", {instanceID: getParameterByName("instanceID")});
|
|
socket.on("mapRequesterReady", function(){
|
|
setInterval(()=>{
|
|
socket.emit("heartbeat"); // send our heartbeat to prevent being assumed dead
|
|
},10000);
|
|
requestMapDraw();
|
|
});
|
|
|
|
socket.on("displayChunk", function(chunk){
|
|
console.log("displayChunk triggered but I can't draw chunks");
|
|
});
|
|
socket.on("displayEntity", function(entity){
|
|
console.log("Displaying entity "+JSON.stringify(entity));
|
|
drawEntity(entity);
|
|
});
|
|
});
|
|
|
|
function requestChunk(x,y){
|
|
socket.emit('requestChunk', {x:x, y:y, instanceID: getParameterByName("instanceID")});
|
|
}
|
|
const canvas = document.getElementById("remoteMap");
|
|
const ctx = canvas.getContext("2d");
|
|
ctx.font = "30px Arial";
|
|
ctx.fillText("Use WASD to navigate.",10,50);
|
|
|
|
// map view position, top left corner (or another corner?)
|
|
var playerPosition = {
|
|
x:0,
|
|
y:0,
|
|
}
|
|
function requestMapDraw(){
|
|
let xLow = Math.floor(playerPosition.x % 16);
|
|
let yLow = Math.floor(playerPosition.y % 16);
|
|
|
|
let xHigh = xLow+remoteMapConfig.mapSize;
|
|
let yHigh = yLow+remoteMapConfig.mapSize;
|
|
for(let x = xLow; x < xHigh; x++){
|
|
for(let y = yLow; y < yHigh; y++){
|
|
socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
|
|
}
|
|
}
|
|
}
|
|
function drawImageWithRotation(ctx, image, x, y, w, h, degrees){
|
|
ctx.save();
|
|
ctx.translate(x+w/2, y+h/2);
|
|
ctx.rotate(degrees*Math.PI/180.0);
|
|
ctx.translate(-x-w/2, -y-h/2);
|
|
ctx.drawImage(image, x, y, w, h);
|
|
ctx.restore();
|
|
}
|
|
|
|
Mousetrap.bind("s", e => {
|
|
console.log("s");
|
|
cache.walkUp();
|
|
playerPosition.y += 16;
|
|
clear();drawFromCache();
|
|
});
|
|
Mousetrap.bind("d", e => {
|
|
console.log("d");
|
|
cache.walkLeft();
|
|
playerPosition.x += 16;
|
|
clear();drawFromCache();
|
|
});
|
|
Mousetrap.bind("w", e => {
|
|
console.log("w");
|
|
cache.walkDown();
|
|
playerPosition.y -= 16;
|
|
clear();drawFromCache();
|
|
});
|
|
Mousetrap.bind("a", e => {
|
|
console.log("a");
|
|
cache.walkRight();
|
|
playerPosition.x -= 16;
|
|
clear();drawFromCache();
|
|
});
|
|
var entityCache = new Array(remoteMapConfig.mapSize);
|
|
// populate cache with arrays of arrays
|
|
for(let i = 0; i < remoteMapConfig.mapSize; i++){
|
|
entityCache[i] = new Array(remoteMapConfig.mapSize);
|
|
for(let o = 0; o < remoteMapConfig.mapSize; o++){
|
|
entityCache[i][o] = " ";
|
|
}
|
|
}
|
|
// cache navigation functions, for panning (walking, if you will)
|
|
const cache = {
|
|
walkUp: function walkUp(){
|
|
for(let i = 0; i < remoteMapConfig.mapSize; i++){
|
|
entityCache[i].shift(); // remove leftmost entry
|
|
entityCache[i].push(" "); // add new entry on the right
|
|
// get data from slaveMapper
|
|
let x = playerPosition.x/16 + i;
|
|
let y = playerPosition.y/16+remoteMapConfig.mapSize;
|
|
socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
|
|
}
|
|
},
|
|
walkDown: function walkDown(){
|
|
for(let i = 0; i < remoteMapConfig.mapSize; i++){
|
|
entityCache[i].pop(); // remove rightmost entry
|
|
entityCache[i].unshift(" "); // add new entry on the left
|
|
// get data from slaveMapper
|
|
let x = playerPosition.x/16 + i;
|
|
let y = playerPosition.y/16;
|
|
socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
|
|
}
|
|
},
|
|
walkLeft: function walkLeft(){
|
|
entityCache.shift();
|
|
entityCache.push(new Array(remoteMapConfig.mapSize));
|
|
// get data from slaveMapper
|
|
// fill in a row on the right side of the screen, that is the bottom of the 1st level array
|
|
for(let i = 0; i < remoteMapConfig.mapSize; i++){
|
|
let x = playerPosition.x/16 + remoteMapConfig.mapSize;
|
|
let y = playerPosition.y/16 + i;
|
|
socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
|
|
}
|
|
},
|
|
walkRight: function walkRight(){
|
|
