Files
factorio-clusterio/plugins/player_auth/controller.ts
T
Hornwitser 5dcaca4d0b Migrate to ECMAScript Modules
Migrate the usage of CommonJS specific code and imports to ESM.  Roughly
summarised this:
- Changes all require() calls to import statement or expressions.
- Changes usage of module.exports to export statements.
- Replaces require.resolve with import.meta.resolve.
- Replaces conditional imports with conditional subpath imports.
- Replaces module === require.main with import.meta.main.
- Adds the full filename with extention to all relative imports.
- Changes all usage of __dirname and __filename to their import.meta
  equivalents.
- Sets "type": "module" in package.json files.
- Removes usage of "use strict".
- Adds .ts an an alias of .js for the webpack build.

Due to differences in how require and import resolves files the plugin
entrypoints will have to include the filename and extension after this
migration in order to work.
2026-09-11 22:43:57 +02:00

218 lines
6.1 KiB
TypeScript

import crypto from "crypto";
import express, { type Request, type Response } from "express";
import util from "util";
import jwt from "jsonwebtoken";
import { Static } from "@sinclair/typebox";
import { BaseControllerPlugin } from "@clusterio/controller";
import { basicType, RequestError } from "@clusterio/lib";
import { FetchPlayerCodeRequest, PlayerAuthServer, SetVerifyCodeRequest } from "./messages.js";
async function generateCode(length: number): Promise<string> {
// ji1lI, 0oOQ, and 2Z are not present to ease reading.
let letters = "abcdefghkmnpqrstuvwxyzABCDEFGHJKLMNPRSTUVWXY3456789";
let asyncRandomBytes = util.promisify(crypto.randomBytes);
let code = [];
for (let byte of await asyncRandomBytes(length)) {
// Due to the 51 characters in the letters not fitting perfectly in
// 256 there's an ever so slight bias towards a with this algorithm.
code.push(letters[byte % letters.length]);
}
return code.join("");
}
type PlayerCode = { playerCode: string, verifyCode: string | null, expiresMs: number };
export class ControllerPlugin extends BaseControllerPlugin {
players!: Map<string, PlayerCode>;
async init() {
// Store of validation attempts by players
this.players = new Map();
// Periodically remove expired entries
setInterval(() => {
let now = Date.now();
for (let [player, entry] of this.players) {
if (entry.expiresMs < now) {
this.players.delete(player);
}
}
}, 60e3).unref();
this.controller.app.get("/api/player_auth/servers", (req: Request, res: Response) => {
const servers: Static<typeof PlayerAuthServer.jsonSchema>[] = [];
for (const instance of this.controller.instances.values()) {
const pluginLoaded = instance.config.get("player_auth.load_plugin");
const assignedHost = instance.config.get("instance.assigned_host");
if (instance.status !== "running" || !pluginLoaded || assignedHost === null) {
continue;
}
const host = this.controller.hosts.get(assignedHost);
if (!host) {
continue;
}
const address = instance.gamePort !== undefined
? `${host.publicAddress}:${instance.gamePort}`
: host.publicAddress;
const settings = instance.config.get("factorio.settings");
const includeAddress = this.controller.config.get("player_auth.show_connect_address");
servers.push({
name: settings["name"] as string || "unnamed server",
factorioVersion: instance.factorioVersion,
address: (includeAddress && host.publicAddress !== "") ? address : undefined,
});
}
res.send(servers);
});
this.controller.app.post(
"/api/player_auth/player_code",
express.json(),
(req: Request, res: Response, next: any) => {
this.handlePlayerCode(req, res).catch(next);
}
);
this.controller.app.post(
"/api/player_auth/verify",
express.json(),
(req: Request, res: Response, next: any) => {
this.handleVerify(req, res).catch(next);
}
);
this.controller.handle(FetchPlayerCodeRequest, this.handleFetchPlayerCodeRequest.bind(this));
this.controller.handle(SetVerifyCodeRequest, this.handleSetVerifyCodeRequest.bind(this));
}
async handlePlayerCode(req: Request, res: Response) {
if (basicType(req.body) !== "object") {
res.sendStatus(400);
return;
}
let playerCode = req.body.player_code;
if (typeof playerCode !== "string") {
res.sendStatus(400);
return;
}
for (let entry of this.players.values()) {
if (entry.playerCode === playerCode && entry.expiresMs > Date.now()) {
let verifyCode = await generateCode(this.controller.config.get("player_auth.code_length"));
let verifyToken = jwt.sign(
{
aud: "player_auth.verify_code",
exp: Math.floor(entry.expiresMs / 1000),
verify_code: verifyCode,
player_code: playerCode,
},
this.controller.authSecret
);
res.send({ verify_code: verifyCode, verify_token: verifyToken });
return;
}
}
res.send({ error: true, message: "invalid player_code" });
}
async handleVerify(req: Request, res: Response) {
if (basicType(req.body) !== "object") {
res.sendStatus(400);
return;
}
let playerCode = req.body.player_code;
if (typeof playerCode !== "string") {
res.sendStatus(400);
return;
}
let verifyCode = req.body.verify_code;
if (typeof verifyCode !== "string") {
res.sendStatus(400);
return;
}
let verifyToken = req.body.verify_token;
if (typeof verifyToken !== "string") {
res.sendStatus(400);
return;
}
try {
let payload = jwt.verify(
verifyToken, this.controller.authSecret, { audience: "player_auth.verify_code" }
) as jwt.JwtPayload;
if (payload.verify_code !== verifyCode) {
throw new Error("invalid verify_code");
}
if (payload.player_code !== playerCode) {
throw new Error("invalid player_code");
}
} catch (err: any) {
res.send({ error: true, message: err.message });
return;
}
for (let [player, entry] of this.players) {
if (entry.playerCode === playerCode && entry.expiresMs > Date.now()) {
if (entry.verifyCode === verifyCode) {
let user = this.controller.users.getByName(player);
if (!user) {
res.send({ error: true, message: "invalid user" });
return;
}
let token = this.controller.users.signUserToken(user);
res.send({ verified: true, token });
return;
}
res.send({ verified: false });
return;
}
}
res.send({ error: true, message: "invalid player_code" });
}
async handleFetchPlayerCodeRequest(request: FetchPlayerCodeRequest) {
let playerCode = await generateCode(this.controller.config.get("player_auth.code_length"));
let expiresMs = Date.now() + this.controller.config.get("player_auth.code_timeout") * 1000;
this.players.set(request.player, { playerCode, verifyCode: null, expiresMs });
return { playerCode, controllerUrl: this.controller.getControllerUrl() };
}
async handleSetVerifyCodeRequest(request: SetVerifyCodeRequest) {
let { player, verifyCode } = request;
let entry = this.players.get(player);
if (!entry || entry.expiresMs < Date.now()) {
throw new RequestError("invalid player");
}
entry.verifyCode = verifyCode;
}
}
// For testing only
export const _generateCode = generateCode;