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When reducing the collection interval in Prometheus it may be necessary to to reduce the metrics gathering timeout to ensure it's less than the interval. Add config options to adjust the timeouts used for metrics gathering so that these can be set accordingly.
422 lines
12 KiB
Markdown
422 lines
12 KiB
Markdown
Configuration
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=============
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Master Configuration
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--------------------
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### master.database_directory
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Directory used to store cluster data to. Needs to be writeable by the
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master server. This is also used by plugins to store its data.
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Defaults to "database".
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### master.http_port
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Port to host HTTP server on. If set to null no HTTP server will be
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exposed. At least one of this and master.https_port needs to be set to
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a port.
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Defaults to null.
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### master.https_port
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Port to host HTTPS server on. Uses master.tls_certificate and
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master.tls_private_key as the certificate and private key for the HTTPS
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server. If set to null no HTTPS server will be exposed. At least one
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of this and master.http_port needs to be set to a port.
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Defaults to 8443.
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### master.bind_address
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IP address to bind the HTTP and HTTPS ports on. Useful to limit which
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interface to accept connections from. If set to null the unspecified
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IPv6 address will be used, which on most systems means it will also
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listen on the unspecified IPv4 address and accept connections from all
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interfaces.
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Defaults to null.
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### master.external_address
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External address the master server is accessible on. Currently only
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used for `clusteriomaster bootstrap create-ctl-config` in order to give
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the right url to connect to. This should be a full URL ending with a /.
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Defaults to null meaning assume localhost.
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### master.tls_certificate
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TLS certificate to use for the HTTPS server when master.https_port is
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configured. If neither this nor the configured master.tls_private_key
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exists a self signed certificate is automatically created.
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Defaults to "database/certificates/cert.crt".
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### master.tls_private_key
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TLS private key to use for the HTTPS server when master.https_port is
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configured. If neither this nor the configured master.tls_certificate
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exists a self signed certificate is automatically created.
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Defaults to "database/certificates/cert.key".
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### master.tls_bits
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Number of bits to use when creating a self signed certificate.
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Defaults to 2048.
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### master.auth_secret
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Base64 encoded authentication secret used to verify tokens issued to
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slaves, users, and sessions. This should contain 256 bytes of random
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data, and if changed will cause all tokens become invalid. Keep this
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secret if leaked an attacker could easily compromise the cluster.
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Defaults to null which means generate a secure secret on startup.
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### master.heartbeat_interval
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Interval in seconds heartbeats are sent out at for WebSocket
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connections. If a connection hasn't received a heartbeat in 2 times the
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heartbeat interval it will be considered stale and closed. A lower
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value means less time between connections going stale and them being
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closed.
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Defaults to 45
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### master.connector_shutdown_timeout
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Timeout in seconds to use while shutting down the master server for link
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sessions that currently don't have an active connection and haven't been
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closed down properly. This happens when the network between a slave and
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the master server goes down unexpectedly, or the slave goes down without
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closing the connection properly either do to crashing or the machine
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it's hosted on going down. If the timeout expires the session is
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terminated and data loss may occur, if the slave went down this is
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unavoidable.
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Defaults to 30.
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### master.metrics_timeout
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Timeout in seconds before a call to gather metrics from a slave times
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out. This should be less than both the timeout and collection interval
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configured for the collection job in Prometheus.
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Defaults to 8.
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### master.default_role_id
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Role to automatically grant to new users. If null no role is granted.
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Defaults to 1 which correspond to the default Player role.
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### <plugin_name>.enabled
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Whether to enable the given plugin on the master server. Plugins
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disabled on the master server will not be loaded on instances.
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Defaults to true.
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Slave Configuration
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-------------------
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### slave.name
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Name of the slave. Shows up in slave lists and is used to reference
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this slave in the clusterioctl command line interface.
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Defaults to "New Slave".
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### slave.id
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Immutable numeric id of the slave which uniquely identifies this slave in
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the cluster.
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Defaults to a random 31 bit number.
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### slave.factorio_directory
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Directory to look for the Factorio server(s) in. This can either point
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to a Factorio server directory, or to a directory containing multiple
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versions of the Factorio server.
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Defaults to "factorio".
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### slave.instances_directory
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Directory to store instances in. One sub-directory will be created in
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it for each instance assigned to this slave and these sub-directories
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will contain logs, saves, and various auto generated configuration files
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for the instances.
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Defaults to "instances".
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### slave.master_url
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URL to connect to the master server to.
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Defaults to "https://localhost:8443/".
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### slave.master_token
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Access token used for authenticating with the master server. You can
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generate an access token with `clusterioctl slave generate-token
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--id <slave-id>`, or use the `clusterioctl slave create-config` to
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create a new slave config with the correct url and token in it.
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Defaults to "enter token here".
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### slave.public_address
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External address instances hosted on this slave can be accessed on.
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This is used by plugins like Server Select to give the correct address
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to switch between instances in-game.
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Defaults to "localhost".
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### slave.reconnect_delay
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Delay in seconds to wait after connection to the master server is
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dropped before attempting to reconnect to it. The actual delay on each
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reconnect will be a random number between 0 and this configured value to
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avoid all slaves trying to reconnect at the same time.
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Defaults to 5.
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Instance Configuration
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======================
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### instance.name
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Name of the instance, shown in instance lists and used to reference to this
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instance in the clusterioctl command line interface.
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Defaults to "New Instance"
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### instance.id
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Imutable numeric id of the instance which uniquely identifies this
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instance in the cluster.
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Defaluts to a random 31 bit integer.
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### instance.assigned_slave
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Slave this instance is assigned to. To change this you need to use the
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separate assign instance interface. After being assigned to a slave the
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directory for the instance is created on the slave.
