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106 lines
3.6 KiB
Markdown
106 lines
3.6 KiB
Markdown
#factorioClusterio
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If you want to connect to a clusterio cluster, please reffer to the [client](https://github.com/Danielv123/factorioClusterioClient)
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Features:
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- Entities to send/recieve items
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- Cross dimensional storage
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- Sending of liquids
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- Sending of circuit network signals
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Connection diagram:
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There can be any number of clients connected to each slave, and any sumber of slaves connected to a master but there can only be one master server.
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#Ubuntu setup
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NodeJS does not support EOL ubuntu releases. Make sure you are on the most recent LTS release or newer.
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Master and all slaves:
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sudo curl -sL https://deb.nodesource.com/setup_7.x | sudo -E bash - && sudo apt install -y git nodejs && git clone https://github.com/Danielv123/factorioClusterio.git && cd factorioClusterio && npm install && sudo npm install pm2 -g && curl -o factorio.tar.gz -L https://www.factorio.com/get-download/latest/headless/linux64 && tar -xvzf factorio.tar.gz
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downloads and installs nodejs, pm2, git and clusterio. To specify a version, change "latest" in the link to a version number like 0.14.21.
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**Master**
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pm2 start master.js --name master
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**Server Host**
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To download the mod for all its non vanilla features and items, (optional)
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node client.js download
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To create a new instance (its own save, set of mods and config files)
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node client.js start [instancename]
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To launch an instance with pm2
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pm2 start --name slave client.js -- start [instancename]
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use `nano config.json` to change settings.
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#Windows setup
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Clusterio is built up of multiple parts. Here is a quick guide:
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Master = master.js
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Server host (Slave) = client.js + factorio server
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Game Client = The people connecting to the server
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All Server Hosts (Slaves) AND Game Clients need to be running the clusterio mod located at [github](https://github.com/Danielv123/factorioClusterioMod) Install it by dropping it into the mods folder.
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There are no requirements for other mods, they can be ran in any configuration allowed by the base game.
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**Requirements**
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download and install nodeJS 6+ from http://nodejs.org
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download and install git from https://git-scm.com/
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reboot when you are done, then proceed to the next steps. *reboots matter*
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**Master**
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1. download and run https://puu.sh/toFHl/01eebbb333.bat
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2. You do not *need* to follow the given instructions, but you should
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3. type `node master.js`
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**Server Host**
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1. download and run https://puu.sh/toFHl/01eebbb333.bat
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2. Follow the instructions given
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3. Type `node client.js start [instancename]` to create a new instance.
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To connect to a master server running on a remote machine, open config.json with your favourite text editor (notepad++). You can also set it up to use the official server browser server.
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Change masterIP to something like 31.152.123.14 (provided by master server owner)
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Change masterPort to something like 8080 (provided by master server owner)
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Repeat step 3 for more servers on one machine. You should be able to find its port by looking at the slave section on master:8080 (the web interface)
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**GameClient**
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Alternative experimental client that may be broken: [clusterioClient](https://github.com/Danielv123/factorioClusterioClient)
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1. Download the same version of the mod as the slave is running from [the mod portal](https://mods.factorio.com/mods/Danielv123/clusterio) or [github](https://github.com/Danielv123/factorioClusterioMod
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2. Drop it into ./factorio/mods
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3. Run factorio and connect to slave as a normal MP game. You will find the port number to connect to at http://[masterAddress]:8080
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