Migrate the usage of CommonJS specific code and imports to ESM. Roughly summarised this: - Changes all require() calls to import statement or expressions. - Changes usage of module.exports to export statements. - Replaces require.resolve with import.meta.resolve. - Replaces conditional imports with conditional subpath imports. - Replaces module === require.main with import.meta.main. - Adds the full filename with extention to all relative imports. - Changes all usage of __dirname and __filename to their import.meta equivalents. - Sets "type": "module" in package.json files. - Removes usage of "use strict". - Adds .ts an an alias of .js for the webpack build. Due to differences in how require and import resolves files the plugin entrypoints will have to include the filename and extension after this migration in order to work.
Clusterio Player Auth Plugin
Plugin authenticating logged in players to the web interface. Authentication is achieved by a simple challenge response mechanism where players have to log into one of the Factorio server in the cluster and open a dialog that presents a code, this code is input into the login form on the web interface which gives back a second code. Once the player enters the second code into the dialog in-game the web interface is authenticated.
Installation
Run the following commands in the folder Clusterio is installed to:
npm install @clusterio/plugin-player_auth
npx clusteriocontroller plugin add @clusterio/plugin-player_auth
Substitute clusteriocontroller with clusteriohost or clusterioctl if this a dedicate host or ctl installation respectively.
Controller Configuration
player_auth.code_length
Length in character of the generated challenge codes that need to be input between the web interface login form and the in-game Factorio login dialog.
Defaults to 6.
player_auth.code_timeout
Time in seconds the first code generated stays valid. The login must be completed in less than this time starting from when the login dialog is opened in-game.
Defaults to 120.