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Defaults to null meaning not assigned.
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### instance.auto_start
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If enabled start this instance when the slave it is assigned to is
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started up. Does not affect start or stop of the instance while the
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slave is running.
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Defaults to false
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### factorio.version
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Version of Factorio to use for this instance. Can be a version like
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"1.0.0" or special string "latest" meaning the latest version of
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Factorio found on the slave.
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Defaults to "latest"
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### factorio.game_port
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UDP port to run the Factorio server on. If null a random port in the
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dynamyc range assigned each time the instance starts.
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Defaults to null
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### factorio.rcon_port
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TCP port to start the RCON interface on the Factorio server on. If null
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a random port in the dynamic range is assigned each time the instance
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starts.
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Defaults to null
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### factorio.rcon_password
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Password to use for the RCON interafec. If null a random secure
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password is generated and used each time the instance starts.
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Defaults to null
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### factorio.enable_save_patching
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Whether to use save patching or not. When enabled lua code is patched
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into the game save before starting it. Most plugins require the use of
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save patching to function. Turning it off makes it possible to use
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Clusterio to run and manage regular vanilla games and scenarios not
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compatible with Clusterio.
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Defaults to true
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### factorio.enable_whitelist
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Turn on the whitelist on the server.
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Defaults to false
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### factorio.settings
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Object with the settings to put into `server-settings.json` for the
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Factorio server. The settings in `data/server-settings.example.json` of
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the Factorio installation is used as the base and properties specified
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here overrides the properties there.
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Changes to the following properties will be applied live if the instance
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is running while it is changed: `afk_autokick_interval`,
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`allow_commands`, `autosave_interval`, `autosave_only_on_server`,
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`description`, `ignore_player_limit_for_returning_players`,
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`max_players`, `max_upload_slots`, `max_upload_in_kilobytes_per_second`,
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`name`, `only_admins_can_pause_the_game`, `game_password`,
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`require_user_verification`, `tags`, `visibility`.
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Defaults to {"tags":["clusterio"],"auto_pause":false}.
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### factorio.verbose_logging
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Pass the `--verbose` flag to Factorio when starting the server. This
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prints more messages to the log.
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Defaults to false
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### factorio.strip_paths
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Strip down absolute paths in the server log going to files inside the
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instance directory such that they are relative to the instance
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directory. This improves the signal to noise ratio of the log.
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Sample output when disabled:
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0.487 Loading map /srv/clusterio/instances/test/saves/world.zip: 2615888 bytes.
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0.614 Checksum for script /srv/clusterio/instances/test/temp/currently-playing/control.lua: 2390553941
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1.277 Script @/srv/clusterio/instances/test/temp/currently-playing/modules/example/test.lua:7: Example log line.
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Sample output when enabled:
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0.487 Loading map saves/world.zip: 2615888 bytes.
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0.614 Checksum for script temp/currently-playing/control.lua: 2390553941
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1.277 Script @modules/example/test.lua:7: Example log line.
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Defaults to true
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### factorio.sync_adminlist
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Synchronize in-game admin list with admin status of the users in
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cluster. If enabled Clusterio will generate a new
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`server-adminlist.json` on instance startup based on the users in the
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cluster with admin status set to true, and keep the admins in sync with
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the users that have admin status while the instance is running.
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Defaults to true
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### factorio.sync_whitelist
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Synchronize in-game whitelist with the whitelisted status of the users
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in the cluster. If enabled Clusterio will generate a new
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`server-whitelist.json` on instance startup based on the users in the
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cluster with whitelisted status set to true, and keep the whitelisted
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users in sync with the users that have whitelisted status while the
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instance in running.
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Defaults to true
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### factorio.sync_banlist
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Synchronize in-game banlist with the banned status of users in the
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cluster. If enabled Clusterio will generate a new `server-banlist.json`
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on instance startup based on users in the cluster with banned status set
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to true, and keep the banned users in sync with the users that have the
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banned status while the instance is running.
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Defaults to true
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### factorio.max_concurrent_commands
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Maximum number of commands being transmitted into the game in parallel.
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Since the rate at which long commands are streamed into the game is by
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default limeted to 100 bytes/tick and scales down to 25 bytes/tick when
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there's 20 players connected, long commands can hold up the command
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interface and cause large latencies in getting data pushed into the
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game. (The rates are controlled by the `segment_size` options in the
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server settings.) To counteract this Clusterio sends up to this
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configured value number of commands in parallel over the RCON interface.
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This causes the game updates sent to clients to have this many command
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streams in parallel contained in them, drastically increasing the
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maxiumum size they can become. Since commands are only processed so
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ofter the maximum rate of commands that can be sustained is roughly 30
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times this configured value per second, though note that large commands
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will lower this value.
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The game updates sent by the server is split into roughly 500 byte
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packets, and if any one of those parts are lost the entire update is
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resent. This means a high number of concurrent commands can amplify
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resends due to packet loss and degrade the player experience up to the
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point of becomming completely unplayable.
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Prior to 0.18.7 the maximum practical size of game update sent where
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arround 8 kB due to the UDP receive buffer on windows defaulting to this
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value, larger updates would not get through the receive buffer and cause
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the connection to drop. To stay below the 8 kB limit the maximum safe
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value for this option would be around 7000 / (3 * game_speed *
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maximum_segment_size), which is around 20 in normal circumstances.
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Defaults to 5
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### <plugin_name>.enabled
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Whether to enable the given plugin on the instance. Note that plugins
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need to be enabled on the master server in order for them to be loaded
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on instances.
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Defaults to true
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