entityCache.pop();
|
|
entityCache.unshift(new Array(remoteMapConfig.mapSize));
|
|
// get data from slaveMapper
|
|
// fill a row on the left side of the screen, that is the top column
|
|
for(let i = 0; i < remoteMapConfig.mapSize; i++){
|
|
let x = playerPosition.x/16;
|
|
let y = playerPosition.y/16 + i;
|
|
socket.emit("requestEntity", {x, y, instanceID: getParameterByName("instanceID")});
|
|
}
|
|
}
|
|
}
|
|
function drawFromCache(){
|
|
entityCache.forEach(row => {
|
|
row.forEach(doc => {
|
|
if(doc && typeof doc == "object"){
|
|
drawEntity(doc, true);
|
|
}
|
|
});
|
|
});
|
|
}
|
|
var entityImages = {}; // cache to store images and details about entities, populated by drawEntity();
|
|
function drawEntity(entity, dontCache){
|
|
if(entity.x && entity.y){
|
|
if(!dontCache){
|
|
// cache entity for later draws (like panning)
|
|
if(entity.x - playerPosition.x/16 >= 0 && entity.x - playerPosition.x/16 < remoteMapConfig.mapSize && entity.y - playerPosition.y/16 >= 0 && entity.y - playerPosition.y/16 < remoteMapConfig.mapSize){
|
|
if(entity.entity){
|
|
entityCache[entity.x - playerPosition.x/16][entity.y - playerPosition.y/16] = entity;
|
|
} else {
|
|
// delete this entity because we just heard the tile is empty and stuff
|
|
entityCache[entity.x - playerPosition.x/16][entity.y - playerPosition.y/16] = " ";
|
|
}
|
|
}
|
|
}
|
|
if(entity.entity && entity.entity.name && typeof entity.entity.name == "string"){
|
|
let name = entity.entity.name;
|
|
if(!entityImages[name]){
|
|
// download the entityImages and add stuff to queue
|
|
entityImages[name] = {
|
|
img: new Image(),
|
|
queue: [],
|
|
loaded: false,
|
|
};
|
|
entityImages[name].queue.push(entity);
|
|
entityImages[name].img.onload = function(){
|
|
// process queue and display
|
|
console.log("Image loaded!");
|
|
entityImages[name].loaded = true;
|
|
entityImages[name].queue.forEach(entity => {
|
|
entityImages[name].draw(entity);
|
|
});
|
|
entityImages[name].queue = [];
|
|
}
|
|
entityImages[name].draw = function(entity){
|
|
if(this.loaded){
|
|
let name = entity.entity.name;
|
|
// check hardcoded entity draw rules for specifics (otherwise draw icon as 1x1 entity with rotation if specified)
|
|
if(entityDrawRules[name]){
|
|
var offsetX = entityDrawRules[name].positionOffset.x;
|
|
var offsetY = entityDrawRules[name].positionOffset.y;
|
|
var size = {
|
|
x: remoteMapConfig.tileSize * entityDrawRules[name].sizeInTiles.x,
|
|
y: remoteMapConfig.tileSize * entityDrawRules[name].sizeInTiles.y,
|
|
};
|
|
} else {
|
|
var offsetX = 0, offsetY = 0;
|
|
var size = {
|
|
x:remoteMapConfig.tileSize, y: remoteMapConfig.tileSize,
|
|
};
|
|
}
|
|
let xPos = ((entity.x + offsetX) * 16) - playerPosition.x;
|
|
let yPos = ((entity.y + offsetY) * 16) - playerPosition.y;
|
|
let rotation = 0;
|
|
if(entity.entity.rot && !isNaN(Number(entity.entity.rot))){
|
|
rotation = entity.entity.rot * 45;
|
|
}
|
|
|
|
drawImageWithRotation(ctx, entityImages[name].img, xPos, yPos, size.x, size.y, rotation);
|
|
//console.log("Drawing "+name+" at X: "+xPos+", Y: "+yPos+" with with rotation "+rotation);
|
|
} else {
|
|
// we are waiting for the image to load, push the task to our queue. It will be processed once the image loads.
|
|
this.queue.push(entity);
|
|
}
|
|
}
|
|
entityImages[name].img.src = getImageFromName(name);
|
|
} else {
|
|
entityImages[name].draw(entity);
|
|
}
|
|
} else {
|
|
// we got an empty coordinate pair, that usually means this tile was occupied before but is empty now
|
|
console.log("Clearing at X: "+entity.x+", Y: "+entity.y);
|
|
ctx.clearRect(entity.x * 16, entity.y * 16, 16, 16);
|
|
}
|
|
} else {
|
|
console.log(entity);
|
|
throw new Error("drawEntity on entity without x and y coordinates");
|
|
}
|
|
}
|
|
function clear(){
|
|
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
|
}
|